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Sezon 20
In the first episode of this four-part series we explore the decisions that led a pair of brothers to embark on the development journey of a lifetime.
In the first episode of this four-part series we explore the decisions that led a pair of brothers to embark on the development journey of a lifetime.
In the second video in our series on Dwarf Fortress we expore the ASCII era of the game and how Tarn and Zach kept the lights on while updating a free game for almost two decades.
In the second video in our series on Dwarf Fortress we expore the ASCII era of the game and how Tarn and Zach kept the lights on while updating a free game for almost two decades.
In the third episode in our Dwarf Fortress Series we cover the development of the Steam version of Dwarf Fortress and how the brothers lives changed after launch.
In the third episode in our Dwarf Fortress Series we cover the development of the Steam version of Dwarf Fortress and how the brothers lives changed after launch.
We close out our four-part series on Dwarf Fortress with an focused on everything that happened after the Steam launch. From the addition of Adventure Mode to some big life changes for Tarn, Zach and Annie.
We close out our four-part series on Dwarf Fortress with an focused on everything that happened after the Steam launch. From the addition of Adventure Mode to some big life changes for Tarn, Zach and Annie.
Danny chats to David Goldfarb (Lead Designer - Single Player) about the process of creating the divisive Battlefield 3 campaign.
Danny chats to David Goldfarb (Lead Designer - Single Player) about the process of creating the divisive Battlefield 3 campaign.
We chronicle the pre-history of Machine Games by looking into the early days of Starbreeze Studios, and how the studio came to work on the Wolfenstein franchise.
We chronicle the pre-history of Machine Games by looking into the early days of Starbreeze Studios, and how the studio came to work on the Wolfenstein franchise.
We revisit the team at MachineGames to explore the development of their Wolfenstein series.
We revisit the team at MachineGames to explore the development of their Wolfenstein series.
In the third and final video from our time at MachineGames we dive into the design and development of Indiana Jones and the Great Circle.
In the third and final video from our time at MachineGames we dive into the design and development of Indiana Jones and the Great Circle.
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