• : 2002
  • : 106
  • : 2
  • History
  • 22
  • Comedy Documentary History War

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2
2x1
Grenade Launchers/Grape Shot/Shrapnel/D-Day Paratrooper Gear/Jet Packs
Episode overview
15, 2002
Learn how grenade launchers work; how a .30 caliber machine gun compares to a .50 cal; watch Ermey behind the wheel of a Flyer 21; and discover the origin of the word shrapnel.
2x2
Civil War Rifles/1st Missile Sub/Navy Divers' Gear/Field Strip/Bowie Knife
Episode overview
22, 2002
Ermey compares Civil War rifles; learns about the first missile fired from a sub deck; compares Navy deep-sea suits, examines the Bowie knife; and explains the how hedgechoppers were used on D-Day.
2x3
AVLB/Fulton Recovery System/Pilot Survival Kit/Trireme/Battleship Guns/Grapeshot
Episode overview
29, 2002
Ermey explores the Armored Vehicle Launched Bridge and the Fulton Recovery System, examines the ancient Greek Trireme and learns how to fire battleship guns.
2x4
Virtual Weapons/Greek Phalanx/MiG-29/Hellcat Tank Destroyer/Civil War Gear/Dazzle Paint
Episode overview
19, 2003
Simulated marksmanship training; fastest front-line combat jet and World War II tank; Greeks of ancient times use the phalanx; Civil War cavalry gear; dazzle paint.
2x5
Trebuchet/Troop Headcounts/BAR/Smart Bombs/Modern Parachutes/Boomerangs
Episode overview
26, 2003
Find out the history of medieval trebuchets and the Browning Automatic Rifle; how many troops are in a platoon, a company, and a division; how smart bombs work; and parachutes used by paratroopers.
2x6
LAV/Landing Craft/Doughboy/OPFOR/Chain Mail/Military Salute
Episode overview
02, 2003
Ermey rides a Light Armored Vehicle and finds out why landing craft don't sink, what the WWI term "Doughboy" means, how to make medieval chain mail, and the origins of the military salute.
2x7
Deuce & a Half/Vietnam Gun Truck/World War II Household Fat/Missile Silos/C-17 Loadmaster/Scottish Kilts
Episode overview
09, 2003
Vietnam gun truck; World War II household fat; missile silos; C-17 Loadmaster; Scottish kilts.
2x8
Self-Propelled Artillery/Musket/Airships/Blue Angels/Pirate Weapons/Depth Charges
Episode overview
02, 2003
Why isn't all artillery self-propelled? How do matchlock muskets and depth charges work? How does the Navy select pilots for the Blue Angels and what type of weapons did pirates use?
2x9
Anti-Tank Rocket/Bazooka/HQ Tour/Tactical Operations Center/Downed Pilots Rescue/21-Gun Salute
Episode overview
09, 2003
Ermey demonstrates an AT-4 anti-tank rocket, finds out how commanders stay in touch at a Tactical Operations Center, learns the origin of the 21-gun salute and meets Air Force Pararescuemen.
2x10
Medieval Weapons/Lewis Gun/Carrier Pigeons/Gliders in Combat/Anti-Tank Missile/Ejection Seats
Episode overview
15, 2003
What were the wickedest medieval weapons? What is a WWI Lewis gun? How were carrier pigeons used, how do ejection seats and TOW anti-aircraft missiles works and did people use gliders in combat?
2x11
AAV/Jeep/Medieval Battering Ram/Urban Warfare/Ball Turret Gunner/Nose Art
Episode overview
23, 2003
How does an AAV stay afloat? How did medieval battering rams work? What are urban warfare tactics? And what's the story behind all those pictures of girls and other stuff drawn on WWII airplanes?
2x12
Unmanned Aircraft/Bogey/1st Combat Helicopter/Forward Observers/Fairbairn-Sykes Commando Knife
Episode overview
06, 2003
Ermey travels to Edwards AFB for a look at the latest in experimental planes, explores the first combat helicopter, and demonstrates the Fairbairn-Sykes commando knife on his favorite target.
2x13
Newest Coast Guard Ship/Carrier Battle Group/Tanks/Sherman Tank/XM-29 Rifle/WWII V-Mail
Episode overview
12, 2003
Go aboard the Coast Guard's Motor Lifeboat; find out how many ships are in a carrier battle group; why the Sherman tank was a deathtrap and how WWII V-mail kept letters flowing from the front to home.

Characters