Displaced Gamers

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2021
2021x1
Zelda Drops and RNG - Behind the Code
Episode overview
Item drop explanations plus code walks for random number generation and random drops. Featured Game Genie Code: (Take note that I have not tested this with a real cartridge) Force .. show full overview
2021x2
Displaced Gamers Channel Update - UPLINK 2021
Episode overview
Join Displaced Gamers, My Life in Gaming and Artemio for an UPLINK Panel about preserving sound in consoles and computers on February 20th @ 5 p.m. Eastern! https://www.uplinkconvention.com/
2021x3
The Hidden Source Code in Dragon's Lair (NES)
Episode overview
What secrets are hidden inside the Japanese and European ROMs for Dragon's Lair (NES)? Let's take a look inside!
2021x4
Preserving Sound of Consoles and Computers - UPLINK 2021
Episode overview
We need programmers! My Life in Gaming and Artemio join me to talk about sound preservation. Get involved with the MDFourier Project! http://junkerhq.net/MDFourier/​ Artemio - .. show full overview
2021x5
The Jumping, Gravity, and Punishment of Ninja Gaiden (NES)
Episode overview
A look at the gravity and velocity design of Ninja Gaiden and the new Game Genie cheat codes we can create from what we've learned. 0:00​ The Intro 1:55​ The Design 12:15​ The .. show full overview
2021x6
Ninja Gaiden II - The Jumping, Clones and Wind - Behind the Code
Episode overview
The jumping of Ninja Gaiden 1 vs 2. How do the clone ninjas work? How does the wind work? 0:00​ Intro 1:34​ Jumping - Ninja Gaiden 1 vs 2 9:32​ Pit Deaths Be Gone 12:09​ How do the .. show full overview
2021x7
Let's put the Jump from Ninja Gaiden II into Ninja Gaiden III
Episode overview
Ninja Gaiden II jumping in Ninja Gaiden III. Collision detection. Sword hitboxes. Enemies do less damage. Featured Game Genie Codes: (Take note that I have not tested all of these .. show full overview
2021x8
Reprogramming Mega Man 4's Charged Shot - Behind the Code
Episode overview
Cut the charge time in half? How about a damage boost? Focus on the process of reverse engineering code in this episode. Lots of code-hopping! Featured Game Genie Codes: (Take note .. show full overview
2021x9
The Atari 2600, Analog Video, Scalers, and the Agony of 240p Ambiguity
Episode overview
Technical dive into the reasons why scaling Atari 2600 video output can be troublesome
2021x10
Cheating the Turbo Tunnel of Battletoads - Behind the Code
Episode overview
Pondering what Game Genie codes could make the Turbo Tunnel easier to beat. "Easier" might be subjective... Featured Game Genie Codes: (Take note that I have not tested all of these .. show full overview
2021x11
The Trade A.I. of NES Monopoly - Behind the Code
Episode overview
Fast code walk of the logic used for the computer player to determine how to respond to a human player-proposed trade.
2021x12
Action 52 - A Bit of History & A Bit of ROM Archaeology
Episode overview
The Miracle that is Action 52 for the NES. Text to graphics? Aspect Ratio? Controller handling? It is all here!
2021x13
Should Old Games Be Fixed? The Faxanadu Pendant Bug - Behind the Code
Episode overview
Examination of known bugs in older games and some pondering of whether or not they should be officially fixed. Featured Game Genie Code- The Pendent Bug Fix: EYNEOAEI Password generator- http://tasvideos.org/PasswordGenerators.html
2021x14
The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code
Episode overview
Why do two enemies thrown back-to-back fly straight up into the air in Super Mario Bros. 2? Let's find out!
2021x15
The Frustrating Weapons and TWO Versions of Fester's Quest - Behind the Code
Episode overview
Examination of the questionable weapons design and the second release of Fester's Quest Featured Game Genie Codes: (Take note that I have not tested all of these with a real .. show full overview
2021x16
Blaster Master Pause Glitch and Rotating Tanks Explained - Behind the Code
Episode overview
Some bosses take damage even with the game paused. The tank can rotate around platforms. How does all of this work? Featured Game Genie Codes: (Take note that I have not tested all .. show full overview
2021x17
Talkin' Code Ep. 1 - NES Mapper History to 1988 and Blaster Master Code Analysis
Episode overview
Unscripted look into the history of Famicom/NES cart capacity, Mappers, Sunsoft, and a deep dive into Zero Page and the Stack using Sunsoft's Blaster Master 0:00 Opening 1:03 .. show full overview