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Stagione 18
18x1
Inside the Studio Designing the Follow-up to Hyper Light Drifter
Episode overview
Data di messa in onda
Ago 01, 2022
In the first episode of our new series "Hyper Light Development" we meet the team at Heart Machine, learn about their previous projects, and the journey they are about to embark on.
In the first episode of our new series "Hyper Light Development" we meet the team at Heart Machine, learn about their previous projects, and the journey they are about to embark on.
Data di messa in onda
Set 05, 2022
We talk to Cellar Door games about their challenging journey to create a worthy sequel to Rogue Legacy.
We talk to Cellar Door games about their challenging journey to create a worthy sequel to Rogue Legacy.
18x3
Noclip Greatest Hits: Why has Black & White Been Abandoned?
Episode overview
Data di messa in onda
Ott 19, 2022
We talk to Peter Molyneux & Mark Webley about the development of Black & White and investigate who is responsible for abandoning this PC Gaming classic.
We talk to Peter Molyneux & Mark Webley about the development of Black & White and investigate who is responsible for abandoning this PC Gaming classic.
Data di messa in onda
Gen 12, 2023
Danny talked to Dillon Rogers about how Gloomwood takes inspiration from immersive sims and survival horror classics.
Danny talked to Dillon Rogers about how Gloomwood takes inspiration from immersive sims and survival horror classics.
18x6
The Inside Story of how Hyper Light Breaker Became an Open World Roguelike
Episode overview
Data di messa in onda
Feb 13, 2023
In the second episode of Hyper Light Development we talk about the massive genre shift Breaker went under in 2022.
In the second episode of Hyper Light Development we talk about the massive genre shift Breaker went under in 2022.
Data di messa in onda
Mar 14, 2023
We travel to Naughty Dog to explore the process of remaking their 2013 classic for modern platforms.
We travel to Naughty Dog to explore the process of remaking their 2013 classic for modern platforms.
Data di messa in onda
Mag 02, 2023
We talk to Earnest Yuen and Adam Isgreen of World’s Edge about the remarkable comeback of the Age of Empires franchise.
We talk to Earnest Yuen and Adam Isgreen of World’s Edge about the remarkable comeback of the Age of Empires franchise.
18x5
The Making of Choo Choo Charles: How a Teenager Manufactured a Viral Video Game Hit
Episode overview
Data di messa in onda
Mag 30, 2023
We talk to Gavin Eisenbeisz about how he turned ten years of childhood game design experience into a an overnight viral hit.
We talk to Gavin Eisenbeisz about how he turned ten years of childhood game design experience into a an overnight viral hit.
18x10
How Jirard The Completionist Helped Save a Cancelled Indie Showcase
Episode overview
Data di messa in onda
Giu 15, 2023
This episode has no summary.
This episode has no summary.
Data di messa in onda
Lug 10, 2023
We talk to the cast of IMMORTALITY about the process of filming a video game.
We talk to the cast of IMMORTALITY about the process of filming a video game.
Data di messa in onda
Lug 17, 2023
We talk to Luca Galante about a game dev side-project that became a BAFTA Game of the Year.
We talk to Luca Galante about a game dev side-project that became a BAFTA Game of the Year.
Data di messa in onda
Ott 02, 2023
This episode has no summary.
This episode has no summary.
Data di messa in onda
Nov 24, 2023
NHL 94 is largely considered one of the best sports games ever made. 30 years after its release we talk to the developers about that era of sports game design and the magic that went into the development of NHL 94.
NHL 94 is largely considered one of the best sports games ever made. 30 years after its release we talk to the developers about that era of sports game design and the magic that went into the development of NHL 94.
18x11
Ultimo episodio della stagione
Life After 76: Why this Veteran Bethesda World Designer Went Solo
Episode overview
Data di messa in onda
Dic 22, 2023
We talk to Nate Purkeypile about the reception to Fallout 76, why he left Bethesda after 14 years of crafting worlds there, and what it's like making a solo open world game "The Axis Unseen" using Unreal.
We talk to Nate Purkeypile about the reception to Fallout 76, why he left Bethesda after 14 years of crafting worlds there, and what it's like making a solo open world game "The Axis Unseen" using Unreal.
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