I got a headset now and I decided I would try start a LP series because a lot of people have been asking me to. I'll still be posting new invention / tutorial videos separate from the LP videos.
I got a headset now and I decided I would try start a LP series because a lot of people have been asking me to. I'll still be posting new invention / tutorial videos separate from the LP videos.
We work on the road a bit more and get a lot done. I finish redesigning the return system. We also get a big portion of the road built. At the end we take our first test drive on the new road and everything works great!
We work on the road a bit more and get a lot done. I finish redesigning the return system. We also get a big portion of the road built. At the end we take our first test drive on the new road and everything works great!
Special episode today! We visit my other world to look at a nearly finished intersection / junction for the EATS system.
This is a sneak peak to demonstrate how a finished road .. show full overview
Special episode today! We visit my other world to look at a nearly finished intersection / junction for the EATS system.
This is a sneak peak to demonstrate how a finished road segment may function. The road junction demonstrates how to hook 4 road ends
Today we try to solve our resource problem by going spelunking. This is how I normally get resources when I play, but it doesn't work so well when playing on hard difficulty.
Today we try to solve our resource problem by going spelunking. This is how I normally get resources when I play, but it doesn't work so well when playing on hard difficulty.
This episode we start setting up base for our big mob trap project. I setup a water break, explain the game plan a bit, and get off to a good start on the project.
This episode we start setting up base for our big mob trap project. I setup a water break, explain the game plan a bit, and get off to a good start on the project.
I reveal the work I've done carving out a large mob trap. We work at building a modified 3x3 mobavator and figuring out how the water currents should be in it.
I reveal the work I've done carving out a large mob trap. We work at building a modified 3x3 mobavator and figuring out how the water currents should be in it.
We spend some time conquering a zombie spawner and building a very simple automatic harvester around it. The killing mechanism works by drowning the zombies. This makes it 100% efficient because it also kills the zombies as quickly as they spawn.
We spend some time conquering a zombie spawner and building a very simple automatic harvester around it. The killing mechanism works by drowning the zombies. This makes it 100% efficient because it also kills the zombies as quickly as they spawn.
We use this episode to explore some of the different suggestions and questions people left in the previous episode's comments.
The abrupt ending is due to technical difficulties.
We use this episode to explore some of the different suggestions and questions people left in the previous episode's comments.
The abrupt ending is due to technical difficulties.
Finally I get around to wiring our EATS dispenser, finishing 1 end of the road. I had a lot of people asking me how to do this. Eventually I'll get around to making a proper tutorial for this.
Finally I get around to wiring our EATS dispenser, finishing 1 end of the road. I had a lot of people asking me how to do this. Eventually I'll get around to making a proper tutorial for this.
I removed all the torches from the mob spawning grounds in our big mob trap system. It actually seems to work relatively well, but only if I am standing near it.
I removed all the torches from the mob spawning grounds in our big mob trap system. It actually seems to work relatively well, but only if I am standing near it.
Today we go on a trip to the nether to establish a base and collect some slow sand. Later we use the slow sand to start building a mechanical timer for our mob system.
Today we go on a trip to the nether to establish a base and collect some slow sand. Later we use the slow sand to start building a mechanical timer for our mob system.
Todays episode begins with me demonstrating, what I believe to be, a new form of transportation in Minecraft that I am going to refer to as "Warp Speed".
Todays episode begins with me demonstrating, what I believe to be, a new form of transportation in Minecraft that I am going to refer to as "Warp Speed".
I finally get around to starting the Level 1 storage area. It's going to be a big warehouse. All in all though, I only get around to building the inner ring of dispensers.
I finally get around to starting the Level 1 storage area. It's going to be a big warehouse. All in all though, I only get around to building the inner ring of dispensers.
Yes! The 2500 subscriber special is finally here! Oddly, my subscriber count seems to increase by 100 every episode I release. What do we do to celebrate? You will just have to watch to find out.
Yes! The 2500 subscriber special is finally here! Oddly, my subscriber count seems to increase by 100 every episode I release. What do we do to celebrate? You will just have to watch to find out.
Unexpected episode. I decided I should start recording when I saw a few trees go up in flames on their own. Ignore what I said about the s(low/oul) sand. Spiders can climb it, but they .. show full overview
Unexpected episode. I decided I should start recording when I saw a few trees go up in flames on their own. Ignore what I said about the s(low/oul) sand. Spiders can climb it, but they seem to have more trouble with it. Despite what many people think,
We start our search of the nether for glowstone. We need glowstone for the checker pattern in the storage room.
Not much progress is made though due to an unexpected surprise.
We start our search of the nether for glowstone. We need glowstone for the checker pattern in the storage room.
Not much progress is made though due to an unexpected surprise.
