Digressing and Sidequesting

  • : 2011
  • : 23
  • : 0
  • Animation Documentary

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1
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Quest 1, Idea vs. Execution
Episode overview
27, 2011
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Quest 2, Random Enemy Encounters
Episode overview
14, 2012
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Quest 3, Healthbars and Hitpoints
Episode overview
27, 2012
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Quest 4, Randomness and Competitive Play
Episode overview
14, 2012
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1x5
Quest 5, Platformers and RPGs
Episode overview
27, 2012
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Quest 6, Balance
Episode overview
12, 2012
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1x7
Quest 7, Board Games
Episode overview
14, 2012
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1x8
Quest 8, Unexpected Schmup!
Episode overview
30, 2012
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Quest 9, Saving
Episode overview
19, 2012
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1x1
Hit Points and Health Bars
Episode overview
30, 2012
Smart video game discussion levels up with "Digressing and Sidequesting," which takes an educated look at video game mechanics and game design. Game theorist Ronnie "Oni" Edwards puts .. show full overview
1x10
Nintendo Wii U Gameplay, Asymmetry in Game Design
Episode overview
04, 2012
With the Nintendo Wii U ready for release, everyone is talking about Wii U gameplay. But what is asymmetry in video games? Is it just a gimmick that will make the Wii U unbalanced? This .. show full overview
1x11
Survival Horror Video Games, The Progressive Gaming Genre
Episode overview
25, 2012
Video games are behind the curve when it comes to defining its different genres. But survival horror games are ahead of the game, explaining both gameplay mechanics and tone in one fell .. show full overview
1x12
How Pokemon Went Viral
Episode overview
06, 2012
Pokemon is one of history's most successful video game franchises. But how did the Pokemon games become so popular? DNSQ looks at how the gameplay of Pokemon Red and Pokemon Blue helped .. show full overview
1x13
Evolution of Street Fighter's Interface
Episode overview
09, 2013
Street Fighter is the quintessential fighting game, defining the design for an entire genre of fighting games. But why did the designers of the Street Fighter series make the decisions .. show full overview
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The Hidden Tutorial in Super Metroid
Episode overview
09, 2013
Super Metroid is hailed as one of the best games of the 16-bit era and for good reason. On this episode of DNSQ, Ronnie reveals Super Metroid's best kept secret, the hidden game design .. show full overview
1x15
Super Smash Bros = Nintendo Sumo Wrestling
Episode overview
19, 2013
Super Smash Bros has a damage system unique in the world of fighting video games. Smash's emphasis on damage percentages seems like an odd choice, so why did Nintendo choose to go this .. show full overview
1x16
Earthbound, Personality, and Game Design
Episode overview
01, 2013
Earthbound's greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, "personality" isn't something often considered. How does .. show full overview
1x17
Zelda, The Flaws and Triumphs of a Franchise
Episode overview
14, 2013
There are some design aspects that gamers often overlook when it comes to the Zelda franchise. How do Zelda 1 and A Link to the Past figure into all of this? And how does their history .. show full overview
1x18
Why Tetris is the Hardest Game EVER!
Episode overview
14, 2014
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Harmony In Good Game Design
Episode overview
05, 2016
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MMO Combat, The FIGHT Against Lag!
Episode overview
19, 2016
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Doom WASN'T 3D!
Episode overview
14, 2016
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1x22
From Paperbacks to Pewdiepie: The History of Let's Plays
Episode overview
18, 2016
This episode has no summary.