Masahiro Sakurai on Creating Games

  • Pozycja #
  • Premiera: Sie 2022
  • Odcinki: 257
  • Obserwujący: 0
  • Trwający
  • YouTube
  • Daily w 7
  • Documentary

Sezony:

Dodatki
0x1
Special Crossover! #1 [Special]
Episode overview
Data emisji
Paź 13, 2023
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
Dodatkowe odcinki nie są śledzone
0x2
Special Crossover! #2 [Special]
Episode overview
Data emisji
Paź 16, 2023
The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
Dodatkowe odcinki nie są śledzone
0x3
Special Crossover! #3 [Special]
Episode overview
Data emisji
Paź 19, 2023
Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games! For more fun, watch us .. show full overview
Dodatkowe odcinki nie są śledzone
0x4
A: Work Ethic 1 (Category Compilation) #01~#10
Episode overview
Data emisji
Lut 25, 2024
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.
Dodatkowe odcinki nie są śledzone
0x5
C: Planning & Game Design 1 (Category Compilation) #01~#09
Episode overview
Data emisji
Mar 03, 2024
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
Dodatkowe odcinki nie są śledzone
0x6
B: Game Essence 1 (Category Compilation) #01~#06
Episode overview
Data emisji
Mar 23, 2024
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
Dodatkowe odcinki nie są śledzone
0x7
D: Design Specifics 1 (Category Compilation) #01~#08
Episode overview
Data emisji
Maj 06, 2024
In Category D: Design Specifics, I talk in-depth about systems and mechanics used in games. There's some occasional crossover with the Planning & Game Design category, but I tend to examine the topics here in greater detail.
Dodatkowe odcinki nie są śledzone
0x8
E: Team Management 1 (Category Compilation) #01~#07
Episode overview
Data emisji
Maj 28, 2024
In Category E: Team Management, I offer strategies for managing dev teams smoothly. As games are often a team effort, this information should prove useful.
Dodatkowe odcinki nie są śledzone
0x9
F: Graphics 1 (Category Compilation) #01~#06
Episode overview
Data emisji
Lip 13, 2024
In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.
Dodatkowe odcinki nie są śledzone
0x10
G: Animation 1 (Category Compilation) #01~#09
Episode overview
Data emisji
Sie 30, 2024
In Category G: Animation, I share some of the tricks we use to animate characters and other elements in video games.
Dodatkowe odcinki nie są śledzone
0x11
H: Effects 1 (Category Compilation) #01~#06
Episode overview
Data emisji
Wrz 15, 2024
In Category H: Effects, I discuss some of the myriad special effects used in games. These are the kinds of visuals whose true value can be seen when in motion.
Dodatkowe odcinki nie są śledzone
0x12
I: Audio 1 (Category Compilation) #01~#07
Episode overview
Data emisji
Wrz 24, 2024
In Category I: Audio, I go over topics regarding sound in games. This includes music, sound effects, voices—everything.
Dodatkowe odcinki nie są śledzone
0x13
J: UI 1 (Category Compilation) #01~#08
Episode overview
Data emisji
Paź 19, 2024
In Category J: User Interface ("UI" for short), I explain the menus, information, and other displays shown on-screen during a game.
Dodatkowe odcinki nie są śledzone
0x14
K: Programming & Tech 1 (Category Compilation) #01~#05
Episode overview
Data emisji
Paź 19, 2024
In Category K: Programming & Tech, I cover topics involving game programming and data. I've done my best to keep things simple for general audiences.
Dodatkowe odcinki nie są śledzone
0x15
M: Grab Bag 1 (Category Compilation) #01~#09
Episode overview
Data emisji
Paź 27, 2024
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Dodatkowe odcinki nie są śledzone
0x16
N: Game Concepts 1 (Category Compilation) #01~#05
Episode overview
Data emisji
Paź 29, 2024
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I've chosen .. show full overview
Dodatkowe odcinki nie są śledzone
0x17
L: Marketing 1 (Category Compilation) #01~#07
Episode overview
Data emisji
Lis 01, 2024
In Category L: Marketing, I discuss strategies for getting the word out about your game. No matter how good your game is, it may as well not exist if people don't know about it.
Dodatkowe odcinki nie są śledzone
0x18
A: Work Ethic 2 (Category Compilation) #11~#20
Episode overview
Data emisji
Lis 05, 2024
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.
Dodatkowe odcinki nie są śledzone
0x19
B: Game Essence 2 (Category Compilation) #07~#15
Episode overview
Data emisji
Lis 08, 2024
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
Dodatkowe odcinki nie są śledzone
0x20
C: Planning & Game Design 2 (Category Compilation) #10~#18
Episode overview
Data emisji
Lis 12, 2024
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
Dodatkowe odcinki nie są śledzone
0x21
D: Design Specifics 2 (Category Compilation) #09~#18
Episode overview
Data emisji
Lis 16, 2024
