Masahiro Sakurai on Creating Games

  • Posizione #
  • Iniziato: Ago 2022
  • Episodi: 257
  • Followers: 0
  • In corso
  • YouTube
  • Daily alle 7
  • Documentary

Stagioni:

Extra
0x1
Special Crossover! #1 [Special]
Episode overview
Data di messa in onda
Ott 13, 2023
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
Gli extra non vengono segnati
0x2
Special Crossover! #2 [Special]
Episode overview
Data di messa in onda
Ott 16, 2023
The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
Gli extra non vengono segnati
0x3
Special Crossover! #3 [Special]
Episode overview
Data di messa in onda
Ott 19, 2023
Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games! For more fun, watch us .. show full overview
Gli extra non vengono segnati
0x4
A: Work Ethic 1 (Category Compilation) #01~#10
Episode overview
Data di messa in onda
Feb 25, 2024
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.
Gli extra non vengono segnati
0x5
C: Planning & Game Design 1 (Category Compilation) #01~#09
Episode overview
Data di messa in onda
Mar 03, 2024
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
Gli extra non vengono segnati
0x6
B: Game Essence 1 (Category Compilation) #01~#06
Episode overview
Data di messa in onda
Mar 23, 2024
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
Gli extra non vengono segnati
0x7
D: Design Specifics 1 (Category Compilation) #01~#08
Episode overview
Data di messa in onda
Mag 06, 2024
In Category D: Design Specifics, I talk in-depth about systems and mechanics used in games. There's some occasional crossover with the Planning & Game Design category, but I tend to examine the topics here in greater detail.
Gli extra non vengono segnati
0x8
E: Team Management 1 (Category Compilation) #01~#07
Episode overview
Data di messa in onda
Mag 28, 2024
In Category E: Team Management, I offer strategies for managing dev teams smoothly. As games are often a team effort, this information should prove useful.
Gli extra non vengono segnati
0x9
F: Graphics 1 (Category Compilation) #01~#06
Episode overview
Data di messa in onda
Lug 13, 2024
In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.
Gli extra non vengono segnati
0x10
G: Animation 1 (Category Compilation) #01~#09
Episode overview
Data di messa in onda
Ago 30, 2024
In Category G: Animation, I share some of the tricks we use to animate characters and other elements in video games.
Gli extra non vengono segnati
0x11
H: Effects 1 (Category Compilation) #01~#06
Episode overview
Data di messa in onda
Set 15, 2024
In Category H: Effects, I discuss some of the myriad special effects used in games. These are the kinds of visuals whose true value can be seen when in motion.
Gli extra non vengono segnati
0x12
I: Audio 1 (Category Compilation) #01~#07
Episode overview
Data di messa in onda
Set 24, 2024
In Category I: Audio, I go over topics regarding sound in games. This includes music, sound effects, voices—everything.
Gli extra non vengono segnati
0x13
J: UI 1 (Category Compilation) #01~#08
Episode overview
Data di messa in onda
Ott 19, 2024
In Category J: User Interface ("UI" for short), I explain the menus, information, and other displays shown on-screen during a game.
Gli extra non vengono segnati
0x14
K: Programming & Tech 1 (Category Compilation) #01~#05
Episode overview
Data di messa in onda
Ott 19, 2024
In Category K: Programming & Tech, I cover topics involving game programming and data. I've done my best to keep things simple for general audiences.
Gli extra non vengono segnati
0x15
M: Grab Bag 1 (Category Compilation) #01~#09
Episode overview
Data di messa in onda
Ott 27, 2024
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Gli extra non vengono segnati
0x16
N: Game Concepts 1 (Category Compilation) #01~#05
Episode overview
Data di messa in onda
Ott 29, 2024
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I've chosen .. show full overview
Gli extra non vengono segnati
0x17
L: Marketing 1 (Category Compilation) #01~#07
Episode overview
Data di messa in onda
Nov 01, 2024
In Category L: Marketing, I discuss strategies for getting the word out about your game. No matter how good your game is, it may as well not exist if people don't know about it.
Gli extra non vengono segnati
0x18
A: Work Ethic 2 (Category Compilation) #11~#20
Episode overview
Data di messa in onda
Nov 05, 2024
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.
Gli extra non vengono segnati
0x19
B: Game Essence 2 (Category Compilation) #07~#15
Episode overview
Data di messa in onda
Nov 08, 2024
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
Gli extra non vengono segnati
0x20
C: Planning & Game Design 2 (Category Compilation) #10~#18
Episode overview
Data di messa in onda
Nov 12, 2024
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
Gli extra non vengono segnati
0x21
D: Design Specifics 2 (Category Compilation) #09~#18
Episode overview
Data di messa in onda
Nov 16, 2024
In Category D: Design Specifics, I talk in-depth about systems and mechanics used in games. There's some occasional crossover with the Planning & Game Design category, but I tend to examine the topics here in greater detail.
Gli extra non vengono segnati
0x22
E: Team Management 2 (Category Compilation) #08~#15
Episode overview
Data di messa in onda
