Musisz być zalogowany żeby oznaczyć odcinki jako obejrzane. Zaloguj Się albo zarejestruj się.
Sezon 2021
A New LARGE Game Breaking Glitch in Mario Kart 64
Chapters:
Introduction - 00:00
Double-sided walls - 00:48
Open corners - 05:03
Sloped convex open corners - 08:35
Slip
.. show full overview
A New LARGE Game Breaking Glitch in Mario Kart 64
Chapters:
Introduction - 00:00
Double-sided walls - 00:48
Open corners - 05:03
Sloped convex open corners - 08:35
Slip through - 10:03
Steep floor and wall corner - 11:28
Clip through the ground - 13:47
Half clip - 15:12
This episode has no summary.
This episode has no summary.
2021x2
How Gaming's Most Iconic Challenge Was Invented - The History of the SM64 A Button Challenge Part 1
Episode overview
Notes:
At 12:58, I accidentally left a note in. This is not a 2021 TAS, this is the original video of the improvement published in 2011 on nicovideo.
Chapters:
00:00 -
.. show full overview
Notes:
At 12:58, I accidentally left a note in. This is not a 2021 TAS, this is the original video of the improvement published in 2011 on nicovideo.
Chapters:
00:00 - Intro
01:16 - 2000 - Walton Dell's Web Site
05:04 - 2001 - Chris "humantree" Oldfield
06:45 - 2002 - Curtis Bright
07:55 - 2007 - GameFAQs thread, leaderboards
12:00 - 2011 - 20-star TAS
13:10 - 2013 - Final dead period
2021x4
Why 4:54 is the perfect speedrun - Super Mario Bros. World Record Speedrun Explained
Episode overview
Why 4:54 is the perfect speedrun - Super Mario Bros. World Record Speedrun Explained
Chapters:
00:00 - Intro
01:48 - 1-1, Flagpole Glitch, Framerules
06:18 - 1-2, Pipe clip
09:40
.. show full overview
Why 4:54 is the perfect speedrun - Super Mario Bros. World Record Speedrun Explained
Chapters:
00:00 - Intro
01:48 - 1-1, Flagpole Glitch, Framerules
06:18 - 1-2, Pipe clip
09:40 - 4-1
10:13 - 4-2, Wrong warp
12:19 - 8-1, Fast acceleration
15:13 - 8-2, Bullet Bill Glitch
20:09 - 8-3
21:34 - 8-4
26:30 - Possible improvements
33:43 - Conclusion
2021x5
The History of the Super Mario 64 A Button Challenge - Part 2: The Pannenkoek Revolution
Episode overview
The History of the Super Mario 64 A Button Challenge - Part 2: The Pannenkoek Revolution
Chapters:
00:00 - Introduction
02:17 - The Art of Cloning
18:42 - First improvements
24:47
.. show full overview
The History of the Super Mario 64 A Button Challenge - Part 2: The Pannenkoek Revolution
Chapters:
00:00 - Introduction
02:17 - The Art of Cloning
18:42 - First improvements
24:47 - The Mupen Revolution
27:33 - Pole-Jumping for Red Coins
33:37 - Wet-Dry World
42:11 - Final stars
Note 1: How holding objects really work - https://www.youtube.com/watch?v=BZyUGT9YPhg
The Art of Cloning - https://www.youtube.com/watch?v=X2AhyDI58-I
The Science of Cloning - https://www.youtube.com/watch?v=9xE2otZ-9os
Releasing Objects - https://www.youtube.com/watch?v=lbgYAyzaT8w
Note 2: In reality, the way the game orders object slots is more complex than just by memory address. More on that in Pannenkoek's Science of Cloning - https://www.youtube.com/watch?v=9xE2otZ-9os
Note 3: This would be during a star in THI to avoid an additional A press to enter THI
Note 4: It was recorded as 12 for the star itself, but a 13th A press was required to enter the pipe to go fight Bowser afterwards.
Note 5: This dive recover is aided by a disjointed hitbox. https://www.youtube.com/watch?v=kRCjVLqjST4&t=1014s
Other Note 5 (oops!): The Wet-Dry World painting water level uses Mario's Y position, which is at the bottom of his model. This is why the zones look so bottom-heavy, because it's the very bottom of Mario's model that needs to be in that range.
Note 6: https://www.youtube.com/watch?v=PG2scmSIjJg
Note 7: Around this time, he also combined THI 100 coins and Make Wiggler Squirm in 0 A presses, saving 1 final A press.
2021x6
Finał sezonu
The History of the Super Mario 64 A Button Challenge - Part 3: From Challenge to Science
Episode overview
The History of the Super Mario 64 A Button Challenge - Part 3: From Challenge to Science
Chapters:
00:00 - Intro
00:46 - Enemy luring
02:26 - Transport cloning
08:56 - A new
.. show full overview
The History of the Super Mario 64 A Button Challenge - Part 3: From Challenge to Science
Chapters:
00:00 - Intro
00:46 - Enemy luring
02:26 - Transport cloning
08:56 - A new collaborator
11:37 - A presses go below 100
17:04 - Small improvements
22:16 - Hands Free Holding
25:00 - TTC and Sliding speed
29:58 - Bowser in the Sky again
36:05 - Conclusion
Note 1: His first comment was in September 2013 and his first message to Pannenkoek was in January 2014, but his first proper contribution was only fully realized in April.
Note 2: Pannenkoek favoured convenience over optimizing for time. He raised the water so he could copy paste inputs, but he demonstrated in a later video that lowering the water instead is about 9 hours faster
Note 3: This isn't always strictly true while sliding because sliding speed is a vector calculated differently from normal speed, but it is true for the most part. More on that later.
Note 04-11 : https://youtu.be/A_byvjKlqEg
Jeśli brakuje odcinków lub banerów (a znajdują się w TheTVDB) możesz zgłosić serial do automatycznej aktualizacji:
Zgłoś serial do aktualizacji
Aktualizacja zgłoszona