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From Super Mario Bros. to Mario Wonder, Nintendo has explored and experimented with a genius way to let players dictate their own level of difficulty.
From Super Mario Bros. to Mario Wonder, Nintendo has explored and experimented with a genius way to let players dictate their own level of difficulty.
Spec Ops: The Line has been removed from all digital storefronts, due to licensing issues. Why was this game so important? Let’s understand the context surrounding its release.
Spec Ops: The Line has been removed from all digital storefronts, due to licensing issues. Why was this game so important? Let’s understand the context surrounding its release.
Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people?
Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people?
One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100
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One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100 games that have most helped me in my journey to understand game development - from arcade classics to virtual reality thrills.
Isles of Sea and Sky is a brilliant box-pushing puzzle game, with a potent open-world design. It's the next entry in a series of indie game recommendations called "Weekender".
Isles of Sea and Sky is a brilliant box-pushing puzzle game, with a potent open-world design. It's the next entry in a series of indie game recommendations called "Weekender".
The GMTK Game Jam for 2024 was enormous. In this video, Mark runs down his 20 favourite games, from a jam where every game fit the theme “Built to Scale".
The GMTK Game Jam for 2024 was enormous. In this video, Mark runs down his 20 favourite games, from a jam where every game fit the theme “Built to Scale".
What makes a game feel mysterious? And how do we make a player feel like an active participant in solving the mystery? Let's dig in to some amazing games.
What makes a game feel mysterious? And how do we make a player feel like an active participant in solving the mystery? Let's dig in to some amazing games.
Game Maker's Toolkit just turned 10 years old! Here are the ten biggest lessons I've learned from the last decade of learning about game design.
Game Maker's Toolkit just turned 10 years old! Here are the ten biggest lessons I've learned from the last decade of learning about game design.
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