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Temporada 9
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Max Payne 2: The Fall of Max Payne - Retro PC Time Capsule vs PS2 - Can Consoles Cope?
Episode overview
Data de estreia
Jan 18, 2024
The Retro PC Time Capsule is back - this time taking us all the way back to 2003, the year of the Radeon 9800 Pro... and Max Payne 2: The Fall of Max Payne! In this video, Alex plays the
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The Retro PC Time Capsule is back - this time taking us all the way back to 2003, the year of the Radeon 9800 Pro... and Max Payne 2: The Fall of Max Payne! In this video, Alex plays the Remedy classic on period appropriate PC hardware, while John attempts to keep up on the PlayStation 2 rendition of the game. The PC's inordinately more powerful, so can the console keep up?
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EX - Star Wars: Dark Forces Remaster - PC/Console Review - Another Nightdive Triumph!
Episode overview
Data de estreia
Fev 25, 2024
Nightdive Studios returns with yet another classic remaster of superlative quality. Join John Linneman for a deep dive into what made Dark Forces such an important release back in 1995
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Nightdive Studios returns with yet another classic remaster of superlative quality. Join John Linneman for a deep dive into what made Dark Forces such an important release back in 1995 and how it improved on the epoch-making Doom. From there, it's onto the work of Nightdive itself in meticulously remastering the game for all modern systems.
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Ghost Recon Advanced Warfighter - PC Retro Time Capsule vs Xbox 360/PS2 - Old-School Cross-Gen!
Episode overview
Data de estreia
Mar 09, 2024
In a new Retro PC Time Capsule video, John and Alex go back to cross-gen gaming, 2006-style, with Ghost Recon Advanced Warfighter. Join us for a look back at a time where Xbox 360
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In a new Retro PC Time Capsule video, John and Alex go back to cross-gen gaming, 2006-style, with Ghost Recon Advanced Warfighter. Join us for a look back at a time where Xbox 360 out-performed mainstream PCs by a long chalk, resulting in some games receiving almost completely different versions of the 'same game'... and not even Ageia PhysX support can help PC on this one! Meanwhile, it's a sorry state of affairs once we get to look at the PS2 version of the game...
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DF Retro Q&A #7: Will Arzette lead to more re-imaginings? Aladdin SNES or MD?
Episode overview
Data de estreia
Mar 13, 2024
Them boys are back in town! Yes, the first DF Retro Q+A of the year is here and it is a two hour doozy. The best buds of retro reflect on their work on Arzette: The Jewel of Faramore,
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Them boys are back in town! Yes, the first DF Retro Q+A of the year is here and it is a two hour doozy. The best buds of retro reflect on their work on Arzette: The Jewel of Faramore, answer definitely what is the best version of Aladdin between SNES and Mega Drive, tackle your most pressing CRT and upscaler issues and of course, travel back in time for some Ninja Turtle pies. Yes, it's all here, exclusively on Patreon!
Data de estreia
Mar 21, 2024
Sponsored by THQ Nordic. Outcast first launched in 1999 delivering state-of-the-art voxel-driven visuals in what was then a novel open-world design - but its sequel never landed... until
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Sponsored by THQ Nordic. Outcast first launched in 1999 delivering state-of-the-art voxel-driven visuals in what was then a novel open-world design - but its sequel never landed... until now. In this special video, John Linneman tells the story of the original game, its technology and off-shoot projects before concentrating on Outcast: A New Beginning, which finally realises the original developer's vision for a full Outcast sequel.
Data de estreia
Abr 14, 2024
Legendary at its heights through the 1980s and 1990s, Sunsoft carved out a reputation for incredible quality across the 8-bit and 16-bit eras before gradually fading away. However, the
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Legendary at its heights through the 1980s and 1990s, Sunsoft carved out a reputation for incredible quality across the 8-bit and 16-bit eras before gradually fading away. However, the publisher is beginning its comeback and in this incredible DF Retro special, John Linneman catalogues the history of Sunsoft, from its origins through its stratospherically successful period and then onto its quieter years through to the beginnings of its resurgence. With unprecedented access to Sunsoft HQ in Japan - including a look at unreleased games - this is the definitive look at a unique publisher.
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Play: OG Xbox Classics - Dead or Alive 3, Midtown Madness 3, Crimson Skies, Kakuto Choujin
Episode overview
Data de estreia
Jun 02, 2024
X gonna give to ya here today at Digital Foundry. We are going back to the early days of Microsoft's console efforts, taking a look at a selection of great titles that were, for its
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X gonna give to ya here today at Digital Foundry. We are going back to the early days of Microsoft's console efforts, taking a look at a selection of great titles that were, for its time, exclusively experienced on their flagship console. These were the days when players would find some of the greatest development talent from around the world focused on showcasing this incredible piece of hardware, so settle in for a nostalgia trip back to the early 2000s and rediscover a happier time in the Xbox's history.
