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Stagione 1
Data di messa in onda
Nov 04, 2003
In the first episode of Game Center CX, Arino visits Taito to learn it's history and play one of it's most difficult and cruel games Takeshi no Chousenjou. Upon first entering Taito he
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In the first episode of Game Center CX, Arino visits Taito to learn it's history and play one of it's most difficult and cruel games Takeshi no Chousenjou. Upon first entering Taito he marvels at the Space Invaders machine. Tomohiro Nishikado, the creator of Space Invaders comes and discusses with Arino the history and impact of the game and they challenge one another to a game. After this Arino meets Akira Saito to discuss the Densha de GO! series. As the tour continues he finds out nobody from the original development team of Takeshi no Chousenjou is left so he meets Tetsuo Egawa instead to discuss it. To find out more about the legendary game he talks to Kazuhiro Hayashi who presents Arino with guidebooks for the game.
Finally we see Arino tackle Takeshi no Chousenjou which includes various hilarious snippits of him getting frustrated at the game's bizarre challenges such as singing karaoke, and waiting one hour without pushing anything. Does Arino complete Takeshi's insane challenge? Watch and find out!
Data di messa in onda
Nov 18, 2003
Arino visits the headquarters of Koei to speak with the two men behind the Dynasty Warriors and Nobunaga’s Ambition series of games.
He then speaks to a PR representative about
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Arino visits the headquarters of Koei to speak with the two men behind the Dynasty Warriors and Nobunaga’s Ambition series of games.
He then speaks to a PR representative about another of their popular series, Angelique before taking on the latest addition to the dating sim series, Angelique Trois. It's quite a change of pace from Arino's last challenge but that may work against him as he relaxes and opens his heart to his many suitors.
Data di messa in onda
Dic 02, 2003
Arino enters the Capcom building in Osaka and meets his first interviewee: Keiji Inafune, the creator of Mega Man and Onimusha, among others. Then he interviews Hiroyuki Kobayash and
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Arino enters the Capcom building in Osaka and meets his first interviewee: Keiji Inafune, the creator of Mega Man and Onimusha, among others. Then he interviews Hiroyuki Kobayash and Atsushi Inaba. Lastly, Arino takes a seat in the Fuji Multi-Theater for some extra-special playtime with Tekki (Steel Battalion).
Data di messa in onda
Dic 16, 2003
Rather than center on one company, this episode of Game Center CX explores an entire game series: specifically, Sega’s Sakura Taisen.
Rather than center on one company, this episode of Game Center CX explores an entire game series: specifically, Sega’s Sakura Taisen.
Data di messa in onda
Gen 13, 2004
This episode centers on Hudson, featuring some of their hit games in the collection. The Challenge centers on Star Force where Arino must get the 50,000 bonus from Rarios; Takahashi Meiijin shows up to help Arino as well.
This episode centers on Hudson, featuring some of their hit games in the collection. The Challenge centers on Star Force where Arino must get the 50,000 bonus from Rarios; Takahashi Meiijin shows up to help Arino as well.
Data di messa in onda
Gen 27, 2004
During this episode Arino's challenge is to defeat Astro SASA! Will he surpass this challenge or give in?
During this episode Arino's challenge is to defeat Astro SASA! Will he surpass this challenge or give in?
Data di messa in onda
Feb 10, 2004
In this episode of Game Center CX, Arino challenges Namco's 1985 Galaga. His challenge; to get the bonus stage's 10,000 points
In this episode of Game Center CX, Arino challenges Namco's 1985 Galaga. His challenge; to get the bonus stage's 10,000 points
Data di messa in onda
Feb 24, 2004
During this episode Arino challenges Chun Soft's Door Door. Nakamura Kouichi the creator of Door Door shows up to help Arino in his challenge.
During this episode Arino challenges Chun Soft's Door Door. Nakamura Kouichi the creator of Door Door shows up to help Arino in his challenge.
Data di messa in onda
Mar 10, 2004
In this episode Arino is faced with a 3 round Konami challenge. He must go through Yei Ar Kung-Fu, Gradius, & Konami Hyper Olympics.
In this episode Arino is faced with a 3 round Konami challenge. He must go through Yei Ar Kung-Fu, Gradius, & Konami Hyper Olympics.
Data di messa in onda
Mar 31, 2004
Arino is faced with the difficult challenge of beating Super Mario Brothers 2 for the Famicom Disk System. He first practices is skills with the original Super Mario Brothers before
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Arino is faced with the difficult challenge of beating Super Mario Brothers 2 for the Famicom Disk System. He first practices is skills with the original Super Mario Brothers before moving onto Super Mario Brothers 2; will he be able to beat the game? Or will he be defeated by one of Nintendo's own?
Data di messa in onda
Mag 30, 2004
This week's challenge is a continuation of last week's and finds Arino attempting to finish Super Mario Bros.: The Lost Levels. Just as it looks as though Arino is no chance, Tojima
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This week's challenge is a continuation of last week's and finds Arino attempting to finish Super Mario Bros.: The Lost Levels. Just as it looks as though Arino is no chance, Tojima presents him with a gift that could change the tides in this challenge.
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