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Temporada 17
We talk to Dennaton Games about the design and legacy of Hotline Miami.
We talk to Dennaton Games about the design and legacy of Hotline Miami.
We talk to Crowbar Collective about their 16 journey rebuilding the original Half-Life.
We talk to Crowbar Collective about their 16 journey rebuilding the original Half-Life.
We talk to the developers at Innersloth about the development of Among Us. From it's humble days as a mobile party game, to the online sensation that, for a time, took over the world.
We talk to the developers at Innersloth about the development of Among Us. From it's humble days as a mobile party game, to the online sensation that, for a time, took over the world.
17x4
This is "Ravenholm": The Cancelled Half-Life Game from Arkane Studios
Episode overview
This episode has no summary.
This episode has no summary.
17x5
Bloodborne PSX: Recreating Bloodborne as a PlayStation One Game
Episode overview
We talk to Lilith Walther about her fan project to de-make Bloodborne to look like a classic PlayStation One title.
We talk to Lilith Walther about her fan project to de-make Bloodborne to look like a classic PlayStation One title.
17x9
Final da Temporada
The 30 Year History of Crystal Dynamics
Episode overview
We explore the history of Crystal Dynamics by talking to the people behind decades of classic games.
We explore the history of Crystal Dynamics by talking to the people behind decades of classic games.
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