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When a botched potions experiment leaves Mildred with a whole new look, can she complete three impossible challenges and reverse the spell before the sun goes down?
Enid's attempt to help Mildred win her first head girl challenge backfires.
Indigo discovers that her mother has been searching for her for 30 years.
When Mistress Nightshade makes a surprise visit, Enid is left in a terrible dilemma - complete her studies at Cackle’s or join the family magic show? Will Mildred’s great debate challenge help her make up her mind?
Ethel commits a terrible sin to beat Mildred to the Nature Star badge.
Neglected Maud dicovers Felicity uses a secret coolness potion. Transforming herself, she wins new fans but causes friction with old friends.
Mildred breaks all the rules to meet her new friend Jessica at the Crystal Lake.
Betrayed by Miss Hempnettle, will Enid's dreams of sprint stardom at the Witch World Games qualifiers end in tatters?
With a magical prankster at large in Cackle’s, Ethel and Mildred are tasked with finding the culprit as their next head girl challenge - who or what is causing the mayhem?
Mildred attempts to stop her terrible future vision from coming true.
Mildred is horrified to find her magic is broken when visiting Izzy’s farm. Izzy’s dad, Spike, sets out to help her create a grounding stone to reboot it, with more than a few stars aligning.
Mildred’s final head girl challenge has disastrous consequences for Miss Cackle.
Agatha tricks most of Cackle’s into a world of magical landfill.
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