Masahiro Sakurai on Creating Games
Masahiro Sakurai on Creating Games
Good Errands and Bad Errands [Planning & Game Design] (1x64)
Air date: Jan 20, 2023
Many games rely on repeating the same gameplay, which naturally leads to simplistic and repetitive sequences. Fetch quests are one such example.
In this video, I'll explore a few ways you can make these straightforward errands more fun.
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