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Udgivelsesdato
Jan 02, 2023
Today, I'll be talking about explosion effects.
It's not enough to just show a blast of orange fire and be done with it. There's actually a series of steps we use to impart the appropriate impact.
Today, I'll be talking about explosion effects.
It's not enough to just show a blast of orange fire and be done with it. There's actually a series of steps we use to impart the appropriate impact.
1x57
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
Episode overview
Udgivelsesdato
Jan 04, 2023
The title refers to a method I use often when thinking up ideas for a new game. I break down the key points, mull them over, then try to see if I can't think of anything better or more
.. show full overview
The title refers to a method I use often when thinking up ideas for a new game. I break down the key points, mull them over, then try to see if I can't think of anything better or more innovative.
This is where daily game research really comes in handy.
Udgivelsesdato
Jan 06, 2023
When you buy games, do you prefer to buy them physically or digitally?
As for me, the answer is...in this latest Grab Bag episode!
When you buy games, do you prefer to buy them physically or digitally?
As for me, the answer is...in this latest Grab Bag episode!
Udgivelsesdato
Jan 09, 2023
Kirby Air Ride was actually my first time making consecutive games on a single console!
At this point, I was doing supervising work for numerous projects including the Kirby anime
.. show full overview
Kirby Air Ride was actually my first time making consecutive games on a single console!
At this point, I was doing supervising work for numerous projects including the Kirby anime series, so why did I go back to being a director? I'll touch on that, the concept behind the game, and the struggles we faced in this episode.
By the way, I went independent after finishing my work on Kirby Air Ride.
Udgivelsesdato
Jan 10, 2023
If you're part of the dev team, you have the potential to change things. Don't wait to take action or talk to someone!
While this is a Team Management episode, it crosses into the Work Ethic category, and can apply more generally to most jobs.
If you're part of the dev team, you have the potential to change things. Don't wait to take action or talk to someone!
While this is a Team Management episode, it crosses into the Work Ethic category, and can apply more generally to most jobs.
Udgivelsesdato
Jan 13, 2023
The center point in a game is the spot the camera is focused on. It's always there, but you can't actually see it.
While the center point generally follows the player character, it shouldn't anchor to them. Why is that?
The center point in a game is the spot the camera is focused on. It's always there, but you can't actually see it.
While the center point generally follows the player character, it shouldn't anchor to them. Why is that?
Udgivelsesdato
Jan 15, 2023
Of all the different poses, attack poses are quite possibly the most vital. If they don't come across well, your whole game will suffer!
Today, I'd like to share some of the things I kept in mind with these poses while working on Smash Bros.
Of all the different poses, attack poses are quite possibly the most vital. If they don't come across well, your whole game will suffer!
Today, I'd like to share some of the things I kept in mind with these poses while working on Smash Bros.
Udgivelsesdato
Jan 18, 2023
The CG models we make for games don't come with a built-in sense of scale. Whether they're giant-sized or the size of a tiny plastic model, if it's the same shape, it's the same object.
.. show full overview
The CG models we make for games don't come with a built-in sense of scale. Whether they're giant-sized or the size of a tiny plastic model, if it's the same shape, it's the same object. Because of this, you need to do what you can to make them feel like they belong in your game world.
Udgivelsesdato
Jan 20, 2023
Many games rely on repeating the same gameplay, which naturally leads to simplistic and repetitive sequences. Fetch quests are one such example.
In this video, I'll explore a few ways you can make these straightforward errands more fun.
Many games rely on repeating the same gameplay, which naturally leads to simplistic and repetitive sequences. Fetch quests are one such example.
In this video, I'll explore a few ways you can make these straightforward errands more fun.
Udgivelsesdato
Jan 23, 2023
If you want your players to truly experience the thrill of flight, you need to also include the not-so-thrilling stuff like crashing and falling!
Opposing elements, when implemented correctly, will heighten and amplify the best parts of your game.
If you want your players to truly experience the thrill of flight, you need to also include the not-so-thrilling stuff like crashing and falling!
Opposing elements, when implemented correctly, will heighten and amplify the best parts of your game.
Udgivelsesdato
Jan 25, 2023
It was thought that the COVID-19 pandemic might not hit the game industry as hard as others, but it forced us to completely change the way we work.
In this Grab Bag episode, I'd like to spend some time talking about how that panned out for Sora.
