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Sezon 1
The intro trilogy sees the "C" Team, the newest chapter of Acquisitions Incorporated operating out of Red Larch in the Dessarin Valley, arrive at their designated HQ, the Dran & Quartier
.. show full overview
The intro trilogy sees the "C" Team, the newest chapter of Acquisitions Incorporated operating out of Red Larch in the Dessarin Valley, arrive at their designated HQ, the Dran & Quartier inn, only to be trapped in a weird illusory world constructed by Jim Darkmagic on Omin's behest as half-aptitude test, half-hazing ritual.
The intro trilogy sees the "C" Team, the newest chapter of Acquisitions Incorporated operating out of Red Larch in the Dessarin Valley, arrive at their designated HQ, the Dran & Quartier
.. show full overview
The intro trilogy sees the "C" Team, the newest chapter of Acquisitions Incorporated operating out of Red Larch in the Dessarin Valley, arrive at their designated HQ, the Dran & Quartier inn, only to be trapped in a weird illusory world constructed by Jim Darkmagic on Omin's behest as half-aptitude test, half-hazing ritual.
The intro trilogy sees the "C" Team, the newest chapter of Acquisitions Incorporated operating out of Red Larch in the Dessarin Valley, arrive at their designated HQ, the Dran & Quartier
.. show full overview
The intro trilogy sees the "C" Team, the newest chapter of Acquisitions Incorporated operating out of Red Larch in the Dessarin Valley, arrive at their designated HQ, the Dran & Quartier inn, only to be trapped in a weird illusory world constructed by Jim Darkmagic on Omin's behest as half-aptitude test, half-hazing ritual.
"Dungeons and Wagons" Having successfully navigated Jim's illusion maze, the "C" Team embarks on its first official excursion to stop a band of goblins marauding north of Westbridge.
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"Dungeons and Wagons" Having successfully navigated Jim's illusion maze, the "C" Team embarks on its first official excursion to stop a band of goblins marauding north of Westbridge. Along the way, they acquire a badass cart, get embroiled in an artistic feud, and liberate a dragonborn egg that Donaar grows very attached to.
"Dungeons and Wagons" Having successfully navigated Jim's illusion maze, the "C" Team embarks on its first official excursion to stop a band of goblins marauding north of Westbridge.
.. show full overview
"Dungeons and Wagons" Having successfully navigated Jim's illusion maze, the "C" Team embarks on its first official excursion to stop a band of goblins marauding north of Westbridge. Along the way, they acquire a badass cart, get embroiled in an artistic feud, and liberate a dragonborn egg that Donaar grows very attached to.
"Doomgate Inn" The "C" Team is tasked with providing security at a vampire party, but things take an unexpected and gruesome turn when Team Bellerophon of AcqInc gets involved. On their
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"Doomgate Inn" The "C" Team is tasked with providing security at a vampire party, but things take an unexpected and gruesome turn when Team Bellerophon of AcqInc gets involved. On their way back, they stumble into a subterranean monstrosity known as "the Wandering Crypt" and finally discover the true purpose of the "C" Team.
"Doomgate Inn" The "C" Team is tasked with providing security at a vampire party, but things take an unexpected and gruesome turn when Team Bellerophon of AcqInc gets involved. On their
.. show full overview
"Doomgate Inn" The "C" Team is tasked with providing security at a vampire party, but things take an unexpected and gruesome turn when Team Bellerophon of AcqInc gets involved. On their way back, they stumble into a subterranean monstrosity known as "the Wandering Crypt" and finally discover the true purpose of the "C" Team.
"Doomgate Inn" The "C" Team is tasked with providing security at a vampire party, but things take an unexpected and gruesome turn when Team Bellerophon of AcqInc gets involved. On their
.. show full overview
"Doomgate Inn" The "C" Team is tasked with providing security at a vampire party, but things take an unexpected and gruesome turn when Team Bellerophon of AcqInc gets involved. On their way back, they stumble into a subterranean monstrosity known as "the Wandering Crypt" and finally discover the true purpose of the "C" Team.
