Super NES Works

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F-Zero retrospective: The platonic ideal of Mode 7 in action
Episode overview
Hey kids, let's celebrate 25 Super NES by kicking off a (very infrequently updated) new video series: Mode Seven. Like Good Nintentions, it'll be a chronological survey of U.S. releases .. show full overview
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Super Mario World retrospective: Mario's place in the SNES lineup
Episode overview
If F-Zero was Nintendo's Super NES tech showcase, Super Mario World showed how their developers could expand on existing game concepts with the new hardware. This first half of Mode .. show full overview
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Super Mario World retrospective: Mario's journey from 8 to 16 bits
Episode overview
The second part of this rather overlong examination of the Super NES's key launch title looks at the importance of the mighty Cape power-up, and how Super Mario World embodies the .. show full overview
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Super Mario World retrospective: A new generation of platforming
Episode overview
And that about wraps it up for Super Mario World. Thanks and good night, everyone. I promise I won't do another multi-parter ever, ever again. Well, campaign promise. Which is to say: Expect a multi-parter for Final Fantasy II in a few months.
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Pilotwings retrospective: A bold attempt to one-up the PC flight sim
Episode overview
Nintendo's third creation for their 16-bit console took an atypical approach for the company at the time, presenting players with a highly technical flight sim that demanded consistent, .. show full overview
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SimCity retrospective: Civic responsibilities
Episode overview
We resume a retrospective journey through the Super NES's 1991 U.S. lineup with this wonderful adaptation of the Maxis PC classic SimCity. Developed by Nintendo and Intelligent Systems, .. show full overview
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Gradius III retrospective: Life at half-speed
Episode overview
Konami makes its Super NES debut (and so soon on this channel after their first NES game!) with the third Gradius game, and the second to make its way to the U.S.: Gradius III, a .. show full overview
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Final Fight retrospective: Going it alone
Episode overview
Capcom arrives half-heartedly on Super NES with a deeply flawed conversion of arcade smash Final Fight. Missing stages, characters, and play options, this 16-bit debut looked nice in .. show full overview
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Drakkhen retrospective: Hak hak ’n slash
Episode overview
The Super NES gets its very first RPG, borrowed from the European PC scene, and it's pretty weird! Intriguingly weird, but weird all the same. For example: it's a 3D RPG that uses a flat .. show full overview
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Super R-Type retrospective: Bydo your time
Episode overview
Irem's classic shooter series makes its debut on a Nintendo home console at last with a remixed conversion of R-Type II. And it's… OK. Riddled with slowdown and hilariously unfair, Super .. show full overview
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HyperZone retrospective: F-Zero times two is still zero
Episode overview
It's Space Harrier action in an F-Zero wrapper with this forgotten shoot-em-up by Nintendo mainstays HAL. A slight game, it's nevertheless memorable for its trippy visuals… and notable for its secret true-3D mode.
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The Chessmaster retrospective: Every move's among the purest
Episode overview
The creme de la creme of the chess world? Well, maybe so far as Super NES chess games go; it's easy to come out on top when you're the only one in the running. But The Chessmaster .. show full overview
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U.N. Squadron retrospective: Top fun
Episode overview
Finally, a great-as-heck third-party Super NES game. Capcom's U.N. Squadron marks a welcome turnaround from the bumpy unpleasantness of Final Fight, with smoother gameplay, fewer .. show full overview
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HAL's Hole in One Golf retrospective: Links awakening
Episode overview
Another HAL creation: Hole In One Golf follows up on the company's landmark MSX take on the sport, adds in a Japanese golf legend, removes the golf legend for good measure, and allows .. show full overview
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Populous retrospective: Foster the Papal
Episode overview
A look at Nintendo's very own console conversion of Peter Molyneux's god-sim, Populous. Wedged in between the superlative SimCity and the excellent ActRaiser, Populous admittedly .. show full overview
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Super Bases Loaded retrospective: Yer out
Episode overview
The Super NES gets its first sports game in the form of an entry in Jaleco's Bases Loaded baseball series, which doesn't offer a whole lot that you couldn't find in Jaleco's simultaneous .. show full overview
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Ultraman: Towards the Future retrospective: Leave it in the past
Episode overview
Another game licensed from a Japanese media property hits Super NES, but this one isn't quite as good as U.N. Squadron. In fact, it's really quite poor: A clumsy fighting game based on .. show full overview
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ActRaiser retrospective: All's right with the world
Episode overview
An in-depth look at one of the most unique games ever to appear on Super NES: The god-sim/RPG/platformer ActRaiser. With its incredible soundtrack, challenging action, and low-calorie .. show full overview
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Super Tennis retrospective: Love-40 is in the air
Episode overview
Nintendo's lone first-party straggler for Super NES's 1991 post-launch period lands in the form of a game by TOSE and Tonkin House that hews so closely to Tennis for NES and Game Boy .. show full overview
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Paperboy 2 retrospective: A game about nothing?