It was thought that the COVID-19 pandemic might not hit the game industry as hard as others, but it forced us to completely change the way we work.
In this Grab Bag episode, I'd like to spend some time talking about how that panned out for Sora.
1x67
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
Episode overview
Udgivelsesdato
Jan 27, 2023
A creative work will continue to exist for all-time. Even in these YouTube videos, I'm still discussing games I worked on decades ago.
This is why it's important to do all you can now, so you don't regret it later.
A creative work will continue to exist for all-time. Even in these YouTube videos, I'm still discussing games I worked on decades ago.
This is why it's important to do all you can now, so you don't regret it later.
Udgivelsesdato
Jan 30, 2023
When balancing a complicated game, numerous people may be adjusting parameters, so it needs to be clear which parameter does what, no matter who's looking at the data.
Today I'll talk about how I tackle this detail.
When balancing a complicated game, numerous people may be adjusting parameters, so it needs to be clear which parameter does what, no matter who's looking at the data.
Today I'll talk about how I tackle this detail.
Udgivelsesdato
Feb 01, 2023
Ever feel like the music in large-scale titles these days doesn't leave much of an impression? That's because the soundtrack has to fit the game experience!
NES fans, think you can name
.. show full overview
Ever feel like the music in large-scale titles these days doesn't leave much of an impression? That's because the soundtrack has to fit the game experience!
NES fans, think you can name each game whose music plays in this video before its title appears on-screen?
Udgivelsesdato
Feb 03, 2023
What do all game directors have in common?
Not much, it turns out. But the one thing I can think of happens to tie into exactly why they have so little in common.
What do all game directors have in common?
Not much, it turns out. But the one thing I can think of happens to tie into exactly why they have so little in common.
Udgivelsesdato
Feb 06, 2023
Most games feature enemies that frequently appear to bar your progress. Some people might even say you can't make a game without them.
But are they really necessary?
Most games feature enemies that frequently appear to bar your progress. Some people might even say you can't make a game without them.
But are they really necessary?
Udgivelsesdato
Feb 08, 2023
With all the subscription services available nowadays, consumers have a tremendous amount of media available at their fingertips.
But it also means that creators have to compete not
.. show full overview
With all the subscription services available nowadays, consumers have a tremendous amount of media available at their fingertips.
But it also means that creators have to compete not only with new releases, but with countless works from the past as well.
Udgivelsesdato
Feb 11, 2023
Players are busy people!
They value their free time!
They don't want to wait for the fun to start!
...This might just be the mindset a game designer needs.
Players are busy people!
They value their free time!
They don't want to wait for the fun to start!
...This might just be the mindset a game designer needs.
Udgivelsesdato
Feb 13, 2023
Officially, my credit in Meteos is listed as "game design." My goal was to create a puzzle game with risk and reward in mind.
At the time, I put together an animated proposal to help
.. show full overview
Officially, my credit in Meteos is listed as "game design." My goal was to create a puzzle game with risk and reward in mind.
At the time, I put together an animated proposal to help explain the concept, and I'll share it with you today in this video!
Udgivelsesdato
Feb 17, 2023
All games need rewards, but simply having them isn't enough. You also need ways for players to spend or use them, which will ultimately lead to making your game more fun.
All games need rewards, but simply having them isn't enough. You also need ways for players to spend or use them, which will ultimately lead to making your game more fun.
Udgivelsesdato
Feb 20, 2023
I've been told it's an unusual skill, but the ability to count frames—even just approximately—can really come in handy when making games, since they control the flow of time.
In this
.. show full overview
I've been told it's an unusual skill, but the ability to count frames—even just approximately—can really come in handy when making games, since they control the flow of time.
In this video, I'll show you a few tricks that might help you do it yourself!
Udgivelsesdato
Feb 22, 2023
The follow-through is the period of recovery that follows certain animations such as attacks.
The real takeaway from this video is just how long this period can be!
The follow-through is the period of recovery that follows certain animations such as attacks.
The real takeaway from this video is just how long this period can be!
Udgivelsesdato
Feb 24, 2023
The shorter a game's load times, the better—but there's no removing them completely.
You can try to cover them up, you can label them clearly and let players catch their breath, you can
.. show full overview
The shorter a game's load times, the better—but there's no removing them completely.
