Numberjacks

  • : 2006
  • : 35
  • : 0
  • CBeebies
  • Animation Children Family

:

.

1
1x1
The Trouble with Nothing
Episode overview
16, 2006
Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain .. show full overview
1x2
Going Wrong, Going Long
Episode overview
17, 2006
The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
1x3
Sphere Today, Gone Tomorrow
Episode overview
18, 2006
The Shape Japer turns every sphere into a cube. 6 sorts her out. Agents: 28, 33, 101, 70 Numberjacks: 3, 4, 5, 6
1x5
One More Time
Episode overview
20, 2006
When everyone passes under a bridge, they become one higher number: 4 turns into a 5, then 6. It's 1 that's causing all the trouble. Brain Gain changes 1's mind to make things one less. Agents: 53, 28, 94, 68 Numberjacks: 1, 3, 4, 5, 6
1x8
Getting Heavy
Episode overview
28, 2006
Spooky Spoon wants to be higher than everyone else, so she is swapping light things and heavy things to put people down on the ground - 5 and 3 fly out. Agents: 53, 16, 68, 85 Numberjacks: 3, 4, 5, 6, 9
1x13
Nine Lives
Episode overview
01, 2006
The Puzzler has 9 trapped in a puzzle bubble - 6 and 3 come to the rescue. In this episode, 6 turns into two 3's. Agents: 25, 34, 88, 100 Numberjacks: 3, 4, 5, 6 (two 3s), 9
1x14
Takeaway
Episode overview
02, 2006
Not just a few problems, lots of them - 4 makes the Numbertaker take more than he wants to. Agents: 28, 101 (Although mixed up with 42), 85, 70 Numberjacks: 3, 4, 5, 6
1x15
The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
Episode overview
03, 2006
There's a pattern to the problems the Puzzler causes - and 5 has to break that pattern. Agents: 14, 47, 73, 96 Numberjacks: 3, 4, 5, 6
1x19
Out for the Count
Episode overview
22, 2007
2 is out and about and making everyone count incorrectly - 6 goes after him. Agents: 96, 61, 100, 25 Numberjacks: 2, 3, 4, 5, 6
1x22
3 Things Good
Episode overview
27, 2007
3 is out on her own trying to do battle with the Shape Japer, who does not like things in threes. Agents: 25, 34, 88, 100 Numberjacks: 1, 2, 3, 4, 5, 6
1x24
One Won
Episode overview
01, 2007
There's only one of everything, thanks to the Numbertaker - 6 sorts things with help from 1. Agents: 55, 68, 70, 94 Numberjacks: 1, 3, 4, 5, 6
1x27
Best Estimate
Episode overview
06, 2007
The Problem Blob makes things go wrong when people can't estimate - 5 to the rescue. Problem Blob's first word is "What?". Agents: 28, 55, 70, 101 Numberjacks: 3, 4, 5, 6
1x32
Fair Shares
Episode overview
13, 2007
Things aren't being shared fairly, thanks to the Problem Blob - 6 makes everything all right. Agents: 28, 101, 85, 33 Numberjacks: 1, 2, 3, 4, 5, 6, 7, 8,
1x44
Data Day
Episode overview
29, 2007
Spooky Spoon is mixing things up again and makes things at a cafe behave like party things and vice versa - 3 gets ready to take her on. Agent: 17, 54, 60, 106 Numberjacks: 3, 4, 5, 6
1x30
Bad Circles
Episode overview
15, 2007
Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. .. show full overview