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Sæsoner 2016
Udgivelsesdato
Feb 27, 2016
Fact Hunt returns with the Top Five Offensive Cheat Codes!!! The cheats themselves are the usual affair (infinite lives/health/ammo, level select Etc.), but it's the actual command you
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Fact Hunt returns with the Top Five Offensive Cheat Codes!!! The cheats themselves are the usual affair (infinite lives/health/ammo, level select Etc.), but it's the actual command you type in that is the offensive part, and these are truly shocking that they could ever be put into a video game!!!
Udgivelsesdato
Mar 27, 2016
As much as we like to believe that video gaming is a free haven of ideas, unfortunately, it’s anything but. Over the past three decades’ publishers have been hoarding concepts on an
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As much as we like to believe that video gaming is a free haven of ideas, unfortunately, it’s anything but. Over the past three decades’ publishers have been hoarding concepts on an alarmingly increasing basis just to get the edge on their competitors. Oh, sorry I shouldn’t say “edge” as you’ll soon find out! So, this episode we take a look at all the oppressive patents, crippling copyrights and general horrible hoarding that goes on in the world of interactive entertainment.
Udgivelsesdato
Apr 15, 2016
Yup, changed the name to avoid confusion with some people. This episode of Fact Hunt is dedicated to three incidents of corruption in the gaming industry from both publishers and
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Yup, changed the name to avoid confusion with some people. This episode of Fact Hunt is dedicated to three incidents of corruption in the gaming industry from both publishers and journalists, that amazingly have been all but forgotten.... until now!!! So come join Larry on this sometimes hilarious, sometimes rage inducing scandals that some would prefer left forgotten!
2016x4
5 Purposely Broken, Unbeatable Games by Dickish Developers
Episode overview
Udgivelsesdato
Apr 24, 2016
Let’s face it, games are getting easier. It could be argued that it’s down to games being more narrative driven and online focused, than the original arcade mentality of constantly
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Let’s face it, games are getting easier. It could be argued that it’s down to games being more narrative driven and online focused, than the original arcade mentality of constantly trying to nickel and dime you. But every now and then, a game developer will make a game so hard, it’s literally impossible to beat, not because they want to give you a challenge, oh no siree, but because of more underhanded reasons! So this episode is dedicated to dev’s deceiving of making you think the game’s impossibly tough, when in truth, they just couldn’t be bothered to finish it. But, hello you, I’m Guru Larry and I welcome you to Fact Hunt: Five Purposely Broken, unbeatable Games by Dickish Developers The games I look at are: Smash TV, Robocop, Gladiator, Great Gurianos, Dennis the Menace and Tony Hawk's Pro Skater 5.
2016x5
5 Insane Reasons Games Were Ported To The Same System Twice
Episode overview
Udgivelsesdato
Maj 08, 2016
This episode of Fact Hunt looks at five video games, that bizarrely ported to the same system/console, not once, but Twice!!! And all for incredibly insane reasons!
This episode of Fact Hunt looks at five video games, that bizarrely ported to the same system/console, not once, but Twice!!! And all for incredibly insane reasons!
Udgivelsesdato
Maj 28, 2016
This episode of Fact Hunt is dedicated to five cases of business decisions in gaming that went hilariously wrong, many of which have been forgotten, until now!!!
This episode of Fact Hunt is dedicated to five cases of business decisions in gaming that went hilariously wrong, many of which have been forgotten, until now!!!
Udgivelsesdato
Jun 12, 2016
Games journalists, may be the town criers of our industry, but occasionally they get things wrong... really, REALLY wrong. So this episode is dedicated to the top five most stupid things ever uttered by them!
Games journalists, may be the town criers of our industry, but occasionally they get things wrong... really, REALLY wrong. So this episode is dedicated to the top five most stupid things ever uttered by them!
Udgivelsesdato
Jun 26, 2016
A little while ago on Fact Hunt, I did an episode on games that were cancelled for stupid reasons. However, what happens when a publisher wants to cancel a game AFTER it’s been released?
