Game Maker's Toolkit

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How a Super Smash Bros. Fighter is Designed
Episode overview
Super Smash Bros. features 89 different characters from across gaming history. How does director Masahiro Sakurai keep them cohesive and balanced while honouring their individual legacies? Let's find out.
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A detective demo inspired by Geoguessr
Episode overview
This time, Locator is an upcoming detective gem that's inspired by Geoguessr. Track the movements of a missing astro-archeologist by pinpointing the location of her found photographs.
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Can I fix Zelda's UI using Unity?
Episode overview
The Legend of Zelda: Echoes of Wisdom has some baffling user interface design. So I decided to make some alternative versions in Unity to see if we could improve things.
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How to find amazing game ideas
Episode overview
The first step to making your next game is to come up with an idea. But where do game designers get their ideas? And how do you know if the idea is worth pursuing? Let's find out, in part one of Game Dev 101.
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Why Monolith Mattered
Episode overview
WB Games just shut down the long-running, storied, and successful game developer Monolith Productions. Let's remember this studio by looking back at my five favourite games.
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Blue Prince: Can a random puzzle game actually work?
Episode overview
Blue Prince is a curious mix of genres: part adventure game, part deck-building roguelike. But do those two ingredients mix?
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How to make a great Steam Next Fest demo
Episode overview
It's Steam Next Fest, and I've got a game in the showcase. So here are 7 tips for making the most of this demo sharing festival.

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