The Flash Gordon Serials

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  • : 40
  • : 4
  • Action Adventure Family Romance Science-fiction

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2
2x1
New Worlds to Conquer
Episode overview
By means of a powerful Nitron Lamp from Mars, Ming and Azura plot to destroy the Earth. Flash Gordon travels to Mars, where the Martians open fire with a powerful ray gun.
2x2
The Living Dead
Episode overview
Attacked by the mystical Queen of Magic, Azura, Flash is forced to land in the Valley of Desolation with the Martians in hot pursuit.
2x3
Queen of Magic
Episode overview
Flash and his friends are captured and made slaves by the clay people, and Flash poses as a Martian pilot in order to trick Azura into revealing her magic secrets.
2x4
Ancient Enemies
Episode overview
Flash's intention of liberating the clay people is misinterpreted, and he must fight for his life in an aerial dogfight.
2x5
The Boomerang
Episode overview
Setting out with Dr. Zharkov's paralyzer gun to rescue Dale from the clay people, Flash and the professor are detected by Ming, who sends a space bomber to capture them ... alive!
2x6
Tree-Men of Mars
Episode overview
Flash and his friends seek to enlist the support of the tree people in the war against Ming and Azura, who in turn attempt to turn the tree people against Flash.
2x7
The Prisoner of Mongo
Episode overview
Imprisoned by the tree people in a deep underground cave, Flash learns the secret of Azura's magic and tries to escape.
2x8
The Black Sapphire of Kalu
Episode overview
After obtaining the sacred Black Sapphire and imprisoning Queen Azura, Flash attempts to use his newfound magic to destroy the Nitron Lamp.
2x9
Symbol of Death
Episode overview
Queen Azura escapes, regains her power and orders her guards to capture Flash.
2x10
Incense of Forgetfulness
Episode overview
Unbeknownst to Flash, Dale Arden is taken prisoner by the tree people and, under the influence of the Incense of Forgetfulness, is forced to take an oath to serve their great god, Kalu.
2x11
Human Bait
Episode overview
Determined to dispose of the Earthmen for good, Ming and Azura prepare a trap for Flash and Dr. Zharkov, who try to revive Dale.
2x12
Ming the Merciless
Episode overview
After capturing Ming and Azura on the way to the clay people, the merciless one unfolds his bat wings and escapes.
2x13
The Miracle of Magic
Episode overview
Ming returns to the palace and commands the bombing squadron to stop Flash and Azura, forcing them to seek refuge among the rocks. The clay people are restored, but Ming continues his attempts to annihilate them.
2x14
A Beast at Bay
Episode overview
With the support of a Martian pilot, Flash makes his way to Ming's palace and turns the Martians against the evil villain.
2x15
An Eye for an Eye
Episode overview
With Ming's own men turning against him and the destruction of the Nitron Lamp accomplished, Flash and his friends return to Earth to a well-dressed heroes' welcome.

Characters