Episode overview
Tengen scored a hit with its home rendition of Atari Games' arcade classic Paperboy, so naturally they wasted no time following up on it. But was this sequel really necessary? Did Tengen .. show full overview
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John Madden Football retrospective: Block and tackle
Episode overview
One of gaming's greatest legacies gets its kickoff here... but it's not quite a slam dunk. More like a weak fly to left field. Um. Football? Yes.
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R.P.M. Racing retrospective: High resolution, middling evolution
Episode overview
A fascinating bit of Super NES technology fails to match its one-of-a-kind visual approach with equally unique gameplay. There are probably worse racers on the system, but R.P.M. Racing .. show full overview
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Final Fantasy II retrospective (Pt. 1): Active-Time babble
Episode overview
This first of a multi-part look back at the original U.S. release of Final Fantasy IV explores the history behind the game and the significance of its innovative combat engine, the Active-Time Battle System.
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Final Fantasy II retrospective (Pt. 2): The revolution, televised
Episode overview
The middle chapter of this in-depth Final Fantasy II retrospective leaps from the game's innovative play mechanics to its equally striking approach to storytelling. By using all aspects .. show full overview
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Final Fantasy II retrospective, Pt. 3: Ludonarrative Lunarians
Episode overview
And here at last we reach the end of this retrospective saga with a look at how Final Fantasy's fourth installment reworked the raw materials of its 8-bit predecessor to present a new and completely holistic take on the role-playing genre.
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Super Ghouls ’N Ghosts retrospective: Live. Die. Repeat
Episode overview
The Makaimura/Ghosts ’N Goblins series makes its debut on a third Nintendo console, and yeah, it's every bit as harsh as you'd expect. But is the beauty of the game's visuals and the .. show full overview
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Darius Twin retrospective: Sashimi-grade shooting
Episode overview
Taito arrives on Super NES with a splash. Well, it should be a splash... you know, because of all the fish bosses. But they're actually in outer space? Darius is weird. But that's OK, .. show full overview
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Waialae Country Club & Super Baseball Simulator 1.000: Sporting chance
Episode overview
A pair of bog-standard sports titles awaits us as the Super NES library makes the transition from November to December 1991. We've already seen takes on these sports (golf and baseball) .. show full overview
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Super Off Road & Bill Laimbeer's Combat Basketball: Super star sagas
Episode overview
Another double-header of sports-themed games, but this time the works under the microscope don't adhere quite so rigidly to genre standards. Instead, both Bill Laimbeer's Combat .. show full overview
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Super Castlevania IV retrospective: Simon's big adventure
Episode overview
Last week we looked at the original Castlevania for NES; now here is its Super NES remake. Sort of. Super Castlevania IV is kind of like a remix of Castlevania 1 and 3 (which does add up .. show full overview
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Home Alone retrospective: Doing hard time in solitary
Episode overview
Young Kevin McAllister had it rough being stuck all by himself with a house full of crooks for Christmas, but really that was nothing compared to the suffering experienced by anyone who .. show full overview
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D-Force retrospective: Force manure
Episode overview
While I'd love to wrap Super NES 1991 on a high note, the games actually seem to be getting worse as we approach the end of the year. D-Force is easily the lousiest Super NES game of .. show full overview
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Lagoon retrospective: Bad ending
Episode overview
Super NES Works 1991 limps weakly over the finish line with the third dud in a row. Lagoon makes a pitiful capstone for an otherwise strong opening period for Nintendo's 16-bit beast, a .. show full overview