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Seizoen 1
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The First 3 years of Electronic Entertainment Expo Exclusive Footage
Episode overview
Uitzenddatum
Sep 26, 1997
Our first broadcast episode packs quite a punch. Off the top we give you the lowdown on the E3 with footage from the show floor and sound bites from industry notables.
At the E3 Vic got
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Our first broadcast episode packs quite a punch. Off the top we give you the lowdown on the E3 with footage from the show floor and sound bites from industry notables.
At the E3 Vic got a chance to chat with master Nintendo developer, Shigeru Miyamoto.
Up next is a segment about Namco's new PSX titles. Tommy and Namco's Mike Fischer experience Ace Combat 2, Treasures of the Deep, and Time Crisis in a very real way.
To start our PC coverage off on the right foot, we've taken a look at Total Annihilation, the real time strategy game from Cavedog Entertainment.
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Diddy Kong Racing / The Lost World: Jurassic Park / Skullmonkeys
Episode overview
Uitzenddatum
Okt 03, 1997
This week, Ken Lobb from Nintendo tells us what we can expect from Diddy Kong Racing. It's much more than a cartoon racer.
Then Tommy gets prehistoric with The Lost World: Jurassic Park
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This week, Ken Lobb from Nintendo tells us what we can expect from Diddy Kong Racing. It's much more than a cartoon racer.
Then Tommy gets prehistoric with The Lost World: Jurassic Park for the Saturn (and the PSX). How involved was Steven Spielberg with this title? Producer Patrick Gilmore provides some insight. And how did they know how to animated the dinosaurs when no one has ever seen one moving, or stationary for that matter! Tommy asks animator Sunil Thankamushy.
Kelly Benson chats about making videogame music and music technology with guitar gods Joe Satriani and Steve Vai.
To let you know just how zany this business can be, the irrepressible Doug TenNapel takes us on a tour of his Neverhood studios. You'll see the painstaking process and warped creativity behind the game the Neverhood and the upcoming Skullmonkeys.
Vic chats with Sarah Mason about HEAT.net and the HEAT.net Reverend answers the question, "How will multiplayer gaming change the way we play?".
Uitzenddatum
Okt 10, 1997
Number three is all about baseball. You'll find Tommy and Vic's Head to Head comparison of MLB 98 and Triple Play 98. Vic's leaning towards Triple Play and Tommy likes MLB.
Tommy checks
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Number three is all about baseball. You'll find Tommy and Vic's Head to Head comparison of MLB 98 and Triple Play 98. Vic's leaning towards Triple Play and Tommy likes MLB.
Tommy checks out an Oakland A's vs. NY Yankees game and talks to the players about gaming.
Secret Agent Kelly Benson goes on location at the Much Music Video Awards in Toronto and finds out which games the bands play in their tour buses. Keep your eyes open for folks from Moist, Barenaked Ladies, I Mother Earth, and The Doughboys.
Ken Lobb of Nintendo gives you the rundown on Goldeneye for the N64.
Vic goes to Sega to get the skinny on World Series 98 for the Saturn. He talks with Mark Subotnick about the switch from sprites to polygons.
EP blows through Cyclone Studios to find out why Helmut Koebler has planned an Uprising for the PC.
Heat.Net's Reverend talks about violence in videogames and ensures us that he's never perpetrated such acts in real life. Why won't he show us his face then?
Uitzenddatum
Okt 17, 1997
Winter's in the air and it's time for hockey.
We begin this week with a trip to Radical Entertainment and a look at NHL Powerplay 98 for the PC and PSX. And a slightly modified version
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Winter's in the air and it's time for hockey.
We begin this week with a trip to Radical Entertainment and a look at NHL Powerplay 98 for the PC and PSX. And a slightly modified version called NHL AllStar Hockey 98 for the Saturn. These guys love their hockey.
Kelly goes to the street to find out if Lara Croft is sexy or sexist.
Speaking of Lara Croft, this week there's a segment on Tomb Raider developers, Core, and publishers, Eidos. You'll get an eyeful of what Tomb Raider 2 will look and play like.
Next up is San Fransisco Rush. EP talks to both the Arcade and N64 teams to find out how the two titles compare. Burn rubber, Baby.
Heat.Net's Reverend responds to questions about why he hides his identity.
Uitzenddatum
Okt 24, 1997
This week EP explores online gaming with SegaSoft's Heat.Net. We talk to Sarah Mason, producer Erik Walberg and SegaSoft president Gary Griffiths about Heat's possibilities for the
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This week EP explores online gaming with SegaSoft's Heat.Net. We talk to Sarah Mason, producer Erik Walberg and SegaSoft president Gary Griffiths about Heat's possibilities for the present, visions for the future and philisophical theories on cyber bullets. You'll get a good look at their on-line title, NetFighter, as well.
