Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Start with the Climax [Planning & Game Design] (2024x58)


Air date: Jul 19, 2024

One of the most challenging things to design for in a game is giving players control right from the very start. While there's merit to starting out slow and building up the story, it's more suitable these days to cut straight to the action.

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