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Σεζόν 1
Ημερομηνία προβολής
Σεπ 28, 2021
Welcome to the first episode of Developing - a new series in which I create my own video game. I’m starting from the very first step: choosing a game engine and learning how to use it!
Welcome to the first episode of Developing - a new series in which I create my own video game. I’m starting from the very first step: choosing a game engine and learning how to use it!
Ημερομηνία προβολής
Οκτ 15, 2021
This time on Developing, I want to turn my game idea into reality. But, first, I need to explore my history of failed game-making attempts, to figure out where to begin.
This time on Developing, I want to turn my game idea into reality. But, first, I need to explore my history of failed game-making attempts, to figure out where to begin.
Ημερομηνία προβολής
Νοέ 20, 2021
This time on Developing, I try to turn my prototype into an actual game - but get hung up on indecision. How will I solve this problem?
This time on Developing, I try to turn my prototype into an actual game - but get hung up on indecision. How will I solve this problem?
Ημερομηνία προβολής
Ιαν 26, 2022
This time on Developing, I tried to make a fully working game in 30 days. Did I succeed?
This time on Developing, I tried to make a fully working game in 30 days. Did I succeed?
Ημερομηνία προβολής
Φεβ 28, 2022
Last time on Developing, I released a “minimum viable product” to get feedback. What did people think, and where should I take the game next?
Last time on Developing, I released a “minimum viable product” to get feedback. What did people think, and where should I take the game next?
Ημερομηνία προβολής
Απρ 01, 2022
My character controller sucks. So let’s make a better one.
My character controller sucks. So let’s make a better one.
Ημερομηνία προβολής
Μάϊ 31, 2022
This time on Developing, I’m building all the boring stuff that sits behind the scenes and makes this game actually work. But it has some surprising advantages for me, as a developer…
This time on Developing, I’m building all the boring stuff that sits behind the scenes and makes this game actually work. But it has some surprising advantages for me, as a developer…
Ημερομηνία προβολής
Αυγ 22, 2022
Since the last episode of Developing, three things have inspired me to stop messing around and actually start to finish my magnet-based puzzle platformer. Here's what happened.
Since the last episode of Developing, three things have inspired me to stop messing around and actually start to finish my magnet-based puzzle platformer. Here's what happened.
Ημερομηνία προβολής
Φεβ 03, 2023
Since the last episode of developing, I've been hard at work on making puzzles for my untitled indie magnet game. But was I able to make 30 levels, as promised?
Since the last episode of developing, I've been hard at work on making puzzles for my untitled indie magnet game. But was I able to make 30 levels, as promised?
Ημερομηνία προβολής
Απρ 03, 2023
In this episode I take my game to GDC in San Francisco, and get some feedback. Along the way, I learn some tough lessons about playtesting and making assumptions about your players.
In this episode I take my game to GDC in San Francisco, and get some feedback. Along the way, I learn some tough lessons about playtesting and making assumptions about your players.
Ημερομηνία προβολής
Νοέ 14, 2023
This episode has no summary.
This episode has no summary.
Ημερομηνία προβολής
Δεκ 07, 2023
This episode has no summary.
This episode has no summary.
Ημερομηνία προβολής
Μαρ 11, 2024
In this episode, I look at the work behind getting the game ready for its Steam Next Fest debut this summer.
In this episode, I look at the work behind getting the game ready for its Steam Next Fest debut this summer.
Ημερομηνία προβολής
Ιούλ 08, 2024
In this episode I get my game ready for the Steam Next Fest. How did I go about hiring people to help make the game? And how many people wishlisted the game during the event?
In this episode I get my game ready for the Steam Next Fest. How did I go about hiring people to help make the game? And how many people wishlisted the game during the event?
Ημερομηνία προβολής
Αυγ 02, 2024
In this episode I finally finish my game and reveal Mind Over Magnet's release date.
In this episode I finally finish my game and reveal Mind Over Magnet's release date.
Ημερομηνία προβολής
Νοέ 13, 2024
In this episode I release the game to Steam!
In this episode I release the game to Steam!
Ημερομηνία προβολής
Μάϊ 23, 2025
I'm back in the formless blue void of the Developing studio, to tell you about my new game... Word Play!
I'm back in the formless blue void of the Developing studio, to tell you about my new game... Word Play!
Ημερομηνία προβολής
Ιούλ 14, 2025
This episode has no summary.
This episode has no summary.
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