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Temporada 3
Data de estreia
Fev 27, 2017
In this special feature about video game mysteries, we talk to Jonathan Blow (The Witness / Braid), Derek Yu (Spelunky) and Jim Crawford (Frog Fractions) about the games that inspired
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In this special feature about video game mysteries, we talk to Jonathan Blow (The Witness / Braid), Derek Yu (Spelunky) and Jim Crawford (Frog Fractions) about the games that inspired wonder in us as children, and the fight to keep player discovery alive.
Data de estreia
Mar 06, 2017
Our mystery series continues with a look at the flash game odyssey that is Frog Fractions.
Our mystery series continues with a look at the flash game odyssey that is Frog Fractions.
Data de estreia
Mar 10, 2017
The development of Frog Fractions 2 is a uniquely absurd odyssey. We recommend you play the game before watching this ridiculous story.
The development of Frog Fractions 2 is a uniquely absurd odyssey. We recommend you play the game before watching this ridiculous story.
Data de estreia
Abr 02, 2017
What lies at the heart of Johnathan Blow's island of mystery? We talk to the famed indie designer about how one of his earliest design ideas blossomed into The Witness.
What lies at the heart of Johnathan Blow's island of mystery? We talk to the famed indie designer about how one of his earliest design ideas blossomed into The Witness.
Data de estreia
Abr 15, 2017
For almost a decade players have gleefully explored Spelunky's refined brand of player discovery and emergent gameplay. In this documentary, we talk to the game's creators about building the rules of its procedurally generated worlds.
For almost a decade players have gleefully explored Spelunky's refined brand of player discovery and emergent gameplay. In this documentary, we talk to the game's creators about building the rules of its procedurally generated worlds.
3x6
Noclip Sessions: Unraveling VR's Potential (with Theresa Duringer)
Episode overview
Data de estreia
Mai 17, 2017
The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR
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The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR developer Theresa Duringer to tell us about designing games in VR, the interesting obstacles she's run into, and how virtual reality may help those who are scared of flying.
3x7
Final da temporada
Noclip Sessions: The Movies & Games That Inspire id Software (with Hugo Martin & Marty Stratton)
Episode overview
Data de estreia
Mai 24, 2017
From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity.
From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity.
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