Displaced Gamers

  • Κατάταξη #
  • Πρώτη προβολή: Αυγ 2015
  • Επεισόδια: 119
  • Ακόλουθοι: 0
  • Τρέχων
  • YouTube
  • στο 10
  • Documentary

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Σεζόν 2023
2023x1
How do Boxers Work in Mike Tyson's Punch-Out!!? - Behind the Code
Episode overview
Ημερομηνία προβολής
Φεβ 17, 2023
Opponent Engines? Secrets in the crowd? Tyson is predictable? Let's dive in! I adopted some of the terminology out there for many of the values stored in RAM, however you'll notice .. show full overview
2023x2
MMC2 Magic - How Punch-Out's Graphics Work
Episode overview
Ημερομηνία προβολής
Μαρ 17, 2023
Two boxers. No flicker? How is this possible? The MMC2 Mapper chip: Explained Featured Game Genie Codes: (Take note that I have not tested all of these with a real .. show full overview
2023x3
Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code
Episode overview
Ημερομηνία προβολής
Απρ 10, 2023
To learn more about Mappers and interrupts, we need to know about clock speeds. As for video output? Better hold on to your sync pulses.
2023x4
Final Fantasy II SNES - Game Genie: Uncorked Episode 1
Episode overview
Ημερομηνία προβολής
Μάϊ 01, 2023
Dissection of several Game Genie Codes for Final Fantasy II (aka FFIV) on the Super Nintendo. Most work dives into adding gold won from battle to inventory. Featured Game Genie .. show full overview
2023x5
DESTROYING Gravity in Super Mario World - Game Genie: Uncorked Episode 2
Episode overview
Ημερομηνία προβολής
Ιουν 01, 2023
Several Game Genie codes can alter jumping in Super Mario World, but HOW? Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Super .. show full overview
2023x6
NES Sprites, OAM, and the Battle for Priority - Behind the Code
Episode overview
Ημερομηνία προβολής
Ιούλ 07, 2023
Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.
2023x7
The Garbage Sprites in Strider (NES) - Behind the Code
Episode overview
Ημερομηνία προβολής
Ιούλ 28, 2023
Why does Strider seem like it is going to fall apart at any moment? What is with all the sprite flickering and garbage graphics? Let's find out...
2023x8
The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code
Episode overview
Ημερομηνία προβολής
Σεπ 15, 2023
Strider Part TWO: Investigation and fixes for collision, jump canceling, and the Triangle Jump in Strider for NES. Featured Game Genie Codes: (Take note that I have not tested all of .. show full overview
2023x9
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
Episode overview
Ημερομηνία προβολής
Οκτ 20, 2023
Buttons don't work. Platforms seem to disappear. Sarah doesn't stand a chance! Featured Game Genie Codes: (Take note that I have not tested all of these with a real .. show full overview
2023x10 Φινάλε σεζόν
Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code
Episode overview
Ημερομηνία προβολής
Δεκ 08, 2023
Let's change Jekyll's walking speed, the bomb explosion size, damage, and more... Featured Game Genie Codes: (Take note that I have not tested all of these with a real .. show full overview

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