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Sezon 2018
2018x1
SD Gundam Gaiden: Lacroan Heroes retrospective: Gun-dammit
Episode overview
Our second Game Boy Gundam game, and can you believe it? It's also not very good. This one is bad in a boring, predictable way: It's a game adaptation of a video series designed in the
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Our second Game Boy Gundam game, and can you believe it? It's also not very good. This one is bad in a boring, predictable way: It's a game adaptation of a video series designed in the mold of Dragon Quest. You'd think an obvious formula for success as a video game would present itself based on that pretext, but…
Strategy and simulation powerhouse Koei makes its debut on Game Boy with… a strategic simulation game. Nobunaga's Ambition does a pretty respectable job of bringing a huge PC war
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Strategy and simulation powerhouse Koei makes its debut on Game Boy with… a strategic simulation game. Nobunaga's Ambition does a pretty respectable job of bringing a huge PC war simulation into a tiny, monochrome format. As the world's first proper handheld simulation game, it's pretty respectable, if not precisely something you'd want to spent a lot of time with today.
A pleasant surprise this week, as one of the most charming game boxes to have appeared in some time contains… a thoroughly pleasant and enjoyable little game. Astro Rabby turns out to be
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A pleasant surprise this week, as one of the most charming game boxes to have appeared in some time contains… a thoroughly pleasant and enjoyable little game. Astro Rabby turns out to be a little-known Japan-only release that isn't a puzzler, isn't shoddily made, and isn't painful to play. It's a good-natured top-down platformer for flexible controls and a decent difficulty curve that steadily ramps up from breezy to brutal. Not a classic, but in a way it's better than a masterpiece: It's just a fun little diversion with no frills and no expectations attached.
The series hits its 100th episode and to celebrate… uh, well, it's business as usual. Thankfully, this episode tackles a pretty good (if somewhat unfairly balanced) shooter by none other
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The series hits its 100th episode and to celebrate… uh, well, it's business as usual. Thankfully, this episode tackles a pretty good (if somewhat unfairly balanced) shooter by none other than Konami: Pop ’N Twinbee. This shooter originally appeared in Japan in 1990 as Twinbee Da! (pictured in the video); the European version showed up four years later and is almost impossible to find complete these days (hence the lack of European packaging photos).
Ah, here we go: The second set of 100 Game Boy Works episodes begins with the quintessential Game Boy experience. Yes, it's a mediocre puzzle-ish game that plays better on other
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Ah, here we go: The second set of 100 Game Boy Works episodes begins with the quintessential Game Boy experience. Yes, it's a mediocre puzzle-ish game that plays better on other platforms. Not an auspicious beginning, perhaps, but at least it's a realistic one.
It appears I missed a play mechanic here (clearing rows by pressing down) due to the manuals to this game only being available in German and Japanese, so I will revisit this game in some capacity in the future to make a small note. Just a small one — the added mechanic makes it a little less difficult but doesn't fix the color ambiguity issue.
2018x6
Ghostbusters II retrospective: We're ready to relieve you
Episode overview
What a relief: A genuinely great game, and a licensed one to boot!? Yes, Ghostbusters II defies the odds by ditching all connections to Activision's other Ghostbusters games and going
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What a relief: A genuinely great game, and a licensed one to boot!? Yes, Ghostbusters II defies the odds by ditching all connections to Activision's other Ghostbusters games and going with a portable adaptation of HAL Labs' charming-as-heck Famicom game New Ghostbusters II. Sure, it has some rough patches, but it's sweet and entertaining — a nice, breezy, personality-packed rendition of the movie.
It's weird that someone in Japan made a game about the all-American pastime of monster trucks and didn't bring it to the U.S., right? Well, mystery solved: The game is a terrible
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It's weird that someone in Japan made a game about the all-American pastime of monster trucks and didn't bring it to the U.S., right? Well, mystery solved: The game is a terrible Excitebike clone with inscrutable mechanics, and it would have bombed terribly here in America. It certainly didn't win many fans in its own home territory…
Who says Game Boy racing games have to be awful? Not TOSE and Tonkin House, who evidently took the likes of Monster Truck as a challenge. Roadster is everything previous Game Boy racers
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Who says Game Boy racing games have to be awful? Not TOSE and Tonkin House, who evidently took the likes of Monster Truck as a challenge. Roadster is everything previous Game Boy racers weren't: Fun, a joy to control, fairly balanced, thoughtfully designed. Will wonders never cease?
