Double Fine Adventure

  • : 2012
  • : 20
  • : 4
  • Documentary

:

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Kickstarter Pitch Video
Episode overview
08, 2012
The world of video game design is a mysterious one. What really happens behind the closed doors of a development studio is often unknown, unappreciated, or misunderstood. And the .. show full overview
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Kickstarter DRM Update
Episode overview
15, 2012
The Kickstarter project has gone better than expected. Tim briefly talks about what this means for the project.
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Tim and Ron Adventure Chat
Episode overview
23, 2012
A few weeks prior to launching his record-shattering Kickstarter campaign for a new Point-n-Click Graphic Adventure game, Tim Schafer sat down with his old boss and mentor, Ron Gilbert. .. show full overview
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Kickstarter Pitch Bloopers
Episode overview
01, 2012
Humorous outtakes from our Kickstarter pitch video with Tim Schafer. Oh, you actors! So silly.
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Kickstarter Rewards Options
Episode overview
09, 2012
Tim Schafer shares details on Kickstarter Backer rewards, both old and new!
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Kickstarter European Options
Episode overview
12, 2012
Tim and Double Fine engineer Oliver humorously explain how our friends abroad can back this Kickstarter project.
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Tim's First Address to Backers
Episode overview
21, 2012
This extra has no summary.
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Sidequest #1 - My Father Told Me it Would Be Like This
Episode overview
27, 2012
Tim reminisces about the early days of his career at LucasArts.
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Moai Promo Video
Episode overview
01, 2012
Tim Schafer, Nathan Martz, and Oliver Franzke from Double Fine describe why Moai was the best technology choice for their upcoming adventure game, Double Fine Adventure.
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Project Q&A w/ Tim
Episode overview
08, 2012
Tim Schafer answers some questions from DFA's Kickstarter backers.
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Sidequest #2 - I’m Such a F@#$in’ Genius
Episode overview
07, 2012
Tim takes us through his stack of notebooks from previous projects like Grim Fandango, Brütal Legend, and Full Throttle.
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Tim Plays - Day of the Tentacle (aka- It’s All Coming Back To Me)
Episode overview
08, 2012
Tim dusting is off his classic adventure “Day of the Tentacle”. Tim didn’t have time to play through the whole game, but we’re still bringing you 40 minutes worth of development insights and foggy memories from the days at Lucas Arts.
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Sidequest #3 - I Was a Very Pleasant Baby
Episode overview
12, 2012
In this Sidequest, art director Lee Petty recounts his history as a gamer, 3D artist, and designer at Double Fine Productions. Lee joined Double Fine during work on Brutal Legend and has since contributed to a number of projects. 
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Making the Episode: Peter Chan’s Island
Episode overview
05, 2012
This extra has no summary.
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Sidequest #4 - I Got My Dream Job
Episode overview
06, 2012
Today we bring to you another thrilling Sidequest video in which you get to know more about a specific member of the Reds team. The subject this time is Anna Kipnis, senior gameplay .. show full overview
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Tim Plays - Full Throttle (aka - Put Your Lips on That)
Episode overview
05, 2012
For this Sidequest installment we’re taking a trip with Tim through the ScummVm time machine to revisit his 1995 hit “Full Throttle”. It’s a solid hour of classic gaming insight .. show full overview
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Sidequest #5 - There Are Potentially Some Legal Issues
Episode overview
14, 2013
In this installment of the DFA Sidequest videos we look at Brandon Dillon, Senior Programmer here at Double Fine, and how his love of Adventure games as a youngster led him to very .. show full overview
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Sidequest #6 - I Think It’s Ok That I’m Still Here
Episode overview
08, 2013
To help ride out the wait for episode 8 of the DFA series we have another sidequest here for you. This one will take you into the past of Double Fine’s Lead Animator Ray Crook. Just a .. show full overview
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The Reveal - Part 1
Episode overview
25, 2013
This extra has no summary.
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The Reveal - Part 2
Episode overview
26, 2013
This extra has no summary.
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Broken Age Teaser Trailer
Episode overview
27, 2013
We just finished putting the finishing touches on the first teaser trailer for the newly-named Broken Age (formerly Reds, even more formerly Double Fine Adventure). In just a few hours, .. show full overview
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Sidequest #7 - You Don't Step in the Same River Twice
Episode overview
27, 2013
This one is an old interview with Designer for the now titled “Broken Age”, Lead Designer for “The Cave”, and Project Lead for the Amnesia Fortnight prototype “Spacebase DF-9”, JP .. show full overview
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The Reveal - Part 3
Episode overview
28, 2013
This extra has no summary.
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The Reveal - Part 4
Episode overview
29, 2013
This extra has no summary.
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Teaser Evolution
Episode overview
16, 2013
Art Director Lee Petty takes us through the making of the Broken Age Teaser Trailer.
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Sidequest #8 - I Would Have Absolutely Laughed
Episode overview
17, 2013
This time we take a look at Oliver Franzke, Lead Programmer of Broken Age, and his journey through the industry, starting with learning programming on an old East German computer, .. show full overview
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90,000 Friends
Episode overview
12, 2013
Remember when we asked you to submit videos of yourselves talking about the Double Fine Adventure campaign and what it means to you? Well, on June 13 at 10am Pacific Time (5pm GMT) at .. show full overview