I'm not a very focused person. Today we jump around the place looking a various awesome inventions. One of the projects I work on is trying to improve a skeleton mob separator invented by YouTuber, BDtetra
I'm not a very focused person. Today we jump around the place looking a various awesome inventions. One of the projects I work on is trying to improve a skeleton mob separator invented by YouTuber, BDtetra
Today I find the answer to a friendly challenge posed to me by ZawBanjito (opening voice). It's an automatic mob sorter that works by taking advantage of the attack behavior of mobs.
Today I find the answer to a friendly challenge posed to me by ZawBanjito (opening voice). It's an automatic mob sorter that works by taking advantage of the attack behavior of mobs.
I show off the start of my new hostile mob system. The aim is to make it super efficient so that only about 12 spawning pads will be needed total. If I understand things correctly, this .. show full overview
I show off the start of my new hostile mob system. The aim is to make it super efficient so that only about 12 spawning pads will be needed total. If I understand things correctly, this 12 spawning pad system will actually be more efficient than if I was to make it 17x17 spawning pads (289).
This episode is a bit more slower paced. We finish setting up the spawning pads on the roof. I show the new hostile mob system. We also do a little bit of remodeling.
This episode is a bit more slower paced. We finish setting up the spawning pads on the roof. I show the new hostile mob system. We also do a little bit of remodeling.
Nothing fancy. We start setting up the new loot system. Mine cart gates will control whether or not loot will be received from the hostile mobs and passive mobs. This is the beginning of .. show full overview
Nothing fancy. We start setting up the new loot system. Mine cart gates will control whether or not loot will be received from the hostile mobs and passive mobs. This is the beginning of madness my friends... PURE MADNESS!!! Things are about to get crazy complicated.
First I check the egg and snowball rumors. Then we fix the spider separator. I think the changes I make to it will allow it to function even when the mobs get heavily clumped together like they did last episode.
First I check the egg and snowball rumors. Then we fix the spider separator. I think the changes I make to it will allow it to function even when the mobs get heavily clumped together like they did last episode.
Been busy lately, but I had a little bit of time available to play Minecraft tonight. Today I try out a few different ideas to reliably lower the health of a hostile mob to the lowest point possible without killing it.
Been busy lately, but I had a little bit of time available to play Minecraft tonight. Today I try out a few different ideas to reliably lower the health of a hostile mob to the lowest point possible without killing it.
We take things a little bit slower today. I spent a little bit of extra time playing Minecraft today which allowed me to finish up the majority of the storage room. Only a little bit of work is left before it is finished.
We take things a little bit slower today. I spent a little bit of extra time playing Minecraft today which allowed me to finish up the majority of the storage room. Only a little bit of work is left before it is finished.
The chicken separator seems to be working with 100% success. So this episode we move onto the next step, separating pigs from the sheep and the cows. This step seems to be more difficult to get working with 100% success.
The chicken separator seems to be working with 100% success. So this episode we move onto the next step, separating pigs from the sheep and the cows. This step seems to be more difficult to get working with 100% success.
The passive mob system is getting close to completion. It is a lot more difficult to properly maneuver the farm animal mobs than I was originally expecting. This is due to their sizes and shapes.
The passive mob system is getting close to completion. It is a lot more difficult to properly maneuver the farm animal mobs than I was originally expecting. This is due to their sizes and shapes.
The tree farm has been of great service to me, but it is time for a long overdue upgrade. Today we take a break from the mob system and instead work on redesigning a new tree farm.
The tree farm has been of great service to me, but it is time for a long overdue upgrade. Today we take a break from the mob system and instead work on redesigning a new tree farm.
I've built what may be my very last booster cart style mine cart track. It's just a very simple point A to B to A type of track. Now I can get to and from the nether 360 cannon a little bit faster.
I've built what may be my very last booster cart style mine cart track. It's just a very simple point A to B to A type of track. Now I can get to and from the nether 360 cannon a little bit faster.
We just look at a few random things, such as: the nether cannon, handling misloaded tnt, water, stairs, PR Base(X) Memory, etc. I need to make a bigger effort to focus on specific topics in my episodes.
We just look at a few random things, such as: the nether cannon, handling misloaded tnt, water, stairs, PR Base(X) Memory, etc. I need to make a bigger effort to focus on specific topics in my episodes.
One of the reasons why episode 59 took so long to upload was because of the complicated and extremely difficult setup for Spaz and his minions. Today I give you a little info about how .. show full overview
One of the reasons why episode 59 took so long to upload was because of the complicated and extremely difficult setup for Spaz and his minions. Today I give you a little info about how it worked and I try to give you an idea of what I went through recording it.
Please note: I recorded this 3 days ago, before I received some of the newer wolf video responses, PMs, and comments. Also, I've been told that wolves attacking through doors was added in the 1.5 patch.
Please note: I recorded this 3 days ago, before I received some of the newer wolf video responses, PMs, and comments. Also, I've been told that wolves attacking through doors was added in the 1.5 patch.