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Gears of War - PC Retro Time Capsule vs Xbox 360 - Unreal Engine 3 Classic Gears Head-To-Head
Episode overview
Data de estreia
Jun 22, 2024
Following up on the origins stylings of the new Gears of War: E-Day, Alex Battaglia and John Linneman go all the way back to the first Gears of War game, discussing what make it special
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Following up on the origins stylings of the new Gears of War: E-Day, Alex Battaglia and John Linneman go all the way back to the first Gears of War game, discussing what make it special and stacking up the iconic Xbox 360 release against the quite different PC version that came after. In theory, Alex's superior hardware should see PC blow the 360 away, but... there are issues.
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EX: Riven - An Adventure Classic Returns on PC & Meta Quest
Episode overview
Data de estreia
Jul 05, 2024
An adventure classic first launched in 1997, Cyan's Riven was built around pre-rendered imagery and full motion video, expertly utilising the CD-ROM format. And now, in 2024, Riven has
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An adventure classic first launched in 1997, Cyan's Riven was built around pre-rendered imagery and full motion video, expertly utilising the CD-ROM format. And now, in 2024, Riven has returned, with Cyan's original vision fully realised in Unreal Engine 5 with beautiful real-time 3D. John revisits the classic and concentrates on what made it original and distinct, before checking out the remake in all of its glory on high-end PC, PC VR and the intriguing Meta Quest port.
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Halo 2 - Retro PC Time Capsule vs OG Xbox - The Infamous Windows Vista Edition Revisited
Episode overview
Data de estreia
Jul 27, 2024
In a brand-new PC Retro Time Capsule, we return to 2007 to check out the infamous Windows Vista-only version of Halo 2, stacked up against the original Xbox version of the game. In this
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In a brand-new PC Retro Time Capsule, we return to 2007 to check out the infamous Windows Vista-only version of Halo 2, stacked up against the original Xbox version of the game. In this special episode, Alex is joined by the excellent F4mi to share their impressions on the title and indeed the OG Xbox in general!
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OG Xbox Pushed To Its Limits: Wreckless: The Yakuza Missions + Double STEAL The Second Clash!
Episode overview
Data de estreia
Ago 06, 2024
What if we told you that OG Xbox played host to an open world racing game that rendered at native 720p? That's just one of the technical feats delivered by the Wreckless/Double STEAL
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What if we told you that OG Xbox played host to an open world racing game that rendered at native 720p? That's just one of the technical feats delivered by the Wreckless/Double STEAL series of games. John Linneman is joined by Andrew Elmore for a look back at both games, including the bizarre PS2 and GameCube ports of the first game, before moving on to the technological masterpiece that is the Japan-only Double Steal: The Second Clash.
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Sega Saturn vs Sony PlayStation - The Driving/Racing Game Face-Off
Episode overview
Data de estreia
Ago 18, 2024
This has been one of the ambitious DF Retro projects we've ever undertaken. What if Digital Foundry - with all of the modern tools at its disposal - could have covered the mid-90s Sega
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This has been one of the ambitious DF Retro projects we've ever undertaken. What if Digital Foundry - with all of the modern tools at its disposal - could have covered the mid-90s Sega Saturn vs Sony PlayStation cross-platform releases? We have a general idea of how the systems compared, but does the modern DF methodology make the case or bust the myths? It took time for our digital-based workflow to adapt to the analogue days of yesteryear - particularly on Saturn where no HDMI mods exist - but here we are, and we think you're going to enjoy it. John Linneman kicks off proceedings with a look at the fifth generation consoles' line-up of driving games.
Data de estreia
Set 01, 2024
Shadow of the Ninja has its origins on the NES, a Natsume-developed game that first launched way back in 1990. And now, Tengo Project, following on from Wild Arms Reloaded and Rocky +
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Shadow of the Ninja has its origins on the NES, a Natsume-developed game that first launched way back in 1990. And now, Tengo Project, following on from Wild Arms Reloaded and Rocky + Pocky Reshrined, re-imagines the original game for modern systems. What if polygon 3D never happened and developers continued to refine 2D pixel art? With this complete revamp of Shadow of the Ninja, we now have some idea of how that would have looked - and it's a simply fantastic game.
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