You can try to cover them up, you can label them clearly and let players catch their breath, you can use the time to teach players about the game's world or controls...
Udgivelsesdato
Feb 28, 2023
The effects I've discussed so far are all present in the visuals of games, so if you watch carefully, you can learn even without explanation!
Today, I'd like to slow down and take a deliberate look at some effects. Let's see what they can show us!
The effects I've discussed so far are all present in the visuals of games, so if you watch carefully, you can learn even without explanation!
Today, I'd like to slow down and take a deliberate look at some effects. Let's see what they can show us!
Udgivelsesdato
Mar 03, 2023
It's time to introduce a new category: Marketing!
No matter how good your game is, it may as well not exist if people don't know about it. It's not enough to only put effort into developing something special—you need to spread the word, too!
It's time to introduce a new category: Marketing!
No matter how good your game is, it may as well not exist if people don't know about it. It's not enough to only put effort into developing something special—you need to spread the word, too!
Udgivelsesdato
Mar 06, 2023
In today's Grab Bag episode, I'll talk about my struggles with dry eyes. Though they have felt a little better lately...
I especially notice smartphone and HDR screens putting a strain on my eyes.
In today's Grab Bag episode, I'll talk about my struggles with dry eyes. Though they have felt a little better lately...
I especially notice smartphone and HDR screens putting a strain on my eyes.
Udgivelsesdato
Mar 08, 2023
Competitive games tend to be rather complicated. The same goes for Smash Bros. Ultimate, if you ask me. So...how exactly do we lower the barrier to entry for these kinds of games?
Competitive games tend to be rather complicated. The same goes for Smash Bros. Ultimate, if you ask me. So...how exactly do we lower the barrier to entry for these kinds of games?
Udgivelsesdato
Mar 10, 2023
My advice today doesn't apply only to game creators—everyone can benefit from taking it to heart.
If you want to get your creative engine going, you'll first need to give it a shove. Don't wait—get moving already!
My advice today doesn't apply only to game creators—everyone can benefit from taking it to heart.
If you want to get your creative engine going, you'll first need to give it a shove. Don't wait—get moving already!
Udgivelsesdato
Mar 14, 2023
Like time, speed is a vital factor that influences every part of a game! But if you can't convey it properly when writing spec sheets or parameters, you won't get anywhere.
Like time, speed is a vital factor that influences every part of a game! But if you can't convey it properly when writing spec sheets or parameters, you won't get anywhere.
Udgivelsesdato
Mar 17, 2023
Since games rarely come with instruction manuals these days, using tutorials to teach the controls is more important than ever.
If possible, you want players to learn, but also feel like they're making progress at the same time.
Since games rarely come with instruction manuals these days, using tutorials to teach the controls is more important than ever.
If possible, you want players to learn, but also feel like they're making progress at the same time.
Udgivelsesdato
Mar 20, 2023
I touched on this a bit in my Meteos video, but today, I'd like to take another look at the game essence in falling-block puzzle games.
Rather than imitate other games, you'll do much better if you understand the core principles!
I touched on this a bit in my Meteos video, but today, I'd like to take another look at the game essence in falling-block puzzle games.
Rather than imitate other games, you'll do much better if you understand the core principles!
Udgivelsesdato
Mar 22, 2023
When your game is finished and ready to be shipped, that's called "mastering up," or "going gold." Congratulations—you did it! But I should warn you, it's not nearly as big a relief as you might expect...
When your game is finished and ready to be shipped, that's called "mastering up," or "going gold." Congratulations—you did it! But I should warn you, it's not nearly as big a relief as you might expect...
1x88
Ten People Can Produce Seven People's Work [Team Management]
Episode overview
Udgivelsesdato
Mar 24, 2023
A team of two should get the job done twice as fast, right? Well...it's not that simple. The more members you have on a team, the more work you need to put into management and communication.
A team of two should get the job done twice as fast, right? Well...it's not that simple. The more members you have on a team, the more work you need to put into management and communication.
Udgivelsesdato
Mar 28, 2023
Sound effects in games tend to be exaggerated, but making them realistic may help convey more information. There's nothing wrong with either approach, as long as you strike the right balance for your game.
Sound effects in games tend to be exaggerated, but making them realistic may help convey more information. There's nothing wrong with either approach, as long as you strike the right balance for your game.