I suppose a few more things were broken by the recent patches. The good news is that a few things were fixed and some new cool features have been added.
I suppose a few more things were broken by the recent patches. The good news is that a few things were fixed and some new cool features have been added.
Just a few random things. I worked on EATS and the mine cart system. I think I've finished fixing just about everything that was broken by the recent patches.
Just a few random things. I worked on EATS and the mine cart system. I think I've finished fixing just about everything that was broken by the recent patches.
Today we look at Spaz's 5 minute timed, self-release, ruin all my specials, holding system. I found a cool dungeon. I also work a fair bit on the EATS road, which includes fixing the .. show full overview
Today we look at Spaz's 5 minute timed, self-release, ruin all my specials, holding system. I found a cool dungeon. I also work a fair bit on the EATS road, which includes fixing the boat elevator and rewiring the boat dispenser door to only release 1 boat at a time.
Today's focus was to add a clog-free, 100% efficiency, tall mob and spider separator onto the hostile mob system. I also manage to add an optional spider holding system and an optional string collection system.
Today's focus was to add a clog-free, 100% efficiency, tall mob and spider separator onto the hostile mob system. I also manage to add an optional spider holding system and an optional string collection system.
Today we look at what I've done with the slime farm. We revisit one of the first things I made in my LP series. We also work on the hostile mob system a bit more.
Today we look at what I've done with the slime farm. We revisit one of the first things I made in my LP series. We also work on the hostile mob system a bit more.
I noticed some people were concerned, or oddly... they almost seemed disappointed that Spaz didn't show up to ruin my 20k Subsciber Special. I don't understand why you would want to see him...
I noticed some people were concerned, or oddly... they almost seemed disappointed that Spaz didn't show up to ruin my 20k Subsciber Special. I don't understand why you would want to see him...
This renovation unexpectedly took many hours to do. I originally guessed it would only be a 2 or 3 hour job. The time investment for adding optional lights and spiders in a hostile mob system is huge.
This renovation unexpectedly took many hours to do. I originally guessed it would only be a 2 or 3 hour job. The time investment for adding optional lights and spiders in a hostile mob system is huge.
Just another regular day of minecraft. I talk a fair bit about mob spawning science and some experiments I did the other day. I show off a few changes around the storage room. We also do some caving.
Just another regular day of minecraft. I talk a fair bit about mob spawning science and some experiments I did the other day. I show off a few changes around the storage room. We also do some caving.
It seems the new passive mob spawning pads needed a few adjustments from last episode. Mainly, I just needed more of them because they couldn't keep up with quick killing.
It seems the new passive mob spawning pads needed a few adjustments from last episode. Mainly, I just needed more of them because they couldn't keep up with quick killing.
Today we start work on a new RGB machine project. I'll probably do most of this project off camera, but I wanted to dedicate part of this episode to it so that you would have an idea what's involved in building it.
Today we start work on a new RGB machine project. I'll probably do most of this project off camera, but I wanted to dedicate part of this episode to it so that you would have an idea what's involved in building it.
Today we just take a closer, much more detailed look at how the EMP units function for the passive mobs. This includes how egg farming, cooked pork chops, sheep dying, and cow milking works.
Today we just take a closer, much more detailed look at how the EMP units function for the passive mobs. This includes how egg farming, cooked pork chops, sheep dying, and cow milking works.
I felt like taking a break from the usual mob stuff. So today, we start designing a fun, simple, multiple choice, trivia game we can play in minecraft.
I felt like taking a break from the usual mob stuff. So today, we start designing a fun, simple, multiple choice, trivia game we can play in minecraft.
Mob stuff, height limit head aches, lighting problems, among other things.
Things are actually going well with the mob stuff. It's getting close to done. Soon we will start building lots of cool new things onto the ice base. (lots of farms)
Mob stuff, height limit head aches, lighting problems, among other things.
Things are actually going well with the mob stuff. It's getting close to done. Soon we will start building lots of cool new things onto the ice base. (lots of farms)
Further progress is made on the hostile mob system today, including the spider option and lighting system. I show off the new X-Ray trick and also talk about the annoying "mobs not spawning" glitch.
Further progress is made on the hostile mob system today, including the spider option and lighting system. I show off the new X-Ray trick and also talk about the annoying "mobs not spawning" glitch.
Warning! This episode contains a high concentration of red stone. Viewer discretion is advised.
Thanks to everyone who has helped and given feedback on this project. Any suggestions on what the first Trivia Topic should be?
Warning! This episode contains a high concentration of red stone. Viewer discretion is advised.
Thanks to everyone who has helped and given feedback on this project. Any suggestions on what the first Trivia Topic should be?
I don't know what's wrong with me today. I keep getting lost. I can't remember how to get back. I worry sometimes that one day I'm just going to crash.
I don't know what's wrong with me today. I keep getting lost. I can't remember how to get back. I worry sometimes that one day I'm just going to crash.