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Temporada 2021
Data de estreia
Jan 21, 2021
Item drop explanations plus code walks for random number generation and random drops.
Item drop explanations plus code walks for random number generation and random drops.
Data de estreia
Fev 10, 2021
What secrets are hidden inside the Japanese and European ROMs for Dragon's Lair (NES)? Let's take a look inside!
What secrets are hidden inside the Japanese and European ROMs for Dragon's Lair (NES)? Let's take a look inside!
Data de estreia
Mar 20, 2021
A look at the gravity and velocity design of Ninja Gaiden and the new Game Genie cheat codes we can create from what we've learned.
A look at the gravity and velocity design of Ninja Gaiden and the new Game Genie cheat codes we can create from what we've learned.
Data de estreia
Abr 09, 2021
The jumping of Ninja Gaiden 1 vs 2. How do the clone ninjas work? How does the wind work?
The jumping of Ninja Gaiden 1 vs 2. How do the clone ninjas work? How does the wind work?
2021x4
Let's put the Jump from Ninja Gaiden II into Ninja Gaiden III
Episode overview
Data de estreia
Abr 28, 2021
Ninja Gaiden II jumping in Ninja Gaiden III. Collision detection. Sword hitboxes. Enemies do less damage.
Ninja Gaiden II jumping in Ninja Gaiden III. Collision detection. Sword hitboxes. Enemies do less damage.
Data de estreia
Mai 17, 2021
Cut the charge time in half? How about a damage boost? Focus on the process of reverse engineering code in this episode. Lots of code-hopping!
Cut the charge time in half? How about a damage boost? Focus on the process of reverse engineering code in this episode. Lots of code-hopping!
Data de estreia
Jul 09, 2021
Pondering what Game Genie codes could make the Turbo Tunnel easier to beat. "Easier" might be subjective...
Pondering what Game Genie codes could make the Turbo Tunnel easier to beat. "Easier" might be subjective...
Data de estreia
Ago 07, 2021
The Miracle that is Action 52 for the NES. Text to graphics? Aspect Ratio? Controller handling? It is all here!
The Miracle that is Action 52 for the NES. Text to graphics? Aspect Ratio? Controller handling? It is all here!
Data de estreia
Ago 10, 2021
Fast code walk of the logic used for the computer player to determine how to respond to a human player-proposed trade.
Fast code walk of the logic used for the computer player to determine how to respond to a human player-proposed trade.
Data de estreia
Set 07, 2021
Examination of known bugs in older games and some pondering of whether or not they should be officially fixed.
Examination of known bugs in older games and some pondering of whether or not they should be officially fixed.
Data de estreia
Set 28, 2021
Why do two enemies thrown back-to-back fly straight up into the air in Super Mario Bros. 2? Let's find out!
Why do two enemies thrown back-to-back fly straight up into the air in Super Mario Bros. 2? Let's find out!
2021x11
The Frustrating Weapons and TWO Versions of Fester's Quest
Episode overview
Data de estreia
Out 21, 2021
Examination of the questionable weapons design and the second release of Fester's Quest
Examination of the questionable weapons design and the second release of Fester's Quest
2021x12
Final da temporada
Blaster Master Pause Glitch and Rotating Tanks Explained
Episode overview
Data de estreia
Dez 26, 2021
Some bosses take damage even with the game paused. The tank can rotate around platforms.
How does all of this work?
Some bosses take damage even with the game paused. The tank can rotate around platforms.
How does all of this work?
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