Udgivelsesdato
Mar 31, 2023
For game directors, the ability to convey their vision clearly to team members is an absolute must.
Today, I'll be introducing a practical method I like to use when supervising the creation of graphical assets.
For game directors, the ability to convey their vision clearly to team members is an absolute must.
Today, I'll be introducing a practical method I like to use when supervising the creation of graphical assets.
Udgivelsesdato
Apr 03, 2023
This episode, we'll be looking at a school of thought regarding game animation which was used by a renowned film director on a certain title.
This episode, we'll be looking at a school of thought regarding game animation which was used by a renowned film director on a certain title.
Udgivelsesdato
Apr 05, 2023
I doubt too many of my overseas viewers will know about this handheld digital game. The proposal I made for it back then was quite animated, so let's give it a good look!
I doubt too many of my overseas viewers will know about this handheld digital game. The proposal I made for it back then was quite animated, so let's give it a good look!
Udgivelsesdato
Apr 08, 2023
When making a game, it's possible to add effects to your text and subtitles. Depending on what kind of game you're making, these can be great tools to increase the emotion and expression beyond what's expected from just plain text.
When making a game, it's possible to add effects to your text and subtitles. Depending on what kind of game you're making, these can be great tools to increase the emotion and expression beyond what's expected from just plain text.
Udgivelsesdato
Apr 11, 2023
Today, I'll give a general overview on how to manage and track tasks over the course of a project. No matter what the scope is of your game, you'll want to have a system like this.
Today, I'll give a general overview on how to manage and track tasks over the course of a project. No matter what the scope is of your game, you'll want to have a system like this.
Udgivelsesdato
Apr 14, 2023
People play games to feel good! Don't hold back on praising them at every step along the way!
People play games to feel good! Don't hold back on praising them at every step along the way!
Udgivelsesdato
Apr 17, 2023
Without the Famicom (and NES), the video game industry might have grown in an entirely different direction. Today, I'd like to talk about what it was like experiencing this legendary game console back in its heyday.
Without the Famicom (and NES), the video game industry might have grown in an entirely different direction. Today, I'd like to talk about what it was like experiencing this legendary game console back in its heyday.
Udgivelsesdato
Apr 19, 2023
A study found that players feel anxiety after defeating an opponent, and relief when they themselves are defeated. You'd expect it would be the opposite, right?
A study found that players feel anxiety after defeating an opponent, and relief when they themselves are defeated. You'd expect it would be the opposite, right?
Udgivelsesdato
Apr 21, 2023
My Weekly Famitsu column, Think About the Video Games, ran for 18 years and 9 months. How did I manage to keep it going that long? You'll find out in this video.
My Weekly Famitsu column, Think About the Video Games, ran for 18 years and 9 months. How did I manage to keep it going that long? You'll find out in this video.
Udgivelsesdato
Apr 24, 2023
This time, we'll take a tour through several stages from Smash Bros. Ultimate.
As I expressed in my most recent Effects video, examining the assets that made it into the game will help explain things better than any presentation I could give.
This time, we'll take a tour through several stages from Smash Bros. Ultimate.
As I expressed in my most recent Effects video, examining the assets that made it into the game will help explain things better than any presentation I could give.
Udgivelsesdato
Apr 27, 2023
This is the 100th episode!
And the release date of Kirby's Dream Land.
To commemorate (?) this milestone, I'll be sharing a presentation I gave in the past.
This is the 100th episode!
And the release date of Kirby's Dream Land.
To commemorate (?) this milestone, I'll be sharing a presentation I gave in the past.
Udgivelsesdato
Apr 30, 2023
Let's say you buy a nice burger, only to find out it's cake when you take a bite. You wouldn't be too happy, would you?
The same goes for games: a game's title and packaging should tell players what to expect when they dig in!
Let's say you buy a nice burger, only to find out it's cake when you take a bite. You wouldn't be too happy, would you?
The same goes for games: a game's title and packaging should tell players what to expect when they dig in!
Udgivelsesdato
Maj 02, 2023
Most games with gravity have ledges that you can fall off. Today I'll be talking about a number of ways behavior is handled at such ledges.
Most games with gravity have ledges that you can fall off. Today I'll be talking about a number of ways behavior is handled at such ledges.