"Homecoming" The party receives a request to deal with a rat infestation in the town of Nemezir, which just happens to have been built upon Walnut's destroyed ancestral grove. Before
.. show full overview
"Homecoming" The party receives a request to deal with a rat infestation in the town of Nemezir, which just happens to have been built upon Walnut's destroyed ancestral grove. Before long, the heroes are caught in a crossfire between the cult of the evil goddess Maelith and an illithid Elder Brain trapped in the sewers and must take sides, with dire consequences for the city.
"Homecoming" The party receives a request to deal with a rat infestation in the town of Nemezir, which just happens to have been built upon Walnut's destroyed ancestral grove. Before
.. show full overview
"Homecoming" The party receives a request to deal with a rat infestation in the town of Nemezir, which just happens to have been built upon Walnut's destroyed ancestral grove. Before long, the heroes are caught in a crossfire between the cult of the evil goddess Maelith and an illithid Elder Brain trapped in the sewers and must take sides, with dire consequences for the city.
"Homecoming" The party receives a request to deal with a rat infestation in the town of Nemezir, which just happens to have been built upon Walnut's destroyed ancestral grove. Before
.. show full overview
"Homecoming" The party receives a request to deal with a rat infestation in the town of Nemezir, which just happens to have been built upon Walnut's destroyed ancestral grove. Before long, the heroes are caught in a crossfire between the cult of the evil goddess Maelith and an illithid Elder Brain trapped in the sewers and must take sides, with dire consequences for the city.
"Homecoming" The party receives a request to deal with a rat infestation in the town of Nemezir, which just happens to have been built upon Walnut's destroyed ancestral grove. Before
.. show full overview
"Homecoming" The party receives a request to deal with a rat infestation in the town of Nemezir, which just happens to have been built upon Walnut's destroyed ancestral grove. Before long, the heroes are caught in a crossfire between the cult of the evil goddess Maelith and an illithid Elder Brain trapped in the sewers and must take sides, with dire consequences for the city.
"Homecoming" The party receives a request to deal with a rat infestation in the town of Nemezir, which just happens to have been built upon Walnut's destroyed ancestral grove. Before
.. show full overview
"Homecoming" The party receives a request to deal with a rat infestation in the town of Nemezir, which just happens to have been built upon Walnut's destroyed ancestral grove. Before long, the heroes are caught in a crossfire between the cult of the evil goddess Maelith and an illithid Elder Brain trapped in the sewers and must take sides, with dire consequences for the city.
"Homecoming" The party receives a request to deal with a rat infestation in the town of Nemezir, which just happens to have been built upon Walnut's destroyed ancestral grove. Before
.. show full overview
"Homecoming" The party receives a request to deal with a rat infestation in the town of Nemezir, which just happens to have been built upon Walnut's destroyed ancestral grove. Before long, the heroes are caught in a crossfire between the cult of the evil goddess Maelith and an illithid Elder Brain trapped in the sewers and must take sides, with dire consequences for the city.
"The House Wins" The "C" Team takes on two competing job offers simultaneously, one asking to provide security for the river-going Dragon's Hoard casino operated by lizardfolk and one to
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"The House Wins" The "C" Team takes on two competing job offers simultaneously, one asking to provide security for the river-going Dragon's Hoard casino operated by lizardfolk and one to break into its vault, and complete both after a brief foray into the Plane of Shadow. Along the way, K'thriss receives an tempting offer from Dran Enterprises, Rosie catches up with her favorite daughter, while Walnut and Donaar each get laid.
"The House Wins" The "C" Team takes on two competing job offers simultaneously, one asking to provide security for the river-going Dragon's Hoard casino operated by lizardfolk and one to
.. show full overview
"The House Wins" The "C" Team takes on two competing job offers simultaneously, one asking to provide security for the river-going Dragon's Hoard casino operated by lizardfolk and one to break into its vault, and complete both after a brief foray into the Plane of Shadow. Along the way, K'thriss receives an tempting offer from Dran Enterprises, Rosie catches up with her favorite daughter, while Walnut and Donaar each get laid.