In Category D: Design Specifics, I talk in-depth about systems and mechanics used in games. There's some occasional crossover with the Planning & Game Design category, but I tend to examine the topics here in greater detail.
Dodatkowe odcinki nie są śledzone
0x22
E: Team Management 2 (Category Compilation) #08~#15
Episode overview
Data emisji
Lis 19, 2024
In Category E: Team Management, I offer strategies for managing dev teams smoothly. As games are often a team effort, this information should prove useful.
Dodatkowe odcinki nie są śledzone
0x23
F: Graphics 2 (Category Compilation) #07~#13
Episode overview
Data emisji
Lis 24, 2024
In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.
Dodatkowe odcinki nie są śledzone
0x24
G: Animation 2 (Category Compilation) #10~#18
Episode overview
Data emisji
Lis 26, 2024
In Category G: Animation, I share some of the tricks we use to animate characters and other elements in video games.
Dodatkowe odcinki nie są śledzone
0x25
H: Effects 2 (Category Compilation) #07~#11
Episode overview
Data emisji
Gru 01, 2024
In Category H: Effects, I discuss some of the myriad special effects used in games. These are the kinds of visuals whose true value can be seen when in motion.
Dodatkowe odcinki nie są śledzone
0x26
I: Audio 2 (Category Compilation) #08~#14
Episode overview
Data emisji
Gru 03, 2024
In Category I: Audio, I go over topics regarding sound in games. This includes music, sound effects, voices—everything.
Dodatkowe odcinki nie są śledzone
0x27
J: UI 2 (Category Compilation) #09~#15
Episode overview
Data emisji
Gru 06, 2024
In Category J: User Interface ("UI" for short), I explain the menus, information, and other displays shown on-screen during a game.
Dodatkowe odcinki nie są śledzone
0x28
K: Programming & Tech 2 (Category Compilation) #06~#09
Episode overview
Data emisji
Gru 13, 2024
In Category K: Programming & Tech, I cover topics involving game programming and data. I've done my best to keep things simple for general audiences.
Dodatkowe odcinki nie są śledzone
0x29
M: Grab Bag 2 (Category Compilation) #10~#14
Episode overview
Data emisji
Gru 20, 2024
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Dodatkowe odcinki nie są śledzone
0x30
N: Game Concepts 2 (Category Compilation) #06~#09
Episode overview
Data emisji
Sty 10, 2025
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I've chosen .. show full overview
Dodatkowe odcinki nie są śledzone
0x31
B: Game Essence 3 (Category Compilation) #16~#23
Episode overview
Data emisji
Sty 14, 2025
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
Dodatkowe odcinki nie są śledzone
0x32
A: Work Ethic 3 (Category Compilation) #21~#23
Episode overview
Data emisji
Sty 21, 2025
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.
Dodatkowe odcinki nie są śledzone
0x33
C: Planning & Game Design 3 (Category Compilation) #19~#26
Episode overview
Data emisji
Sty 23, 2025
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
Dodatkowe odcinki nie są śledzone
0x34
F: Graphics 3 (Category Compilation) #14~#20
Episode overview
Data emisji
Sty 28, 2025
In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.
Dodatkowe odcinki nie są śledzone
0x35
L: Marketing 2 (Category Compilation) #08~#09
Episode overview
Data emisji
Sty 29, 2025
In Category L: Marketing, I discuss strategies for getting the word out about your game. No matter how good your game is, it may as well not exist if people don't know about it.
Dodatkowe odcinki nie są śledzone
0x36
M: Grab Bag 3 (Category Compilation) #15~#17
Episode overview
Data emisji
Sty 31, 2025
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Dodatkowe odcinki nie są śledzone
0x37
N: Game Concepts 3 (Category Compilation) #10~#12
Episode overview
Data emisji
Lut 02, 2025
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I've chosen .. show full overview
Dodatkowe odcinki nie są śledzone
0x38
B: Game Essence 4 (Category Compilation) #24~#29
Episode overview
Data emisji
Lut 04, 2025
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
Dodatkowe odcinki nie są śledzone
0x39
C: Planning & Game Design 4 (Category Compilation) #27~#30
Episode overview
Data emisji
Lut 06, 2025
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
Dodatkowe odcinki nie są śledzone
0x40
M: Grab Bag 4 (Category Compilation) #18~#24
Episode overview
Data emisji
Lut 10, 2025
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Dodatkowe odcinki nie są śledzone
0x41
M: Grab Bag 5 (Category Compilation) #25~#28
Episode overview
Data emisji
Lut 13, 2025
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Dodatkowe odcinki nie są śledzone
0x42
M: Grab Bag 6 (Category Compilation) #29~#31
Episode overview
Data emisji
Lut 15, 2025
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Dodatkowe odcinki nie są śledzone

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