Udgivelsesdato
Maj 05, 2023
Screen shake is a great way to immerse players in your game. Of course, you have to be careful not to overdo it, but using the entire screen to emphasize a given moment can be extremely effective.
Screen shake is a great way to immerse players in your game. Of course, you have to be careful not to overdo it, but using the entire screen to emphasize a given moment can be extremely effective.
Udgivelsesdato
Maj 08, 2023
When a player presses a button, they expect a response—so don't you think it's best to make sure they get one?
When a player presses a button, they expect a response—so don't you think it's best to make sure they get one?
1x105
Mountain Climbing Is More Than Just Climbing [Game Essence]
Episode overview
Udgivelsesdato
Maj 10, 2023
In theory, a game will feel best when player strength is balanced. But if enemies get stronger at the same pace the player does, there's less fun to be had.
In theory, a game will feel best when player strength is balanced. But if enemies get stronger at the same pace the player does, there's less fun to be had.
Udgivelsesdato
Maj 13, 2023
So, you want to learn about cool poses and make your animations look better? Well, there's no better way than to pick up an action figure and start playing!
So, you want to learn about cool poses and make your animations look better? Well, there's no better way than to pick up an action figure and start playing!
Udgivelsesdato
Maj 16, 2023
I've overseen all sorts of voice recording sessions for the games I've worked on so far. Today, I'd like to give a general overview of how the voice recording process happens!
I've overseen all sorts of voice recording sessions for the games I've worked on so far. Today, I'd like to give a general overview of how the voice recording process happens!
Udgivelsesdato
Maj 19, 2023
When I went independent, it put the future of the Smash series in question. I'll discuss how I came to assemble a team to make Smash Bros. Brawl another time, but today, I'd like to
.. show full overview
When I went independent, it put the future of the Smash series in question. I'll discuss how I came to assemble a team to make Smash Bros. Brawl another time, but today, I'd like to focus on the planning and game concepts that went into creating the game.
Udgivelsesdato
Maj 21, 2023
I sometimes see proposals that hedge their bets, suggesting both a Plan A and a Plan B for accomplishing their goals.
This should be avoided at all costs. Stick to the one plan you think is best!
I sometimes see proposals that hedge their bets, suggesting both a Plan A and a Plan B for accomplishing their goals.
This should be avoided at all costs. Stick to the one plan you think is best!
Udgivelsesdato
Maj 24, 2023
Plenty of games release to great fanfare, but so many others are canceled before they're ever even announced. Making games can actually be pretty tough.
Plenty of games release to great fanfare, but so many others are canceled before they're ever even announced. Making games can actually be pretty tough.
Udgivelsesdato
Maj 27, 2023
To immerse players in a game, we design detailed characters, scrutinize the backgrounds, create appropriate lighting and effects... It's a lot of work. Before digging in on all that, think about how your UI design can reflect your game's world!
To immerse players in a game, we design detailed characters, scrutinize the backgrounds, create appropriate lighting and effects... It's a lot of work. Before digging in on all that, think about how your UI design can reflect your game's world!
Udgivelsesdato
Maj 29, 2023
The games and media we interact with when we're young shape our values as we grow older. You could say each person branches off in their own direction.
With such diverse values in mind,
.. show full overview
The games and media we interact with when we're young shape our values as we grow older. You could say each person branches off in their own direction.
With such diverse values in mind, I'd like discuss what you should consider when choosing a target audience.
Udgivelsesdato
Jun 01, 2023
Writing stories for novels, movies, and anime is quite different than writing for games! You can't go about it the same as with other forms of media. Today, I'd like to use a few examples to discuss what makes games writing different.
Writing stories for novels, movies, and anime is quite different than writing for games! You can't go about it the same as with other forms of media. Today, I'd like to use a few examples to discuss what makes games writing different.
Udgivelsesdato
Jun 05, 2023
The system I'm introducing today keeps team members in meetings a bit longer, but its pros far outweigh that one con. Remember: managing a team means also factoring in the cost of
.. show full overview
The system I'm introducing today keeps team members in meetings a bit longer, but its pros far outweigh that one con. Remember: managing a team means also factoring in the cost of keeping everyone on the same page!
FWIW, our team liked this system, too.
Udgivelsesdato
Jun 07, 2023
Pixel art can be lots of fun, right?
