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Évad 2012
Bemutató időpontja
2012 Feb 11
This week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
This week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
Bemutató időpontja
2012 Már 08
This week, we return to the mailbag and answer a few more popular questions.
This week, we return to the mailbag and answer a few more popular questions.
Bemutató időpontja
2012 Már 15
This week, we discuss the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
This week, we discuss the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
Bemutató időpontja
2012 Már 22
This week, we finish discussing the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
This week, we finish discussing the skills it takes to be a great developer (with lots of help from the folks at Stack Exchange).
Bemutató időpontja
2012 Már 29
This week, we begin a three-part series discussing (and defining) Western RPGs and JRPGs.
This week, we begin a three-part series discussing (and defining) Western RPGs and JRPGs.
Bemutató időpontja
2012 Ápr 07
This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
Bemutató időpontja
2012 Ápr 14
This week, we conclude our series on Western RPGs and JRPGs.
This week, we conclude our series on Western RPGs and JRPGs.
Bemutató időpontja
2012 Ápr 21
This week, Mass Effect 3 gives us a chance to talk some more about DLC.
This week, Mass Effect 3 gives us a chance to talk some more about DLC.
Bemutató időpontja
2012 Ápr 28
This week, we try (and fail) to contain our excitement about connected gaming experiences.
This week, we try (and fail) to contain our excitement about connected gaming experiences.
Bemutató időpontja
2012 Máj 04
This week, we rattle off yet another list of games worth checking out.
This week, we rattle off yet another list of games worth checking out.
Bemutató időpontja
2012 Máj 11
This week, we look back on the last year and a half of Kinect and offer some new observations about the device.
This week, we look back on the last year and a half of Kinect and offer some new observations about the device.
Bemutató időpontja
2012 Máj 18
This week, we discuss the exciting possibilities of crowd-funded games.
This week, we discuss the exciting possibilities of crowd-funded games.
Bemutató időpontja
2012 Máj 25
This week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
This week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
Bemutató időpontja
2012 Jún 02
This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
Bemutató időpontja
2012 Jún 09
This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
Bemutató időpontja
2012 Jún 16
This week, we give a progress update on the EC Indie Fund.
This week, we give a progress update on the EC Indie Fund.
Bemutató időpontja
2012 Jún 30
This week, we discuss a major bandwidth problem we're about to run into.
This week, we discuss a major bandwidth problem we're about to run into.
Bemutató időpontja
2012 Júl 06
This week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
This week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
Bemutató időpontja
2012 Júl 13
This week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
This week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
Bemutató időpontja
2012 Júl 20
This week, we recommend some more interesting, "under the radar" games.
This week, we recommend some more interesting, "under the radar" games.
Bemutató időpontja
2012 Júl 27
This week, we finally get around to talking about the trouble with power creep (with special guest)!
This week, we finally get around to talking about the trouble with power creep (with special guest)!
Bemutató időpontja
2012 Aug 04
This week, we begin a two-part series on the Hero's Journey as applied to games.
This week, we begin a two-part series on the Hero's Journey as applied to games.
Bemutató időpontja
2012 Aug 11
This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
Bemutató időpontja
2012 Aug 18
This week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
This week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
Bemutató időpontja
2012 Aug 25
This week, we list some under-appreciated titles from the beloved 16-bit era.
This week, we list some under-appreciated titles from the beloved 16-bit era.
Bemutató időpontja
2012 Sze 01
This week, we speculate on the future possibilities of reselling digital copies of games.
This week, we speculate on the future possibilities of reselling digital copies of games.
Bemutató időpontja
2012 Sze 08
This week, we discuss how games can convey meaning through mechanics alone.
This week, we discuss how games can convey meaning through mechanics alone.
Bemutató időpontja
2012 Sze 15
This week, we finish discussing how games can convey meaning through mechanics alone.
This week, we finish discussing how games can convey meaning through mechanics alone.
Bemutató időpontja
2012 Sze 22
This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
This week, we talk about what makes Spec Ops: The Line so great (without spoilers).
Bemutató időpontja
2012 Sze 29
This week, we continue our dissection of Spec Ops: The Line (SPOILERS AHOY).
This week, we continue our dissection of Spec Ops: The Line (SPOILERS AHOY).
Bemutató időpontja
2012 Okt 05
This week, we give a step-by-step guide on how to choose a good game school.
This week, we give a step-by-step guide on how to choose a good game school.
Bemutató időpontja
2012 Okt 12
This week, we talk about those playtime-limiting systems often found in social games.
This week, we talk about those playtime-limiting systems often found in social games.
Bemutató időpontja
2012 Okt 19
This week, we talk about the crucial "first five minutes" of a game.
This week, we talk about the crucial "first five minutes" of a game.
Bemutató időpontja
2012 Okt 26
This week, we discuss two alternate monetization methods that could work for certain games.
This week, we discuss two alternate monetization methods that could work for certain games.
Bemutató időpontja
2012 Nov 03
This week, we are reminded once again that Mailbags are a thing we do.
This week, we are reminded once again that Mailbags are a thing we do.
Bemutató időpontja
2012 Nov 10
This week, we explain why games shouldn't be constrained exclusively to "Fun".
This week, we explain why games shouldn't be constrained exclusively to "Fun".
Bemutató időpontja
2012 Nov 17
This week, we talk genres and some game design theory.
This week, we talk genres and some game design theory.
Bemutató időpontja
2012 Nov 24
This week, we explain why you don't see more game demos being released.
This week, we explain why you don't see more game demos being released.
Bemutató időpontja
2012 Nov 31
This week, we talk about the importance of protagonists in the horror genre (and wear costumes).
This week, we talk about the importance of protagonists in the horror genre (and wear costumes).
Bemutató időpontja
2012 Dec 14
This week, we discuss the unfortunate lack of preservation for gaming's history.
This week, we discuss the unfortunate lack of preservation for gaming's history.
Bemutató időpontja
2012 Dec 21
This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
Bemutató időpontja
2012 Dec 28
This week, we discuss the best way to approach genre blending.
This week, we discuss the best way to approach genre blending.
Bemutató időpontja
2012 05
This week, we talk about the factor of player skill when balancing multiplayer games.
This week, we talk about the factor of player skill when balancing multiplayer games.
Bemutató időpontja
2012 12
This week, we start discussing religion in games. Finally.
This week, we start discussing religion in games. Finally.
Bemutató időpontja
2012 19
This week, we talk a bit about Faith in games.
This week, we talk a bit about Faith in games.
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