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A little while ago on Fact Hunt, I did an episode on games that were cancelled for stupid reasons. However, what happens when a publisher wants to cancel a game AFTER it’s been released? Sounds incredibly stupid… but it does happen. So this episode we dedicate to those pulled ports, those displaced discs in five games recalled for shocking reasons!!!
Udgivelsesdato
Jul 17, 2016
It's quite eerie to know that buried in some game's code is the rants and rages of programmers who vented their frustration assuming no one would ever find them... Except they did! This
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It's quite eerie to know that buried in some game's code is the rants and rages of programmers who vented their frustration assuming no one would ever find them... Except they did! This episode is dedicated to the rants hidden in British video games, Rants on US and Japanese games will be coming soon!
Udgivelsesdato
Aug 06, 2016
It's odd that you rarely see movie license video games nowadays, but once upon a time, they were so prolific that many forgot some movies even had video game adaptations. So this episode
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It's odd that you rarely see movie license video games nowadays, but once upon a time, they were so prolific that many forgot some movies even had video game adaptations. So this episode Guru Larry goes looking into those forgotten films and those mislaid movies!
2016x11
The Untold Rise and Fall Stories of 3 YouTube Gaming Channels
Episode overview
Udgivelsesdato
Okt 22, 2016
Fact Hunt is now back with all new episodes, For the first episode Larry takes a look at the stories behind how some YouTubers became so famous, then completely destroyed their careers due to insanely stupid decisions. Enjoy!
Fact Hunt is now back with all new episodes, For the first episode Larry takes a look at the stories behind how some YouTubers became so famous, then completely destroyed their careers due to insanely stupid decisions. Enjoy!
2016x12
Top 5 Offensive Passcodes (That all Exist Purely by Chance!)
Episode overview
Udgivelsesdato
Nov 26, 2016
I was working on a follow up to my Offensive Cheat Codes videos, but noticed a lot of the comments were suggesting Offensive Passcodes, and more amazingly, they were codes people had
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I was working on a follow up to my Offensive Cheat Codes videos, but noticed a lot of the comments were suggesting Offensive Passcodes, and more amazingly, they were codes people had entered in over the years for a laugh and by some pure luck, all amazingly work! So I check out the Top 5 most Offensive of codes people have entered over the years!
2016x13
Sæsonafslutning
4 Times Shigeru Miyamoto Was an Asshole
Episode overview
Udgivelsesdato
Dec 28, 2016
So this episode of Fact Hunt is dedicated to Shigsy's less than honourable escapades over time. For people asking for a source on the infamous DKC line, aside from the March 1995
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So this episode of Fact Hunt is dedicated to Shigsy's less than honourable escapades over time. For people asking for a source on the infamous DKC line, aside from the March 1995 interview of Electronic Games magazine it comes from, a second source is Steven L. Kent's "Ultimate History of Video Games" in one of his lengthy footnotes on page 518: "An interesting story lies behind Yoshi's Island. When Shigeru Miyamoto first demonstrated the game to Nintendo's marketing department, it was rejected because it had Mario-related graphics rather than the waxy, prerendered graphics of Donkey Kong Country. Rather than change to an artistic look he did not like, Miyamoto made the game even more cartoon-like, giving it a hand-drawn look. The second version was accepted Miyamoto, who is rightfully proud of his work, was offended that the first version was rejected. That same month, I interviewed Miyamoto and Tim Stamper, creator of Donkey Kong Country, together and noticed that Miyamoto was a bit hard on Stamper, making such statements as "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good." In a later interview, Miyamoto admitted that Yoshi's Island had been a touchy subject at the time: I think that it happened after Donkey Kong Country was introduced. In comparison with the graphics of the Super Donkey Kong, there was not enough punch to Yoshi's Island. That was what I was told by the marketing people." Also note the IGN interview was a made during a promotion for the release of Donkey Kong Country Returns on Wii, so he would have to recant anything like that wouldn't he?
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