Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Good Errands and Bad Errands [Planning & Game Design] (1x64)


Air date: Jan 20, 2023

Many games rely on repeating the same gameplay, which naturally leads to simplistic and repetitive sequences. Fetch quests are one such example. In this video, I'll explore a few ways you can make these straightforward errands more fun.

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