The kids search a museum investigating a legend that when the moon is full the "Black Knight"--an ancient suit of armor originally from England--comes alive.
The kids search a museum investigating a legend that when the moon is full the "Black Knight"--an ancient suit of armor originally from England--comes alive.
After running their boat aground on an island during one foggy evening, the group investigate a ghost that keeps trying to scare them off the island and out of the spooky castle located there.
After running their boat aground on an island during one foggy evening, the group investigate a ghost that keeps trying to scare them off the island and out of the spooky castle located there.
When several top show dogs are stolen, the kids go after a $500 reward offered by one of the dogs owners--and it is up to Scooby-Doo to be a decoy for the dognappers.
When several top show dogs are stolen, the kids go after a $500 reward offered by one of the dogs owners--and it is up to Scooby-Doo to be a decoy for the dognappers.
Scooby and Shaggy find a violin case filled with counterfeit money. The gang's search for clues to this mystery leads them to a puppet theater--and a sinister puppet master.
Scooby and Shaggy find a violin case filled with counterfeit money. The gang's search for clues to this mystery leads them to a puppet theater--and a sinister puppet master.
A ghost clown is haunting Mr. Blackstone's circus, and all the acts are quitting. It's up to the kids to stop the clown and find out if he's really a ghost.
A ghost clown is haunting Mr. Blackstone's circus, and all the acts are quitting. It's up to the kids to stop the clown and find out if he's really a ghost.
A gypsy fortune teller warns Scooby and the gang not to visit Franken Castle. They go anyway and find themselves chased by a werewolf, a vampire and a Frankenstein monster.
A gypsy fortune teller warns Scooby and the gang not to visit Franken Castle. They go anyway and find themselves chased by a werewolf, a vampire and a Frankenstein monster.