2018x9
Radar Mission retrospective: War is much better, down where it's wetter
Episode overview
As if to prove there's no idea so good that you can't do it several times over in mostly identical ways, here is the third Battleship-like naval combat game for Game Boy. This one is
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As if to prove there's no idea so good that you can't do it several times over in mostly identical ways, here is the third Battleship-like naval combat game for Game Boy. This one is from Nintendo themselves, which means that it's less offbeat than Use's Battleship/Navy Blue or NTVIC's Power Mission, but it's a lot more polished. And it includes an entirely original secondary sub combat mode, too! Just be sure to play with a friend, because the computer cheats like crazy in this one… as usual.
Another Game Boy puzzler? Yes, but at least this one is different. Rather than involving boxes and tiles, Amida-kun riffs on the traditional Japanese lottery game, amidakuji… the same
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Another Game Boy puzzler? Yes, but at least this one is different. Rather than involving boxes and tiles, Amida-kun riffs on the traditional Japanese lottery game, amidakuji… the same game that inspired Konami's Amidar. It's pretty basic as games go, but the underlying principle is fun, and challenging, so this one's not so bad.
An interesting spin on the puzzle platformer as only Masaya could deliver: This time, you solve puzzles by blowing up stuff. Unfortunately, the unconventional premise is let down by the
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An interesting spin on the puzzle platformer as only Masaya could deliver: This time, you solve puzzles by blowing up stuff. Unfortunately, the unconventional premise is let down by the clunky tech and programming. It's pretty good, but it should have been great.
Game Boy gets its second quick-iteration sequel to a previous release for the platform, and it's even less noteworthy than Boxxle II. Like the original Trump Boy, this follow-up contains
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Game Boy gets its second quick-iteration sequel to a previous release for the platform, and it's even less noteworthy than Boxxle II. Like the original Trump Boy, this follow-up contains three card game variants based around a pack of 52. The visuals look a little nicer and have some personality this time, and there's a four-player mode (that we'll look at in a different episode), but it's pretty just, you know, Trump Boy. Again.
Namco buries the axe with Nintendo long enough to bring its classic maze-chase arcade hit to Game Boy, and the results are… mixed. A strong game gets a slow, cramped rendition here. It's
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Namco buries the axe with Nintendo long enough to bring its classic maze-chase arcade hit to Game Boy, and the results are… mixed. A strong game gets a slow, cramped rendition here. It's playable, yes, but this icon loses a few vital details in the process of squeezing down to fit Game Boy's limits, which means this is far from the definitive handheld take on Pac-Man… something that was true even back in the day.
2018x14
F-1 Race and the Nintendo 4-Player Adapter: A mess o' multiplayer
Episode overview
Game Boy shipped with the ability to allow two systems to link together for multiplayer sessions. But in late 1990, Nintendo took their portable multiplayer options one step further
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Game Boy shipped with the ability to allow two systems to link together for multiplayer sessions. But in late 1990, Nintendo took their portable multiplayer options one step further through the Four-Player Adapter, which shipped in the U.S. as a pack-in with the game F-1 Race. This week, we look at both game and peripheral.
2018x15
The Rescue of Princess Blobette retrospective: About a boy, and a blob
Episode overview
Another Game Boy follow-up to an NES game appears this week, and it's just as compromised and frustrating as you've come to expect. The Rescue of Princess Blobette consists almost
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Another Game Boy follow-up to an NES game appears this week, and it's just as compromised and frustrating as you've come to expect. The Rescue of Princess Blobette consists almost entirely of recycled material from A Boy and His Blob, but it's a much smaller game — and a more limited one. And slower. And more cramped. And it sounds a lot worse. But on the plus side, uh… well, it won't melt down your Game Boy, probably. So that's something.
2018x16
Finał sezonu
Rolan's Curse retrospective: Hackneyed slash
Episode overview
The second volume of Game Boy Works comes to a conclusion (look for the book this fall!) with a look at the system's first Zelda-style game. Uhhh… kinda. Rolan's Curse offers a glancing
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The second volume of Game Boy Works comes to a conclusion (look for the book this fall!) with a look at the system's first Zelda-style game. Uhhh… kinda. Rolan's Curse offers a glancing tangent to the top-down action-RPG, but there's not a lot of substance here — just the appearance of the thing. A brief, clunky, fast-paced, and ultimately linear adventure, this feels like a relic from an older time. But at least the dialogue's weirdly amusing. That's something, right?
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