Moonshiners

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  • Discovery
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  • Crime Reality

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10
10x1
Hard Times Make the Best Shine
Episode overview
With national supply chains disrupted, Mark and Digger unearth a ton of free ingredients; Tickle helps Josh build a submarine still farm; and Mike designs a first-ever backwoods column still, perfect for endless runs of high-quality low-cost liquor.
10x2
Interstate Alliance
Episode overview
When Josh lands a windfall of peaches, he and Tickle forge a peach brandy-making alliance. Mark and Digger's plans dry up when their surplus corn supply mysteriously disappears, and Mike and Jerry's column still spews ethanol vapour, causing a panic.
10x3
Mark and Digger's Big Test
Episode overview
With his partner in quarantine, Digger has much more on the line than shine. Mike and Jerry's moonshine Frankenstein turns on its creators. After decades in the backwoods, mountain man Mark Rogers enlists his dad to run with him for the first time.
10x4
Backwoods is Booming
Episode overview
Mark and Digger deploy an old-world innovation to bring their barrel-aged reserves to market, while Tim attempts to make Tickle's CBD moonshine on a commercial scale. Josh puts himself at the mercy of the mountains' greatest peril -- a rookie shiner.
10x5
No Ordinary Run
Episode overview
Tickle and the Laws unleash a 700-gallon run on a whisper-quiet steamer still. Mark and Huck traverse Appalachia's roughest terrain to run liquor with moonshine legend Jim Tom. Mike and Jerry engineer a high-tech solution to a backwoods problem.
10x6
Single Malt Moonshine
Episode overview
Mark and Digger's plan to employ an out of work friend backfires on payday. Tim invents a low-cost way to make his first single-malt moonshine. With their backwoods column still cranking .. show full overview
10x7
Overproof and Under the Gun
Episode overview
Mark and Digger attempt oatmeal raisin shine for a high-flying Nashville customer; Mike and Jerry find themselves under the gun when they over deliver on proof to a biker gang; Mark and .. show full overview
10x8
Too Much of a Good Thing
Episode overview
As Tickle and the Laws start a massive rye run, a mysterious tip results in too much of a good thing. Jerry gets rushed to the hospital and Mike finds himself shorthanded. Tim innovates a backwoods process for his single-malt shine.
10x9
Sweet Corn Revenge
Episode overview
After Mike asks the wrong shiner for help, Mark and Digger land a skilled new partner. On a mountain run, Mark and Huck nearly meet the barrel of a gun. Jerry attempts a comeback as a land sale forces him and Mike to abandon their column still site.
10x10
Smoke to the Fire
Episode overview
Facing more rye and apples than the Laws can run, Josh moves his steamer still to Virginia and Tickle adds smoke to the fire. Mark and Huck help Jim Tom turn cherries into shine. Mike and Jerry risk a huge run in the barn of an unsuspecting farmer.
10x11
Mason Jar Shortage
Episode overview
A Mason jar shortage puts a lid on Mark and Digger's distribution plans. Mike and Jerry must return to land they've been warned off. Tim's scheme to repurpose a massive tank as an oversized pot still pushes his steam boiler to the breaking point.
10x12
Caught Red-Handed
Episode overview
Tickle and the Laws recruit Josh to build a winter-proof still site. Mountain man Mark converts a free load of sugar beets into high-proof moonshine. Mike and Jerry crack a few nuts to turn their column-distilled liquor into southern pecan liquor.
10x13
Hog Heaven
Episode overview
Mark and Digger find a solution to the jar shortage but the juice may not be worth the squeeze. Tim enlists Tickle's friend Howard to help recreate the first whiskey made in America. Mike and Jerry distill vodka from surplus restaurant supplies.
10x14
Ice Shine
Episode overview
Mark and Digger invent a new recipe turning hundreds of jars of expired mandarin oranges into marketable liquor. Tickle and the Laws face headaches in their attempt to produce freeze-distilled apple liquor. Mike and Jerry make birch bark moonshine.
10x15
Another Man's Mash
Episode overview
Tickle and the Laws invent a new recipe with master distiller Richard Landry. Mark and Digger crack their thousand jar problem while mashing in their most profitable run in years. Tim and Howard make a ceramic still to rediscover a colonial whiskey.
10x16
Basement Bust
Episode overview
Josh gains access to a cellar still site, but even help from the Laws can't keep trouble from surfacing. Mark and Digger innovate a way to cut the cost of water cooling, and bayou shiner Richard makes a medicinal moonshine from wild-grown manglier.
10x17
Tennessee Whiskey
Episode overview
Mark and Digger discover a limestone source to make Tennessee Whiskey right under their feet. Just when Tim thought he was out, the Laws pulls him back in to cross state lines in search of a key ingredient. Richard turns cotton candy into moonshine.
10x18
Two Tons of Fun
Episode overview
Josh drives a tractor trailer full of stills across state lines to help Tickle and the Laws run two tons of malted corn; Mark and Digger christen their own secret Tennessee Whiskey distillery; Richard builds a copper Virginia-style submarine still.
10x19
Moonshine Capital Returns
Episode overview
Josh, Tickle and the Laws build a still farm the likes of which Virginia hasn't seen since the heyday of Amos Law. Jerry misses a day of work and Mike lets down his guard. Mark and Digger discover a rival moonshiner faces a reckoning with the law.
10x20
Backwoods Bonanza
Episode overview
In the season finale, with eight stills running full tilt, Tickle enlists Mrs. Tickle to stash too much shine. Mark and Digger devise a way to age their Tennessee whiskey at sea. Tim gets drawn into an epic bootleg, while Mike and Jerry face the law.

Characters