Then take a trip to Crystal Dynamics to get the scoop on some sequels. Producer Jeff Zwelling expounds on the wonders of Gex 2: Enter The Gecko and Zak Krefting, lead designer, tells us about making Pandemonium 2 the most psychadelic ride you've ever been on.
Kelly searches far and wide for the original Mario and then makes the results permanent.
Test your Nintendo knowledge as Alan Belardinelli takes you on a tour of the Nintendo museum and serves up a bit of a history lesson.
Uitzenddatum
Okt 31, 1997
Tighten your seat belts, because this is the fastest episode of EP yet. Tommy Tallarico and Shiny Entertainment's Dave Perry cruise through a 20-year Racing Game Retrospective. From
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Tighten your seat belts, because this is the fastest episode of EP yet. Tommy Tallarico and Shiny Entertainment's Dave Perry cruise through a 20-year Racing Game Retrospective. From Enduro on the 2600 to Top Gear Rally, EP explores whether or not racing games make you a better driver in real life.
Kelly Benson interviews CART driver, Greg Moore, and asks him how real today's CART simulations compare to the real thing.
Our website's Executive Editor, John Shaw, visits H2O to find out how Tetrisphere creator, Chris Bailey, brought the game from the Atari Jaguar to the N64.
Tommy breaks and then repairs some stuff at Namco's Arcade Division under the supervision of Gerry Mimota.
Uitzenddatum
Nov 07, 1997
Remember Atari? In a retrospective look at the company that started it all, EP talks to Atari founder Nolan Bushnell and indusrty vets Dan Van Elderen, Don Thomas, Mark Pierce and Larry
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Remember Atari? In a retrospective look at the company that started it all, EP talks to Atari founder Nolan Bushnell and indusrty vets Dan Van Elderen, Don Thomas, Mark Pierce and Larry Kaplan about the early days of videogaming.
Vic runs down to Seattle to see what Boss Games is up to. Our Cub Reporter gets the skinny on Top Gear Rally and the upcoming N64 snowboarding game, Twisted Edge.
Then it's off to talk to Jason Rubin and the rest of the Naughty Dog team about the success of Crash Bandicoot and Crash Bandicoot 2: Cortex Strikes Back.
Uitzenddatum
Nov 14, 1997
Who is Lord British? The question is answered as Vic sits down with Richard Garriot, founder of Origin Systems and the man behind Ultima Online and the rest of the Ultima series.
Tommy
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Who is Lord British? The question is answered as Vic sits down with Richard Garriot, founder of Origin Systems and the man behind Ultima Online and the rest of the Ultima series.
Tommy checks out the European equivalent of the E3 in London. While at the ECTS (European Computer Trade Show) he asks an important question of International Soccer Star, David Ginola.
The EP world tour continues with Vic paying a visit to the Texas HQ of Iguana. There he questions VP Darrin Stubbington about NFL Quaterback Club for the N64 and talks Turok with Project Manager, Dave Dienstbier.
Then its off to the Pacific Coast where Tommy tests the water with Illusions' vampire epic, Neccesary Evil.
Uitzenddatum
Nov 21, 1997
This week Vic talks to Donny Blank the Producer of Westwood Studios' highly anticipated PC title,Blade Runner. Not to be missed, we have clips from some of the amazing motion captured CG
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This week Vic talks to Donny Blank the Producer of Westwood Studios' highly anticipated PC title,Blade Runner. Not to be missed, we have clips from some of the amazing motion captured CG and appearences from the film's stars including Sean Young.
Next, we take a sneek peek at Bomberman 64 for the N64 with Alan Belardinelli. Victor questions Alan's sense of fair play.
Then Kelly takes a step into the world of Euro rave music and discuss videogames with the members of Atari Teenage Riot. And guess what the conversation uncovered? A Virtua Boy fan!
Tommy gets the low down on Sega with the main boss of Sonic Land, Bernie Stolar. Main points of discussion: the future of Sega, the Dural and competing with Sony and Nintendo.
Uitzenddatum
Nov 28, 1997
It's an EA Sports extravaganza. Vic and Tommy bounce between San Jose and Vancouver to talk to Don Matrick (head of EA's North American Studios), Ken Balthasar (the producer of NCAA
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It's an EA Sports extravaganza. Vic and Tommy bounce between San Jose and Vancouver to talk to Don Matrick (head of EA's North American Studios), Ken Balthasar (the producer of NCAA Football), Cody Murray (Assistant Producer for NASCAR), Evan Hirsch (Manager of EA's motion capture studios) and EA Sports' big cheese Scott Orr. If it's in the game, it's on the show.
