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Seizoen 2012
Uitzenddatum
Jan 11, 2012
This week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
This week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
Uitzenddatum
Feb 08, 2012
This week, we return to the mailbag and answer a few more popular questions.
This week, we return to the mailbag and answer a few more popular questions.
Uitzenddatum
Feb 15, 2012
This week, we discuss the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
This week, we discuss the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
Uitzenddatum
Feb 22, 2012
This week, we finish discussing the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
This week, we finish discussing the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
Uitzenddatum
Feb 29, 2012
This week, we begin a three-part series discussing (and defining) Western RPGs and JRPGs.
This week, we begin a three-part series discussing (and defining) Western RPGs and JRPGs.
Uitzenddatum
Mrt 07, 2012
This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
Uitzenddatum
Mrt 14, 2012
This week, we conclude our series on Western RPGs and JRPGs.
This week, we conclude our series on Western RPGs and JRPGs.
Uitzenddatum
Mrt 21, 2012
This week, Mass Effect 3 gives us a chance to talk some more about DLC.
This week, Mass Effect 3 gives us a chance to talk some more about DLC.
Uitzenddatum
Mrt 28, 2012
This week, we try (and fail) to contain our excitement about connected gaming experiences.
This week, we try (and fail) to contain our excitement about connected gaming experiences.
Uitzenddatum
Apr 04, 2012
This week, we rattle off yet another list of games worth checking out.
This week, we rattle off yet another list of games worth checking out.
Uitzenddatum
Apr 11, 2012
This week, we look back on the last year and a half of Kinect and offer some new observations about the device.
This week, we look back on the last year and a half of Kinect and offer some new observations about the device.
Uitzenddatum
Apr 18, 2012
This week, we discuss the exciting possibilities of crowd-funded games.
This week, we discuss the exciting possibilities of crowd-funded games.
Uitzenddatum
Apr 25, 2012
This week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
This week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
Uitzenddatum
Mei 02, 2012
This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
Uitzenddatum
Mei 09, 2012
This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
Uitzenddatum
Mei 16, 2012
This week, we give a progress update on the EC Indie Fund.
This week, we give a progress update on the EC Indie Fund.
Uitzenddatum
Mei 30, 2012
This week, we discuss a major bandwidth problem we're about to run into.
This week, we discuss a major bandwidth problem we're about to run into.
Uitzenddatum
Jun 06, 2012
This week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
This week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
Uitzenddatum
Jun 13, 2012
This week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
This week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
Uitzenddatum
Jun 20, 2012
This week, we recommend some more interesting, "under the radar" games.
This week, we recommend some more interesting, "under the radar" games.
Uitzenddatum
Jun 27, 2012
This week, we finally get around to talking about the trouble with power creep (with special guest)!
This week, we finally get around to talking about the trouble with power creep (with special guest)!
Uitzenddatum
Jul 04, 2012
This week, we begin a two-part series on the Hero's Journey as applied to games.
This week, we begin a two-part series on the Hero's Journey as applied to games.
Uitzenddatum
Jul 11, 2012
This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
Uitzenddatum
Jul 18, 2012
This week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
This week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
Uitzenddatum
Jul 25, 2012
This week, we list some under-appreciated titles from the beloved 16-bit era.
This week, we list some under-appreciated titles from the beloved 16-bit era.
Uitzenddatum
Aug 01, 2012
This week, we speculate on the future possibilities of reselling digital copies of games.
This week, we speculate on the future possibilities of reselling digital copies of games.
Uitzenddatum
Aug 08, 2012
This week, we discuss how games can convey meaning through mechanics alone.
This week, we discuss how games can convey meaning through mechanics alone.
Uitzenddatum
Aug 15, 2012
This week, we finish discussing how games can convey meaning through mechanics alone.
This week, we finish discussing how games can convey meaning through mechanics alone.
Uitzenddatum
Aug 22, 2012
This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
Uitzenddatum
Aug 29, 2012
This week, we continue our dissection of Spec Ops: The Line (SPOILERS AHOY).
This week, we continue our dissection of Spec Ops: The Line (SPOILERS AHOY).
Uitzenddatum
Sep 05, 2012
This week, we give a step-by-step guide on how to choose a good game school.
This week, we give a step-by-step guide on how to choose a good game school.
Uitzenddatum
Sep 12, 2012
This week, we talk about those playtime-limiting systems often found in social games.
This week, we talk about those playtime-limiting systems often found in social games.
Uitzenddatum
Sep 19, 2012
This week, we talk about the crucial "first five minutes" of a game.
This week, we talk about the crucial "first five minutes" of a game.
Uitzenddatum
Sep 26, 2012
This week, we discuss two alternate monetization methods that could work for certain games.
This week, we discuss two alternate monetization methods that could work for certain games.
Uitzenddatum
Okt 03, 2012
This week, we are reminded once again that Mailbags are a thing we do.
This week, we are reminded once again that Mailbags are a thing we do.
Uitzenddatum
Okt 10, 2012
This week, we explain why games shouldn't be constrained exclusively to "Fun".
This week, we explain why games shouldn't be constrained exclusively to "Fun".
Uitzenddatum
Okt 17, 2012
This week, we talk genres and some game design theory.
This week, we talk genres and some game design theory.
Uitzenddatum
Okt 24, 2012
This week, we explain why you don't see more game demos being released.
This week, we explain why you don't see more game demos being released.
Uitzenddatum
Okt 31, 2012
This week, we talk about the importance of protagonists in the horror genre (and wear costumes).
This week, we talk about the importance of protagonists in the horror genre (and wear costumes).
Uitzenddatum
Nov 14, 2012
This week, we discuss the unfortunate lack of preservation for gaming's history.
This week, we discuss the unfortunate lack of preservation for gaming's history.
Uitzenddatum
Nov 21, 2012
This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
Uitzenddatum
Nov 28, 2012
This week, we discuss the best way to approach genre blending.
This week, we discuss the best way to approach genre blending.
Uitzenddatum
Dec 05, 2012
This week, we talk about the factor of player skill when balancing multiplayer games.
This week, we talk about the factor of player skill when balancing multiplayer games.
Uitzenddatum
Dec 12, 2012
This week, we start discussing religion in games. Finally.
This week, we start discussing religion in games. Finally.
Uitzenddatum
Dec 19, 2012
This week, we talk a bit about Faith in games.
This week, we talk a bit about Faith in games.
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