Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain .. show full overview
Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.
The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
When everyone passes under a bridge, they become one higher number: 4 turns into a 5, then 6. It's 1 that's causing all the trouble. Brain Gain changes 1's mind to make things one less.
Agents: 53, 28, 94, 68 Numberjacks: 1, 3, 4, 5, 6
When everyone passes under a bridge, they become one higher number: 4 turns into a 5, then 6. It's 1 that's causing all the trouble. Brain Gain changes 1's mind to make things one less.
Agents: 53, 28, 94, 68 Numberjacks: 1, 3, 4, 5, 6
Spooky Spoon wants to be higher than everyone else, so she is swapping light things and heavy things to put people down on the ground - 5 and 3 fly out.
Agents: 53, 16, 68, 85 Numberjacks: 3, 4, 5, 6, 9
Spooky Spoon wants to be higher than everyone else, so she is swapping light things and heavy things to put people down on the ground - 5 and 3 fly out.
Agents: 53, 16, 68, 85 Numberjacks: 3, 4, 5, 6, 9
The Puzzler has 9 trapped in a puzzle bubble - 6 and 3 come to the rescue. In this episode, 6 turns into two 3's.
Agents: 25, 34, 88, 100 Numberjacks: 3, 4, 5, 6 (two 3s), 9
The Puzzler has 9 trapped in a puzzle bubble - 6 and 3 come to the rescue. In this episode, 6 turns into two 3's.
Agents: 25, 34, 88, 100 Numberjacks: 3, 4, 5, 6 (two 3s), 9
Not just a few problems, lots of them - 4 makes the Numbertaker take more than he wants to.
Agents: 28, 101 (Although mixed up with 42), 85, 70 Numberjacks: 3, 4, 5, 6
Not just a few problems, lots of them - 4 makes the Numbertaker take more than he wants to.
Agents: 28, 101 (Although mixed up with 42), 85, 70 Numberjacks: 3, 4, 5, 6
3 is out on her own trying to do battle with the Shape Japer, who does not like things in threes.
Agents: 25, 34, 88, 100 Numberjacks: 1, 2, 3, 4, 5, 6
3 is out on her own trying to do battle with the Shape Japer, who does not like things in threes.
Agents: 25, 34, 88, 100 Numberjacks: 1, 2, 3, 4, 5, 6
The Problem Blob makes things go wrong when people can't estimate - 5 to the rescue. Problem Blob's first word is "What?".
Agents: 28, 55, 70, 101 Numberjacks: 3, 4, 5, 6
The Problem Blob makes things go wrong when people can't estimate - 5 to the rescue. Problem Blob's first word is "What?".
Agents: 28, 55, 70, 101 Numberjacks: 3, 4, 5, 6
Things aren't being shared fairly, thanks to the Problem Blob - 6 makes everything all right.
Agents: 28, 101, 85, 33 Numberjacks: 1, 2, 3, 4, 5, 6, 7, 8,
Things aren't being shared fairly, thanks to the Problem Blob - 6 makes everything all right.
Agents: 28, 101, 85, 33 Numberjacks: 1, 2, 3, 4, 5, 6, 7, 8,
Spooky Spoon is mixing things up again and makes things at a cafe behave like party things and vice versa - 3 gets ready to take her on.
Agent: 17, 54, 60, 106 Numberjacks: 3, 4, 5, 6
Spooky Spoon is mixing things up again and makes things at a cafe behave like party things and vice versa - 3 gets ready to take her on.
Agent: 17, 54, 60, 106 Numberjacks: 3, 4, 5, 6
Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. .. show full overview
Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.
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