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Σεζόν 2
Ημερομηνία προβολής
Ιούλ 31, 2018
This episode has no summary.
This episode has no summary.
Ημερομηνία προβολής
Σεπ 03, 2018
This episode has no summary.
This episode has no summary.
Ημερομηνία προβολής
Νοέ 15, 2018
There’s a reason why we call these games “Metroidvanias”. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997’s PlayStation classic, Symphony of
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There’s a reason why we call these games “Metroidvanias”. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997’s PlayStation classic, Symphony of the Night. In this video, we look at how it’s world design works, as we learn what it means to make a good Metroidvania.
Ημερομηνία προβολής
Μαρ 14, 2019
Metroid was lost in space for eight long years... but suddenly, Samus was back. Metroid Prime turned the side-scrolling adventure series into a first-person shooter. But how does it stack up as a Metroidvania? Let's find out.
Metroid was lost in space for eight long years... but suddenly, Samus was back. Metroid Prime turned the side-scrolling adventure series into a first-person shooter. But how does it stack up as a Metroidvania? Let's find out.
Ημερομηνία προβολής
Ιουν 13, 2019
Two years after Metroid Prime, Retro is back with an all-new game. Prime 2 is both loved and loathed in equal measure by fans - but let's take a close look at its world design to see what it can tell us about making Metroidvanias.
Two years after Metroid Prime, Retro is back with an all-new game. Prime 2 is both loved and loathed in equal measure by fans - but let's take a close look at its world design to see what it can tell us about making Metroidvanias.
Ημερομηνία προβολής
Σεπ 17, 2019
Metroid Prime 3 might be best known for its inventive pointer-based control scheme. But in this video, let's take a close look at its world(s) design to see what it can tell us about making Metroidvanias.
Metroid Prime 3 might be best known for its inventive pointer-based control scheme. But in this video, let's take a close look at its world(s) design to see what it can tell us about making Metroidvanias.
Ημερομηνία προβολής
Οκτ 31, 2019
Hollow Knight takes place in the sprawling kingdom of Hallownest: an underground ant's nest of forests, mines, basins, and waterways. In this episode of Boss Keys, I look at the shape, structure, and sequence of exploring this masterpiece game.
Hollow Knight takes place in the sprawling kingdom of Hallownest: an underground ant's nest of forests, mines, basins, and waterways. In this episode of Boss Keys, I look at the shape, structure, and sequence of exploring this masterpiece game.
Ημερομηνία προβολής
Νοέ 20, 2020
My favourite Zelda dungeons are the ones that move, turn, change, and travel through time. After much research, I return from the depths of Hyrule with some Boss Keys and plenty of design details on how these puzzle box dungeons work.
My favourite Zelda dungeons are the ones that move, turn, change, and travel through time. After much research, I return from the depths of Hyrule with some Boss Keys and plenty of design details on how these puzzle box dungeons work.
Ημερομηνία προβολής
Οκτ 28, 2021
Metroid Dread is a Metroidvania with a sprawling, interconnected map. So how come I always knew where to go, and almost never got lost?
Metroid Dread is a Metroidvania with a sprawling, interconnected map. So how come I always knew where to go, and almost never got lost?
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