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Sidequest #9 - Look, the Clocks…
Episode overview
23, 2013
We sat down with Animator on Broken Age, Dave Gardner, and with his exuberant energy and great stories we couldn’t help but give you nearly an hour worth of quality non-stop chatter from him!
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Jack Black Casting Reveal
Episode overview
01, 2013
This extra has no summary.
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Oliver Franzke Scalability Talk
Episode overview
28, 2013
"Welcome friends of registers and cache-lines. I was invited to this year’s GDC Europe to talk a little bit about our tech and how we are approaching the platform diversity issue. .. show full overview
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Sidequest #10 - What I Wish I Could Have Done Then…
Episode overview
30, 2013
Here’s a short Sidequest of material from composer Peter McConnell’s interview that didn’t make it into Episode 11. There’s an extended look at his home studio and a few of his favorite .. show full overview
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Pendleton Ward in the Studio
Episode overview
01, 2013
This extra has no summary.
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Wil Wheaton Casting Reveal
Episode overview
05, 2013
This extra has no summary.
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Broken Age at Day of the Devs
Episode overview
05, 2013
This extra has no summary.
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Elijah Wood Casting Reveal
Episode overview
23, 2013
This extra has no summary.
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Broken Age Vella Trailer
Episode overview
14, 2014
This extra has no summary.
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Broken Age Shay Trailer
Episode overview
14, 2014
This extra has no summary.
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Broken Age Act 1 Trailer
Episode overview
28, 2014
This extra has no summary.
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Sidequest #11 - The Purity of Your Intent
Episode overview
12, 2014
Everyone’s favorite uber-talented, super-passionate, legend of video game voice, Khris Brown, is back with a whole Sidequest of her own! With years and years of experience dating all the .. show full overview
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Sidequest #12 - The Weight of The Sound
Episode overview
30, 2014
This sidequest follows Broken Age Lead Sound Designer, Camden Stoddard, who won hearts of backers worldwide through his dedication and long hours during the final days of Act 1 development. ENJOY!:
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Tim Plays - Grim Fandango (aka - Maybe We Were Geniuses)
Episode overview
30, 2014
To help tide over the time until the next episode, the 2 Player guys have put together a bunch of videos of Tim playing through some of his old Lucas Arts titles. The latest in this .. show full overview
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The Making of Grim Fandango Remastered - Episode 1
Episode overview
10, 2014
Filmed during production of "Double Fine Adventure," the makers of Grim Fandango discuss the development of the beloved adventure game and how Double Fine Productions plans to release the original classic to a contemporary audience.
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Sidequest #13 - My Seat Only Goes Back So Far
Episode overview
09, 2014
After exploring the members of the Broken Age development team, we thought it would be nice to switch gears and cover the business side of the project. Justin Bailey just celebrated his .. show full overview
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The Making of Grim Fandango Remastered - Episode 2
Episode overview
30, 2014
The Grim Fandango Remastered team begins development following the game's show-stopping announcement at E3 2014.
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Anna Kipnis Dialog Talk
Episode overview
16, 2014
Anna Kipnis recently gave talk at GDC Europe entitled Dialog Systems in Double Fine Games and this is a recording of this very speech! This will give a broad overview of how dialog gets .. show full overview
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Sidequest #14 - It’s Not Like This Every Day
Episode overview
16, 2014
We’re celebrating our 15th Sidequest with Broken Age team member Ben Peck! The new episode of the documentary saw an increase in screen time for Ben so we figured it was time to get to know this mysterious programmer a little better…
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The Making of Grim Fandango Remastered - Episode 3
Episode overview
13, 2015
Watch as the team works on Grim Fandango Remastered's new updated visuals, reunites with old friends for the director's commentary sessions, and records new live music with the Melbourne Symphony Orchestra!
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Tim's Update on Exciting Times
Episode overview
18, 2015
This extra has no summary.
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Broken Age Launch Trailer
Episode overview
23, 2015
This extra has no summary.
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Sidequest #15 - Just Take It Seriously
Episode overview
29, 2015
A discussion with Double Fine’s VP of Development, Matt Hansen with some good words of wisdom for anyone looking to turn their passion for games into a career.
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Grim Fandango Remastered - The Resurrection of Sound
Episode overview
05, 2015
Grim Fandango composer Peter McConnell discusses the process of remastering the soundtrack for this beloved Adventure game classic. Grim Fandango's epic story of four years in the life .. show full overview
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The Making of Day of the Tentacle Remastered
Episode overview
22, 2016
Originally released by LucasArts in 1993 as a sequel to Ron Gilbert’s ground breaking Maniac Mansion, Day of the Tentacle is a mind-bending, time travel, cartoon puzzle adventure game in .. show full overview
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Sidequest #16 - Autonomy to be Awesome
Episode overview
21, 2017
Senior Producer Malena Annable tells her story of coming up through the early days of Lucasarts and the path that brought her to find her true calling with Double Fine.

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