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Seizoen 2020
Uitzenddatum
Feb 03, 2020
This is part 2 of the first Q&A session! This half contains questions more about games and mechanics.
This is part 2 of the first Q&A session! This half contains questions more about games and mechanics.
2020x2
SPC700 & ARAM - Super Nintendo Entertainment System Features Pt. 10
Episode overview
Uitzenddatum
Mrt 02, 2020
The SNES has a processor that is dedicated to producing audio. How does it interface with the main CPU? It's all explained right here.
The SNES has a processor that is dedicated to producing audio. How does it interface with the main CPU? It's all explained right here.
2020x3
Internal ROM Header - Super Nintendo Entertainment System Features Pt. 09c
Episode overview
Uitzenddatum
Mrt 24, 2020
Did you know most published SNES games have ROM metadata stored inside them? It's all explained right here.
Did you know most published SNES games have ROM metadata stored inside them? It's all explained right here.
Uitzenddatum
Apr 27, 2020
How does MissingNo. end up looking like the way it does? And how exactly are Pokémon sprites displayed on the screen? It's all explained right here.
How does MissingNo. end up looking like the way it does? And how exactly are Pokémon sprites displayed on the screen? It's all explained right here.
Uitzenddatum
Jun 03, 2020
Last time I said I wanted to fix all the glitch Pokémon sprites. How exactly, and how did I do it? It's all explained right here.
Last time I said I wanted to fix all the glitch Pokémon sprites. How exactly, and how did I do it? It's all explained right here.
Uitzenddatum
Jun 30, 2020
How can so many Pokémon sprites fit in such a small game, and how exactly is all that data compressed? It's all explained right here.
How can so many Pokémon sprites fit in such a small game, and how exactly is all that data compressed? It's all explained right here.
2020x7
NES Background Parallax Explained - Audiovisual Effects Pt. 03
Episode overview
Uitzenddatum
Aug 01, 2020
How can NES games create parallax background effects if the console only supports one background layer? It's all explained right here.
How can NES games create parallax background effects if the console only supports one background layer? It's all explained right here.
Uitzenddatum
Okt 06, 2020
What can happen when a game's variables get out of control and the system is put into an inconsistent state? It's all explained right here.
What can happen when a game's variables get out of control and the system is put into an inconsistent state? It's all explained right here.
2020x9
Seizoensfinale
5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04
Episode overview
Uitzenddatum
Nov 02, 2020
How do the character sprites in Super Mario Bros. 2 have 5 colors? It's all explained right here.
How do the character sprites in Super Mario Bros. 2 have 5 colors? It's all explained right here.
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