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Sæsoner 2010
Udgivelsesdato
Jul 29, 2010
This week, we discuss video game writing and the importance of narrative.
This week, we discuss video game writing and the importance of narrative.
Udgivelsesdato
Aug 10, 2010
This week we explore why most modern MMOs fail and what the future of MMOs might be...
This week we explore why most modern MMOs fail and what the future of MMOs might be...
Udgivelsesdato
Aug 12, 2010
This week, we discuss the Indie and AAA branches of the game industry, and how joining forces might help them to drive innovation.
This week, we discuss the Indie and AAA branches of the game industry, and how joining forces might help them to drive innovation.
Udgivelsesdato
Aug 19, 2010
Today we ask the question 'Where did the Survival Horror genre go?'
Today we ask the question 'Where did the Survival Horror genre go?'
Udgivelsesdato
Aug 26, 2010
This week, we discuss the God of War trilogy's triumphs and failings as a narrative.
This week, we discuss the God of War trilogy's triumphs and failings as a narrative.
Udgivelsesdato
Sep 02, 2010
This week, we discuss an upcoming Supreme Court case and what it could mean for the future of video games.
This week, we discuss an upcoming Supreme Court case and what it could mean for the future of video games.
Udgivelsesdato
Sep 09, 2010
This week, we discuss a moral choice sequence in Mass Effect 2, and the power video games have to teach us about ourselves.
This week, we discuss a moral choice sequence in Mass Effect 2, and the power video games have to teach us about ourselves.
Udgivelsesdato
Sep 16, 2010
This week, we discuss the problems surrounding the term: "Gamer."
This week, we discuss the problems surrounding the term: "Gamer."
Udgivelsesdato
Sep 23, 2010
This week, we examine the evolution of game music (and what our 8-bit roots can teach us).
This week, we examine the evolution of game music (and what our 8-bit roots can teach us).
Udgivelsesdato
Sep 30, 2010
This week, we look at EA's "Project Ten Dollar" and suggest some alternatives.
This week, we look at EA's "Project Ten Dollar" and suggest some alternatives.
Udgivelsesdato
Okt 07, 2010
This week, we look at Microsoft and Sony's new accessories and speculate on their chances for success.
This week, we look at Microsoft and Sony's new accessories and speculate on their chances for success.
Udgivelsesdato
Okt 14, 2010
This week, we look at the lack of diversity in video games (and hint at numerous episode topics to come).
This week, we look at the lack of diversity in video games (and hint at numerous episode topics to come).
Udgivelsesdato
Okt 21, 2010
This week, we answer some of the most popular questions in our inbox.
This week, we answer some of the most popular questions in our inbox.
Udgivelsesdato
Okt 28, 2010
For Halloween, we explore the use of symbols and psychology in horror games.
For Halloween, we explore the use of symbols and psychology in horror games.
Udgivelsesdato
Nov 04, 2010
This week we talk about standing up for our medium.
This week we talk about standing up for our medium.
Udgivelsesdato
Nov 11, 2010
This week, we talk about what it takes to be a great game designer.
This week, we talk about what it takes to be a great game designer.
Udgivelsesdato
Nov 18, 2010
This week, we talk about why games have been getting less challenging lately.
This week, we talk about why games have been getting less challenging lately.
Udgivelsesdato
Nov 25, 2010
This week, we talk about Operant Conditioning, and its unfortunate overuse in modern game design.
This week, we talk about Operant Conditioning, and its unfortunate overuse in modern game design.
Udgivelsesdato
Dec 02, 2010
This week, we talk about the troubled relationship between Sex and Video Games.
This week, we talk about the troubled relationship between Sex and Video Games.
Udgivelsesdato
Dec 09, 2010
This week, we study a character from Persona 4 to demonstrate the benefits of sexual diversity in games.
This week, we study a character from Persona 4 to demonstrate the benefits of sexual diversity in games.
Udgivelsesdato
Dec 16, 2010
This week, we look at a classic arcade game to show how games can express an idea using only their mechanics.
This week, we look at a classic arcade game to show how games can express an idea using only their mechanics.
Udgivelsesdato
Dec 23, 2010
This week, we take a break from all the "art and design" talk to appreciate the Child's Play Charity Dinner Auction.
This week, we take a break from all the "art and design" talk to appreciate the Child's Play Charity Dinner Auction.
Udgivelsesdato
Dec 30, 2010
This week, we look at the many different ways choice exists in games.
This week, we look at the many different ways choice exists in games.
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