"The House Wins" The "C" Team takes on two competing job offers simultaneously, one asking to provide security for the river-going Dragon's Hoard casino operated by lizardfolk and one to
.. show full overview
"The House Wins" The "C" Team takes on two competing job offers simultaneously, one asking to provide security for the river-going Dragon's Hoard casino operated by lizardfolk and one to break into its vault, and complete both after a brief foray into the Plane of Shadow. Along the way, K'thriss receives an tempting offer from Dran Enterprises, Rosie catches up with her favorite daughter, while Walnut and Donaar each get laid.
The "Jimterlude" occurred in the middle of "The House Wins" arc, with Mike DM'ing for a session and the party magically summoned by Jim Darkmagic's apprentice to win the Wizard Kart for
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The "Jimterlude" occurred in the middle of "The House Wins" arc, with Mike DM'ing for a session and the party magically summoned by Jim Darkmagic's apprentice to win the Wizard Kart for him and thus to help Jim undo a curse he accidentally put onto himself.
"The House Wins" The "C" Team takes on two competing job offers simultaneously, one asking to provide security for the river-going Dragon's Hoard casino operated by lizardfolk and one to
.. show full overview
"The House Wins" The "C" Team takes on two competing job offers simultaneously, one asking to provide security for the river-going Dragon's Hoard casino operated by lizardfolk and one to break into its vault, and complete both after a brief foray into the Plane of Shadow. Along the way, K'thriss receives an tempting offer from Dran Enterprises, Rosie catches up with her favorite daughter, while Walnut and Donaar each get laid.
"Last Stone's Day" The party is tasked with seeing the Dran & Quartier through the upcoming Last Stone's Day celebrations while its owner is off attending her wife's latest performance.
"Last Stone's Day" The party is tasked with seeing the Dran & Quartier through the upcoming Last Stone's Day celebrations while its owner is off attending her wife's latest performance.
"Last Stone's Day" The party is tasked with seeing the Dran & Quartier through the upcoming Last Stone's Day celebrations while its owner is off attending her wife's latest performance.
"Last Stone's Day" The party is tasked with seeing the Dran & Quartier through the upcoming Last Stone's Day celebrations while its owner is off attending her wife's latest performance.
"Last Stone's Day" The party is tasked with seeing the Dran & Quartier through the upcoming Last Stone's Day celebrations while its owner is off attending her wife's latest performance.
"Last Stone's Day" The party is tasked with seeing the Dran & Quartier through the upcoming Last Stone's Day celebrations while its owner is off attending her wife's latest performance.
"Anchors Aweigh" The party travels to Neverwinter to free a young lady imprisoned in a tower, only to discover that nothing is what it seems. Along the way, they help the local AcqInc
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"Anchors Aweigh" The party travels to Neverwinter to free a young lady imprisoned in a tower, only to discover that nothing is what it seems. Along the way, they help the local AcqInc chapter, Team Naiad, deal with a merfolk problem, while Walnut and K'thriss get way over their head into some divine affairs, with the latter losing both of his eyes in the process.
"Anchors Aweigh" The party travels to Neverwinter to free a young lady imprisoned in a tower, only to discover that nothing is what it seems. Along the way, they help the local AcqInc
.. show full overview
"Anchors Aweigh" The party travels to Neverwinter to free a young lady imprisoned in a tower, only to discover that nothing is what it seems. Along the way, they help the local AcqInc chapter, Team Naiad, deal with a merfolk problem, while Walnut and K'thriss get way over their head into some divine affairs, with the latter losing both of his eyes in the process.
"Anchors Aweigh" The party travels to Neverwinter to free a young lady imprisoned in a tower, only to discover that nothing is what it seems. Along the way, they help the local AcqInc
.. show full overview
"Anchors Aweigh" The party travels to Neverwinter to free a young lady imprisoned in a tower, only to discover that nothing is what it seems. Along the way, they help the local AcqInc chapter, Team Naiad, deal with a merfolk problem, while Walnut and K'thriss get way over their head into some divine affairs, with the latter losing both of his eyes in the process.
"Anchors Aweigh" The party travels to Neverwinter to free a young lady imprisoned in a tower, only to discover that nothing is what it seems. Along the way, they help the local AcqInc
.. show full overview
"Anchors Aweigh" The party travels to Neverwinter to free a young lady imprisoned in a tower, only to discover that nothing is what it seems. Along the way, they help the local AcqInc chapter, Team Naiad, deal with a merfolk problem, while Walnut and K'thriss get way over their head into some divine affairs, with the latter losing both of his eyes in the process.