Ken Lobb of Nintendo is back to explain to Vic the advantages of using Cartridges vs. CD-ROMs. You'll be surprised by what he has to say.
Sega's Mark Subotnik shows us how a shooter can become an RPG. Vic gets the goods on Panzer Dragoon Saga for the Saturn.
Psygnosis is up to their usual eye-candy tricks. We talk to Lisa Cheney (Product Manager) and Mike Ellis (Designer) about the spellbinding Colony Wars for the PC and PSX. As well, we get the skinny on G-Police with the game's producer, Ross Thody.
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Star Trek: Starfleet Academy / Oddworld Inhabitants / You Don't Know Jack!
Episode overview
Uitzenddatum
Dec 05, 1997
This week Tommy interviews Interplay's Rusty Buchert about producing StarFleet Academy for the PC. Then Tommy walks down Interplay's halls to find out about the amazing animation in Die
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This week Tommy interviews Interplay's Rusty Buchert about producing StarFleet Academy for the PC. Then Tommy walks down Interplay's halls to find out about the amazing animation in Die By the Sword.
Final Fantasy's Producer, Hironobu Sakaguchi and Director Yoshinori Kitase talk about their decision to leave the Nintendo fold and publish for the PlayStation's CD-ROM format.
Next, we find out why Oddworld: Abe's Oddysee is so special. We interview Oddworld Inhabitants' President Lorne Lanning and his partner in crime, CEO Sherry McKenna.
Vic flies to Seattle to get some AeroFighters Assault flight tips from Nintendo's Alan Belardinelli.
Sega's Mark Subotnik makes a return visit to show us how to play Sonic R and how not to treat your Saturn controller.
After that, Berkeley Systems' Julie Tarlton tells Vic, "You Don't Know Jack!" Jellyvision's Harry Gottleib explains the crazy, wacky creative process behind the writing of the digital gameshow.
Uitzenddatum
Dec 12, 1997
EP heads to id Software to talk about Quake II. John Carmack, Paul Steed and Kevin Cloud spew forth on how it's better than the original.
Then we zip over to Interplay to hear about
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EP heads to id Software to talk about Quake II. John Carmack, Paul Steed and Kevin Cloud spew forth on how it's better than the original.
Then we zip over to Interplay to hear about Clay Fighter 63 1/3 from Scott Rodenhizer and Brian McInery.
Tommy chats gaming and technology with Aerosmith bassist Tom Hamilton and lead guitarist Joe Perry.
Vic chats Quest For Glory V with Jay D. Usher, Lori Ann Cole, and Chance Thomas.
David Perry of Shiny Entertainment learns why you should never let Tommy touch anything. Shiny's new game is called Stunt Copter and Robert Suh gives us the details.
Next, off to Accolade for a look at Test Drive 4 with Stan Roach and Richard Beston. Also at Accolade, Neil Johnston and Clark Stacey give us a sneak peak at Redline.
More from Shiny with Saxs and Scott Harrington talking about Messiah.
Tommy plays with a light saber at Lucas Arts while getting the low down on Jedi Knight from Brett Tosti, Justin Chin, Anthony Chiang, and Jacob Stevens.
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Seizoensfinale
Gameworks / Ion Storm / The X-Files / Nintendo Sneak Peek
Episode overview
Uitzenddatum
Dec 19, 1997
Tommy finds out how Gameworks gets its look and feel with John Snoddy. We get a unique perspective of the establishment from Steven Spielberg and Jeffery Katzenberg. We also talk to Sega
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Tommy finds out how Gameworks gets its look and feel with John Snoddy. We get a unique perspective of the establishment from Steven Spielberg and Jeffery Katzenberg. We also talk to Sega boss, Bernie Stolar, about Sega and the mega-arcades of the future.
Then Vic steals time from ACT Labs' Brandon Crick. Product Tester Nigel Sanderson shows us how to properly beat the crap out of your joystick.
Kelly Benson exacts some information about the upcoming X-Files game from Lone Gunman, Dean Haglund.
Then, Vic gets the goods about Daikatana from Ion Storm's John Romero.
Nintendo of Canada's Ron Bertram gives us a sneak peek of Yoshi's Island 64, Zelda 64 and F-Zero X.
Peter Gabriel and Real World's Michael Coulson explain the surreal musical adventures that can be found in Eve (PC).
Then for some Hoops talk with EA's NBA Live 98 Producer Tarrnie Williams and the Orlando Magic's Penny Hardaway. Bo Outlaw, Derek Strong, and Darryl Armstrong explain Penny's dominance on the digital court.
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