"Anchors Aweigh" The party travels to Neverwinter to free a young lady imprisoned in a tower, only to discover that nothing is what it seems. Along the way, they help the local AcqInc
.. show full overview
"Anchors Aweigh" The party travels to Neverwinter to free a young lady imprisoned in a tower, only to discover that nothing is what it seems. Along the way, they help the local AcqInc chapter, Team Naiad, deal with a merfolk problem, while Walnut and K'thriss get way over their head into some divine affairs, with the latter losing both of his eyes in the process.