"Paterfamilias" Dragonborn princess Sorsha, the mother of the egg that Donaar rescued back in "Dungeons and Wagons" (now hatched and named Chronaar), orders the "C" Team to her
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"Paterfamilias" Dragonborn princess Sorsha, the mother of the egg that Donaar rescued back in "Dungeons and Wagons" (now hatched and named Chronaar), orders the "C" Team to her notoriously xenophobic city of Skolla on the eve of a violent coup by the acolytes of the evil dragon goddess Tiamat. Although they manage to slay the cultists' leader, the party, Sorsha, and Chronaar must flee the city.
"Paterfamilias" Dragonborn princess Sorsha, the mother of the egg that Donaar rescued back in "Dungeons and Wagons" (now hatched and named Chronaar), orders the "C" Team to her
.. show full overview
"Paterfamilias" Dragonborn princess Sorsha, the mother of the egg that Donaar rescued back in "Dungeons and Wagons" (now hatched and named Chronaar), orders the "C" Team to her notoriously xenophobic city of Skolla on the eve of a violent coup by the acolytes of the evil dragon goddess Tiamat. Although they manage to slay the cultists' leader, the party, Sorsha, and Chronaar must flee the city.
"Paterfamilias" Dragonborn princess Sorsha, the mother of the egg that Donaar rescued back in "Dungeons and Wagons" (now hatched and named Chronaar), orders the "C" Team to her
.. show full overview
"Paterfamilias" Dragonborn princess Sorsha, the mother of the egg that Donaar rescued back in "Dungeons and Wagons" (now hatched and named Chronaar), orders the "C" Team to her notoriously xenophobic city of Skolla on the eve of a violent coup by the acolytes of the evil dragon goddess Tiamat. Although they manage to slay the cultists' leader, the party, Sorsha, and Chronaar must flee the city.
"Paterfamilias" Dragonborn princess Sorsha, the mother of the egg that Donaar rescued back in "Dungeons and Wagons" (now hatched and named Chronaar), orders the "C" Team to her
.. show full overview
"Paterfamilias" Dragonborn princess Sorsha, the mother of the egg that Donaar rescued back in "Dungeons and Wagons" (now hatched and named Chronaar), orders the "C" Team to her notoriously xenophobic city of Skolla on the eve of a violent coup by the acolytes of the evil dragon goddess Tiamat. Although they manage to slay the cultists' leader, the party, Sorsha, and Chronaar must flee the city.
"Dran Incorporated" The party finally finds some time to devote to pursuing their overarching goal and manages to locate the Wandering Crypt at its winter quarters northwest of Red
.. show full overview
"Dran Incorporated" The party finally finds some time to devote to pursuing their overarching goal and manages to locate the Wandering Crypt at its winter quarters northwest of Red Larch. To gain entrance into the Crypt, Walnut unleashes the Nemezir seed onto it, allowing the party to enter its bowels, fighting off its strange inhabitants, and ultimately to rescue the long-missing real Auspicia Dran.
"Dran Incorporated" The party finally finds some time to devote to pursuing their overarching goal and manages to locate the Wandering Crypt at its winter quarters northwest of Red
.. show full overview
"Dran Incorporated" The party finally finds some time to devote to pursuing their overarching goal and manages to locate the Wandering Crypt at its winter quarters northwest of Red Larch. To gain entrance into the Crypt, Walnut unleashes the Nemezir seed onto it, allowing the party to enter its bowels, fighting off its strange inhabitants, and ultimately to rescue the long-missing real Auspicia Dran.
"Dran Incorporated" The party finally finds some time to devote to pursuing their overarching goal and manages to locate the Wandering Crypt at its winter quarters northwest of Red
.. show full overview
"Dran Incorporated" The party finally finds some time to devote to pursuing their overarching goal and manages to locate the Wandering Crypt at its winter quarters northwest of Red Larch. To gain entrance into the Crypt, Walnut unleashes the Nemezir seed onto it, allowing the party to enter its bowels, fighting off its strange inhabitants, and ultimately to rescue the long-missing real Auspicia Dran.
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