We chat to Noel Berry about Celeste's design journey and how a Pico-8 side-project evolved into a multi-award-winning indie darling.
We chat to Noel Berry about Celeste's design journey and how a Pico-8 side-project evolved into a multi-award-winning indie darling.
13x2 Designing the Powerful Loneliness of The Long Dark Episode overview
Udgivelsesdato
Sep 15, 2019
We talk to Raphael van Lierop about designing the solitude of The Long Dark, how people have used the game to escape, and creating a world which challenges the player to make impossible decisions to survive.
We talk to Raphael van Lierop about designing the solitude of The Long Dark, how people have used the game to escape, and creating a world which challenges the player to make impossible decisions to survive.
We talk to the developers at Mobius Digital Games about the design of their breakthrough hit - Outer Wilds.
We talk to the developers at Mobius Digital Games about the design of their breakthrough hit - Outer Wilds.
13x7 The Untold Story Behind the Design of Transistor Episode overview
Udgivelsesdato
Jan 13, 2020
We uncover the original design concepts for Transistor and show how the team at Supergiant Games worked to avoid the sophomore slump.
We uncover the original design concepts for Transistor and show how the team at Supergiant Games worked to avoid the sophomore slump.
13x8 Designing DOOM Eternal's New & Classic Demons Episode overview
Udgivelsesdato
Jan 26, 2020
Hugo Martin (Game Director) breaks down the design and redesign of DOOM Eternal's new and classic demons.
Hugo Martin (Game Director) breaks down the design and redesign of DOOM Eternal's new and classic demons.
13x9 Gish: Designing an Indie Game Cult Classic Episode overview
Udgivelsesdato
Jan 31, 2020
To celebrate the 15th Anniversary update of Gish, we sit down with Alex Austin and Edmund McMillan to talk about the award-winning physics platformer that took the indie-game scene by storm, years before people were buying indie-games.
To celebrate the 15th Anniversary update of Gish, we sit down with Alex Austin and Edmund McMillan to talk about the award-winning physics platformer that took the indie-game scene by storm, years before people were buying indie-games.
13x10 Developing Hell #04: The Hopes & Fears of Bringing Hades to Steam Episode overview
Udgivelsesdato
Mar 03, 2020
Supergiant Games prepares to launch Hades on Steam Early Access after a year of exclusivity on the Epic Games Store. We embed as they tell us about their hopes, their many fears, and the surprising reality of how it all went down.
Supergiant Games prepares to launch Hades on Steam Early Access after a year of exclusivity on the Epic Games Store. We embed as they tell us about their hopes, their many fears, and the surprising reality of how it all went down.