There are plenty of techniques out there for creating it, but today I'd like to explain a few we used back when we had limited colors and screen resolution.
Pixel art can be lots of fun, right?
There are plenty of techniques out there for creating it, but today I'd like to explain a few we used back when we had limited colors and screen resolution.
Udgivelsesdato
Jun 09, 2023
Today, with permission from all related parties, I'd like to share some recordings of a game music concert series I was involved in called PRESS START. Fans of game music won't want to
.. show full overview
Today, with permission from all related parties, I'd like to share some recordings of a game music concert series I was involved in called PRESS START. Fans of game music won't want to miss this very special episode!
(c) Nintendo
(c) CAPCOM CO., LTD. ALL RIGHTS RESERVED.
(c) Konami Digital Entertainment
(c) Nihon Falcom Corporation. All rights reserved.
(c) Nintendo / MONOLITHSOFT
Udgivelsesdato
Jun 12, 2023
The player lost a life, and now they're rapidly losing interest in your game, too... Put control back in their hands before they give up on it entirely!
The player lost a life, and now they're rapidly losing interest in your game, too... Put control back in their hands before they give up on it entirely!
Udgivelsesdato
Jun 14, 2023
Without Family BASIC, neither Kirby nor Super Smash Bros. would exist today! In this video, I'll introduce this special peripheral from 1984 by recording myself actually using it.
This really takes me back. I had lots of fun with this thing.
Without Family BASIC, neither Kirby nor Super Smash Bros. would exist today! In this video, I'll introduce this special peripheral from 1984 by recording myself actually using it.
This really takes me back. I had lots of fun with this thing.
Udgivelsesdato
Jun 16, 2023
Have you ever found yourself exploring a huge world in a game, only to be looking exclusively at the map instead of the game itself?
When you're creating a game, you should always be aware of where the player will be looking.
Have you ever found yourself exploring a huge world in a game, only to be looking exclusively at the map instead of the game itself?
When you're creating a game, you should always be aware of where the player will be looking.
Udgivelsesdato
Jun 19, 2023
There's one big secret to enjoying sports or competitive video games as a spectator: be invested in one of the teams!
There's one big secret to enjoying sports or competitive video games as a spectator: be invested in one of the teams!
Udgivelsesdato
Jun 21, 2023
Scaling refers to changing the size of an object or polygon. While it's used less often than rotation and translation, employing it effectively can dramatically alter an object's feel.
Scaling refers to changing the size of an object or polygon. While it's used less often than rotation and translation, employing it effectively can dramatically alter an object's feel.
Udgivelsesdato
Jun 23, 2023
Demos can make for great promotional opportunities for your games! But the act of making them is far more challenging than you might expect...
Demos can make for great promotional opportunities for your games! But the act of making them is far more challenging than you might expect...
Udgivelsesdato
Jun 26, 2023
I've been writing an internal Daily Report for my projects for a long while now. It's become something of a habit for me.
Today, I'd like to share a few of the many benefits this can provide. If you have the means, it's worth trying!
I've been writing an internal Daily Report for my projects for a long while now. It's become something of a habit for me.
Today, I'd like to share a few of the many benefits this can provide. If you have the means, it's worth trying!
Udgivelsesdato
Jun 29, 2023
It's fascinating how thinking back to our childhood days conjures up different images and eras for each of us.
In today's Grab Bag, I'll talk about how I enjoyed video games when I was
.. show full overview
It's fascinating how thinking back to our childhood days conjures up different images and eras for each of us.
In today's Grab Bag, I'll talk about how I enjoyed video games when I was still a child myself, back during the dawn of gaming as we know it.
Udgivelsesdato
Jul 04, 2023
Kid Icarus: Uprising was a jam-packed third-person shooter released early on in the 3DS's life cycle. In this video, I'll be introducing the concepts behind its creation.
Personally speaking... I'm really glad we were able to make this game.
Kid Icarus: Uprising was a jam-packed third-person shooter released early on in the 3DS's life cycle. In this video, I'll be introducing the concepts behind its creation.
Personally speaking... I'm really glad we were able to make this game.
Udgivelsesdato
Jul 07, 2023
What's an absolute must for game designers? Taking in plenty of media, and putting out plenty of media! I can't stress this enough.
What's an absolute must for game designers? Taking in plenty of media, and putting out plenty of media! I can't stress this enough.
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