Nov 19, 2024
In Category E: Team Management, I offer strategies for managing dev teams smoothly. As games are often a team effort, this information should prove useful.
Gli extra non vengono segnati
0x23
F: Graphics 2 (Category Compilation) #07~#13
Episode overview
Data di messa in onda
Nov 24, 2024
In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.
Gli extra non vengono segnati
0x24
G: Animation 2 (Category Compilation) #10~#18
Episode overview
Data di messa in onda
Nov 26, 2024
In Category G: Animation, I share some of the tricks we use to animate characters and other elements in video games.
Gli extra non vengono segnati
0x25
H: Effects 2 (Category Compilation) #07~#11
Episode overview
Data di messa in onda
Dic 01, 2024
In Category H: Effects, I discuss some of the myriad special effects used in games. These are the kinds of visuals whose true value can be seen when in motion.
Gli extra non vengono segnati
0x26
I: Audio 2 (Category Compilation) #08~#14
Episode overview
Data di messa in onda
Dic 03, 2024
In Category I: Audio, I go over topics regarding sound in games. This includes music, sound effects, voices—everything.
Gli extra non vengono segnati
0x27
J: UI 2 (Category Compilation) #09~#15
Episode overview
Data di messa in onda
Dic 06, 2024
In Category J: User Interface ("UI" for short), I explain the menus, information, and other displays shown on-screen during a game.
Gli extra non vengono segnati
0x28
K: Programming & Tech 2 (Category Compilation) #06~#09
Episode overview
Data di messa in onda
Dic 13, 2024
In Category K: Programming & Tech, I cover topics involving game programming and data. I've done my best to keep things simple for general audiences.
Gli extra non vengono segnati
0x29
M: Grab Bag 2 (Category Compilation) #10~#14
Episode overview
Data di messa in onda
Dic 20, 2024
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Gli extra non vengono segnati
0x30
N: Game Concepts 2 (Category Compilation) #06~#09
Episode overview
Data di messa in onda
Gen 10, 2025
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I've chosen .. show full overview
Gli extra non vengono segnati
0x31
B: Game Essence 3 (Category Compilation) #16~#23
Episode overview
Data di messa in onda
Gen 14, 2025
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
Gli extra non vengono segnati
0x32
A: Work Ethic 3 (Category Compilation) #21~#23
Episode overview
Data di messa in onda
Gen 21, 2025
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.
Gli extra non vengono segnati
0x33
C: Planning & Game Design 3 (Category Compilation) #19~#26
Episode overview
Data di messa in onda
Gen 23, 2025
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
Gli extra non vengono segnati
0x34
F: Graphics 3 (Category Compilation) #14~#20
Episode overview
Data di messa in onda
Gen 28, 2025
In Category F: Graphics, I explain what goes into making art for games. Rather than sharing tool tutorials and the like, I offer practical points to consider when creating game visuals.
Gli extra non vengono segnati
0x35
L: Marketing 2 (Category Compilation) #08~#09
Episode overview
Data di messa in onda
Gen 29, 2025
In Category L: Marketing, I discuss strategies for getting the word out about your game. No matter how good your game is, it may as well not exist if people don't know about it.
Gli extra non vengono segnati
0x36
M: Grab Bag 3 (Category Compilation) #15~#17
Episode overview
Data di messa in onda
Gen 31, 2025
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Gli extra non vengono segnati
0x37
N: Game Concepts 3 (Category Compilation) #10~#12
Episode overview
Data di messa in onda
Feb 02, 2025
In Category N: Game Concepts, I look back at how I came up with the ideas for each of the games I worked on, in release order. Rather than sharing anecdotes from development, I've chosen .. show full overview
Gli extra non vengono segnati
0x38
B: Game Essence 4 (Category Compilation) #24~#29
Episode overview
Data di messa in onda
Feb 04, 2025
In Category B: Game Essence, I define "game essence" as risk and reward, and explore how it impacts the push and pull at the heart of games.
Gli extra non vengono segnati
0x39
C: Planning & Game Design 4 (Category Compilation) #27~#30
Episode overview
Data di messa in onda
Feb 06, 2025
In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts.
Gli extra non vengono segnati
0x40
M: Grab Bag 4 (Category Compilation) #18~#24
Episode overview
Data di messa in onda
Feb 10, 2025
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Gli extra non vengono segnati
0x41
M: Grab Bag 5 (Category Compilation) #25~#28
Episode overview
Data di messa in onda
Feb 13, 2025
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Gli extra non vengono segnati
0x42
M: Grab Bag 6 (Category Compilation) #29~#31
Episode overview
Data di messa in onda
Feb 15, 2025
In Category M: Grab Bag, you never know what you're going to get. Here, we delve into topics that don't quite fit neatly into the other categories—though the conversations still largely revolve around games. Check it out and see what you think!
Gli extra non vengono segnati

Se ci sono degli episodi e dei banner mancanti (e esistono su TheTVDB) puoi richiedere un aggiornamento automatico dell'intera serie:

Richiedi aggiornamento della serie