Get in the Trunk

  • :
  • : 93
  • : 0
  • 19
  • Action Adventure Comedy Crime Drama Fantasy Horror Podcast Science-fiction Suspense Thriller

:

.

6
6x1
Remain Calm
Episode overview
Before the agents can get their bearings in a mysterious safe house south of Boston, the horrors of the Night World bleed through into the real one.
6x2
Breaking Up
Episode overview
As Bobby is rushed to the emergency room, Vickie and Roger disagree on how to move forward.
6x3
Assault and Battery
Episode overview
Bobby fights for his life. Roger puts his training to work in the alleys of Boston.
6x4
Caught Between Worlds
Episode overview
Roger races to Vickie and Neal in another stolen car. Bobby attempts to break the code.
6x5
The Heist
Episode overview
With the manhunt for the agents in full effect, Roger, Neal, and Vickie decide to break Bobby out of the hospital where he lies in a coma.
6x6
Endless Doors
Episode overview
Split up and surrounded by police, the agents need a miracle to escape Boston alive.
6x7
Providence
Episode overview
Hurt and on the run, the agents try to find a way home.
6x8
Static
Episode overview
Neal, Vicki, Roger, and Bobby are attacked on the streets of Manhattan by strange gunmen in old gas masks.
6x9
The Writing on the Wall
Episode overview
The agents enter the Hotel Broadalbin.
6x10
Where It All Began
Episode overview
An encounter with the original architect of the McAllistar Building will force the agents to draw on 20 years of investigation.
6x11
I'm Your Sledgehammer
Episode overview
The agents are presented with an alternate method for finding the Whisper Labyrinth.
6x12
We've Begun Our Descent
Episode overview
An unnatural monstrosity stands between the agents and the bottle that may be their salvation.
6x13
The Shadows Lengthen
Episode overview
Along the shore the cloud waves break; the twin suns sink behind the lake. Strange is the night where black stars rise. and strange moons circle through the skies. But stranger still is Lost Carcosa.
6x14
A Family Affair
Episode overview
For the first time since arriving in Carcosa, the agents meet residents of the dying city.
6x15
Manifest Entropy
Episode overview
Even as realities overlap around them, the chaos of war will reveal the true motives, powers, and limits of each of the agents.
6x16
If It Ain't Baroque...
Episode overview
The agents explore the Clockwork Factory and discover the final steps they will need to take to attend the Masquerade.
6x17
The Masquerade (1)
Episode overview
The agents reach the gates of the palace.
6x18
The Masquerade (2)
Episode overview
As the King arrives, the agents' journey comes to its epic conclusion.

Characters