Digital Foundry Retro

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Tech Focus - Ray Tracing: The Future of Graphics Tech?
Episode overview
Ray tracing promises to deliver a massive increase to the fidelity of gaming graphics. But what is it? How does it work? And to what extent can the techniques be used when you *don't* .. show full overview
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Tech Focus - Anti-Aliasing: What Is It And Why Do We Need It?
Episode overview
What is anti-aliasing? Is it just about smoothing off the jaggies or is there more to it? Join Alex as we isolate what the problems of aliasing are, and what solutions developers have to address them.
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Tech Focus - Motion Blur: Is It Good For Gaming?
Episode overview
Can Alex possibly convince the most hardcore haters that motion blur is actually a really good thing? Here's where we find out.
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Tech Focus - Can Reshade Make Your PC Games Look Better?
Episode overview
The best part of PC gaming is the way users can customise their experience, usually via their choice of hardware. But there's a software angle too - and not just via modding, but through .. show full overview
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Tech Focus - Dynamic Resolution Scaling: A Great Fit For PC Gaming?
Episode overview
Dynamic Resolution Scaling (DRS) started out life smoothing performance on console titles by lowering rendering resolution on the fly. But the technique is coming to more and more PC .. show full overview
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Tech Focus - V-Sync: What Is It - And Should You Use It?
Episode overview
V-Sync is one of the most important - and controversial - options in PC gaming, but what does it do, how does it work and should you use it? Join Alex for a new Tech Focus.
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Tech Focus - Wolfenstein 2 Variable Rate Shading Analysis
Episode overview
Nvidia's Turing architecture pushes rendering into new territory with a number of brand new features - including variable rate shading, an attempt to lessen GPU load based on human .. show full overview
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DF Direct #7: Polymega Preview - The Ultimate Retro All-In-One?
Episode overview
Original games, original peripherals for all major retro consoles... on a single all-in-one retro unit? The Polymega aims to be the one-stop-shop for everything you need to run retro .. show full overview
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The New Doom Ports: There's Good News And Bad News
Episode overview
Straight out of nowhere, the original Doom Trilogy has been ported to the current generation consoles. Controversy surrounds the first two games - and to be clear, they do need a lot of work - but Doom 3? It's gold.
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DF Direct #14: Capcom Home Arcade hands-on! - CPS1/2 emulation in the living room?
Episode overview
Having the full arcade experience at home is an enticing idea – and today we go hands-on with a Capcom-licensed take on the concept. The Home Arcade sports solid hardware, and packs in .. show full overview
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Tech Focus - Volumetric Lighting
Episode overview
One of the defining highlights of the Xbox One/PS4 console generation has been the move to much more realistic volumetric lighting. From Red Dead Redemption 2's beautiful skyboxes to .. show full overview
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DF Retro Direct: Vintage 1999 PC vs Quake 3, Half-Life, Unreal + More
Episode overview
In honour of Eurogamer - our partner website - reaching its 20th anniversary, we decided to celebrate its birthday by revisiting some of the most classic and interesting games of 1999, .. show full overview
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Tech Focus: Radeon Image Sharpening - What You Need To Know
Episode overview
Tech Focus returns with a closer look at Radeon Image Sharpening - a feature for Navi and Polaris graphics cards and an open source component of AMD's new FidelityFX. What's it best used .. show full overview
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DF Retro Direct: Chris Huelsbeck Interview - In-Depth With One Of Gaming's Greatest Musicians
Episode overview
DF Retro takes over DF Direct this week with a deep dive into the music of the legendary Chris Huelsbeck... courtesy of a conversation with Chris himself! Learn all about his music for .. show full overview
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Tech Focus: What Is VRS And Is it A Game-Changer? Variable Rate Shading Analysis!
Episode overview
We're going to be hearing a LOT about variable rate shading as we transition into the next generation console era. But what is it? What are its strengths and weaknesses? Is it really a .. show full overview
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DF Developers: Brand New Mega Drive/Genesis Games With Bitmap Bureau and Big Evil Corp
Episode overview
Digital Foundry tells developer stories that might not otherwise have been told. In this special episode, John Linneman talks to Bitmap Bureau and Big Evil Corp about how they .. show full overview
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DF Developers: Ori And The Will of the Wisps - The Next-Gen Xbox Series X/S Challenge
Episode overview
Continuing our developer-focused series made by possible by support from Barclays, Digital Foundry returns to the brilliant Moon Studios, to talk to co-founder and lead engineer Gennadiy .. show full overview
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DF Developers: Modern Vintage Gamer (MVG)
Episode overview
John and Audi sit down with Modern Vintage Gamer, famous YouTuber and emulation coder, who recently worked on the re-release of the famous Shantae for Game Boy Color, making use of his .. show full overview
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Tech Focus: Global Illumination - What It Is, How Does It Work And Why Do We Need It?
Episode overview
Welcome to a brand new Tech Focus! In this video, delivered with early access to DF Supporter Program backers, Alex goes into depth of Global Illumination - or GI. What is it, how does .. show full overview
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DF Developer Interview: Joe Modzeleski
Episode overview
In this DF Developer interview, we sit down with Limited Run Games' Joe Modzeleski. Joe has been the architect of the Carbon Engine, allowing retro games to run flawlessly on modern .. show full overview
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Tech Focus: Cyberpunk 2077 RT Overdrive - How Is Path Tracing Possible on a Triple-A Game?
Episode overview
How far we've come! Path tracing is the ultimate form of ray tracing and somehow, in just a few years, we've gone from a path-traced Quake 2 to a path-traced Cyberpunk 2077! How is this .. show full overview
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Tech Focus: TAA - Blessing Or Curse? Temporal Anti-Aliasing Deep Dive
Episode overview
TAA - or Temporal Anti-Aliasing - has become the de facto standard form of anti-aliasing in video games today. It's a potent form of improving image quality and delivering effects .. show full overview

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