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Temporada 4
Data de estreia
Abr 15, 1982
Problem-solving teams are challenged to design, construct and demonstrate a moving problem with a cracking result.
Problem-solving teams are challenged to design, construct and demonstrate a moving problem with a cracking result.
Data de estreia
Abr 22, 1982
Problem-solving teams are challenged on how to construct an automatic badminton server.
Problem-solving teams are challenged on how to construct an automatic badminton server.
Data de estreia
Abr 29, 1982
Problem-solving teams are challenged to do for music what the pocket calculator has done for mathematics, specifically to build a machine to play one or two recorders.
Problem-solving teams are challenged to do for music what the pocket calculator has done for mathematics, specifically to build a machine to play one or two recorders.
Data de estreia
Mai 06, 1982
Problem-solving teams are given three hours to set their sights on a rather unusual target.
Problem-solving teams are given three hours to set their sights on a rather unusual target.
Data de estreia
Mai 13, 1982
Problem-solving teams have a narrow ledge, a chasm with a raging torrent below, and no bridge - how to get across?
Problem-solving teams have a narrow ledge, a chasm with a raging torrent below, and no bridge - how to get across?
Data de estreia
Mai 20, 1982
Problem-solving teams are given the problem of designing and building a one-minute ticking clock.
Problem-solving teams are given the problem of designing and building a one-minute ticking clock.
Data de estreia
Mai 27, 1982
Problem-solving teams are given a pack of cards to design and construct a machine which will automatically deal four hands of 13 cards.
Problem-solving teams are given a pack of cards to design and construct a machine which will automatically deal four hands of 13 cards.
Data de estreia
Jun 03, 1982
Problem-solving teams are set the problem of inventing a 'handy' kitchen gadget.
Problem-solving teams are set the problem of inventing a 'handy' kitchen gadget.
Data de estreia
Jun 10, 1982
Problem-solving teams are set the problem of designing, building and racing an Egg Walker.
Problem-solving teams are set the problem of designing, building and racing an Egg Walker.
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