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Stagione 2
Data di messa in onda
Nov 01, 2018
Exploring CRWBY's use of crowd animation, software and lighting during the transition from Volume 5 to 6, and it's constant quest to improve the aesthetic and storytelling of the show.
Exploring CRWBY's use of crowd animation, software and lighting during the transition from Volume 5 to 6, and it's constant quest to improve the aesthetic and storytelling of the show.
Data di messa in onda
Nov 08, 2018
From Concept to Animation and Visual FX, it takes a team to unleash the power of a magical genie.
From Concept to Animation and Visual FX, it takes a team to unleash the power of a magical genie.
Data di messa in onda
Nov 15, 2018
Dragons, Gods, and rigs - Rigging and the art of animating Gods and monsters.
Dragons, Gods, and rigs - Rigging and the art of animating Gods and monsters.
Data di messa in onda
Nov 22, 2018
Animating and Storytelling from the villain's perspective.
Animating and Storytelling from the villain's perspective.
Data di messa in onda
Nov 29, 2018
Storytelling through intricate fight animation and choreography.
Storytelling through intricate fight animation and choreography.
Data di messa in onda
Dic 06, 2018
This episode has no summary.
This episode has no summary.
Data di messa in onda
Dic 06, 2018
Team RWBY fights CRWBY's newest Grimm creation.
Team RWBY fights CRWBY's newest Grimm creation.
Data di messa in onda
Dic 06, 2018
This episode has no summary.
This episode has no summary.
Data di messa in onda
Dic 13, 2018
T-shirts, toys, games, & more! Exploring the process behind RWBY merchandise and how it expands the world of RWBY.
T-shirts, toys, games, & more! Exploring the process behind RWBY merchandise and how it expands the world of RWBY.
Data di messa in onda
Dic 20, 2018
CRWBY's art team builds their most ambitious city yet - a hybrid of Atlas and Mistral.
CRWBY's art team builds their most ambitious city yet - a hybrid of Atlas and Mistral.
Data di messa in onda
Gen 03, 2019
The animation team breaks down how they use motion capture performances to bring a scene to life.
The animation team breaks down how they use motion capture performances to bring a scene to life.
Data di messa in onda
Gen 10, 2019
The CRWBY tech team describes how they build and maintain the tools that allow our lighting and comp artists to create the final image.
The CRWBY tech team describes how they build and maintain the tools that allow our lighting and comp artists to create the final image.
Data di messa in onda
Gen 17, 2019
CRWBY's storyboard and camera artists visualize the script through thumbnails, storyboards, and staging maps to bring the director's vision to life.
CRWBY's storyboard and camera artists visualize the script through thumbnails, storyboards, and staging maps to bring the director's vision to life.
Data di messa in onda
Gen 24, 2019
CRWBY's Audio team takes us through what it's like to use foley, sound design, and mix to add the texture that makes a fight larger than life.
CRWBY's Audio team takes us through what it's like to use foley, sound design, and mix to add the texture that makes a fight larger than life.
Data di messa in onda
Gen 31, 2019
How Producers and Directors help their teams succeed, and foster an environment of creativity, where RWBY comes first!
How Producers and Directors help their teams succeed, and foster an environment of creativity, where RWBY comes first!
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