The LP is back again with a new world. With all the changes to the Minecraft game lately, and me starting anew... it had me thinking about the past and how this game used to be.
The LP is back again with a new world. With all the changes to the Minecraft game lately, and me starting anew... it had me thinking about the past and how this game used to be.
Today we check out some of the tunnels surrounding our home. These tunnels are all potential future building locations.
We place the mark for our new home and territory. We also play .. show full overview
Today we check out some of the tunnels surrounding our home. These tunnels are all potential future building locations.
We place the mark for our new home and territory. We also play around a bit with a few ways we can utilize lighting in a cool way.
Sorry for having another long delay in the LP series. Things should be back to normal schedule now.
Today we experiment a bit with mob behavior, fishing rods, talk about base plans, and check out the nearby, cave spider infested, abandoned mine
Sorry for having another long delay in the LP series. Things should be back to normal schedule now.
Today we experiment a bit with mob behavior, fishing rods, talk about base plans, and check out the nearby, cave spider infested, abandoned mine
Today we start building a strange passive mob farm and a wheat farm, together as one... in beautiful harmony. This was made possible thanks to a great tip I received from "AstroGnomical" .. show full overview
Today we start building a strange passive mob farm and a wheat farm, together as one... in beautiful harmony. This was made possible thanks to a great tip I received from "AstroGnomical" about how farmland cannot be trampled if there is a fence under it.
We work on the strange farm again. It gets even stranger today. I wasn't expecting it to take this long, but I guess it is actually a fairly big project.
We work on the strange farm again. It gets even stranger today. I wasn't expecting it to take this long, but I guess it is actually a fairly big project.
Todays episode is mostly dedicated to working on our wheat/cow farm again. The UFO gets nearly finished and the lower farm potion gets polished up a bit too.
Todays episode is mostly dedicated to working on our wheat/cow farm again. The UFO gets nearly finished and the lower farm potion gets polished up a bit too.
Well this is a first for me. I've had worlds get messed up from patches or get chunk errors... but never completely fail before. I'm guessing something got stuck in an infinite loop, .. show full overview
Well this is a first for me. I've had worlds get messed up from patches or get chunk errors... but never completely fail before. I'm guessing something got stuck in an infinite loop, causing the the frame rate to drop to like 1 frame every 5 to 10 seconds.
Today we mess around with boat and mine cart ideas for the cave. Let me know what you think of the ideas. The water seems more intrusive than I was expecting, now that I see a visual example of it.
Today we mess around with boat and mine cart ideas for the cave. Let me know what you think of the ideas. The water seems more intrusive than I was expecting, now that I see a visual example of it.
My plan for a quick starter project ends up stealing the show. I was actually really shocked just how effective this ended up being. The spawning rates are pretty insane.
My plan for a quick starter project ends up stealing the show. I was actually really shocked just how effective this ended up being. The spawning rates are pretty insane.
Sorry everyone, this episode didn't turn out as nice as I hoped it would. I was experimenting with editing and voice over commentary. Silly me, thinking my voice couldn't possibly get .. show full overview
Sorry everyone, this episode didn't turn out as nice as I hoped it would. I was experimenting with editing and voice over commentary. Silly me, thinking my voice couldn't possibly get any more monotone than it normally is... but I guess 2 am is not the time to be recording. (3:30 am after editing x_X)
I think my path crossed again with that duo that shot me off my bridge into the water many months ago. They seem to plan their team attacks in great detail.
I think my path crossed again with that duo that shot me off my bridge into the water many months ago. They seem to plan their team attacks in great detail.
Today we do the prep work on a Blaze XP farm. Setting up a Blaze farm can be really frustrating if you don't have the proper equipment to dispatch of the Ghasts. We also consider some of technical aspects behind it.
Today we do the prep work on a Blaze XP farm. Setting up a Blaze farm can be really frustrating if you don't have the proper equipment to dispatch of the Ghasts. We also consider some of technical aspects behind it.
Today we work on finishing up the Blaze Farm. Some cool features get added and we wire it up. All and all, I'm really happy with the final outcome of this project.
Today we work on finishing up the Blaze Farm. Some cool features get added and we wire it up. All and all, I'm really happy with the final outcome of this project.
Today we work at cleaning up some of the mess I've made in the man cave. Mainly we look at what I've done with the 2 cave spider spawners that were in that area.
Today we work at cleaning up some of the mess I've made in the man cave. Mainly we look at what I've done with the 2 cave spider spawners that were in that area.
Today we mess around with fast block breaking techniques. I attempt to do some math problem solving. We also do some more exploring. No building today because I'm trying to find extra .. show full overview
Today we mess around with fast block breaking techniques. I attempt to do some math problem solving. We also do some more exploring. No building today because I'm trying to find extra time to finish up the 75000 sub special video. It will likely be a few days late.
Just another episode of me derping around in the Nether. Thanks to N3ONfighter for explaining the odd Nether Wart behavior, and everyone else who shared their ideas.
Just another episode of me derping around in the Nether. Thanks to N3ONfighter for explaining the odd Nether Wart behavior, and everyone else who shared their ideas.
This is what happens when you load a 1.0.0 world with a 1.7.3 Minecraft *.jar. Downgrading Minecraft is something you need to be careful with or you can easily corrupt your worlds.
This is what happens when you load a 1.0.0 world with a 1.7.3 Minecraft *.jar. Downgrading Minecraft is something you need to be careful with or you can easily corrupt your worlds.
I'm making efforts to connect the different parts the cave together with a smooth transition. The tree farm area and a lot of the projects I've done have been placed in areas that flow .. show full overview
I'm making efforts to connect the different parts the cave together with a smooth transition. The tree farm area and a lot of the projects I've done have been placed in areas that flow with the natural shape of the cave. I'm trying to combine them together in a unified matter.
Today we work some more on the Endermen Farm. We also look into making a basic timer for shutting off spawn systems. This is to help prevent dangerously low frame rate issues and possible world corruption from spawner mob systems.
Today we work some more on the Endermen Farm. We also look into making a basic timer for shutting off spawn systems. This is to help prevent dangerously low frame rate issues and possible world corruption from spawner mob systems.
I didn't have much time to record this episode so I decided to do a talky and answer some of the questions I often see in my video comments. We also do some fun experimenting with Enderpearls.
I didn't have much time to record this episode so I decided to do a talky and answer some of the questions I often see in my video comments. We also do some fun experimenting with Enderpearls.
Today I show the holding and killing chamber design I came up with for the Blaze farm. I also try to solve a delay problem I always have with Pulse Extenders because we need one for the Silverfish Factory.
Today I show the holding and killing chamber design I came up with for the Blaze farm. I also try to solve a delay problem I always have with Pulse Extenders because we need one for the Silverfish Factory.
Today we work at fixing the Silverfish Factory. It was working fairly good before, but it would generally jam up after about 25 to 50 Silverfish. We also prepare to build a real deal mob system.
Today we work at fixing the Silverfish Factory. It was working fairly good before, but it would generally jam up after about 25 to 50 Silverfish. We also prepare to build a real deal mob system.
Today we look into detail how the hunger system actually works, how the different foods actually compare with each other, and how your food gets drained doing different actions.
Today we look into detail how the hunger system actually works, how the different foods actually compare with each other, and how your food gets drained doing different actions.
Today we work at finishing up what we can with the sheep farm. We'll have to wait until until patch 1.3 (for ice blocks) before we can complete the wool collection system.
Today we work at finishing up what we can with the sheep farm. We'll have to wait until until patch 1.3 (for ice blocks) before we can complete the wool collection system.
Today we work on the Turnel to transport silverfish from the underground silverfish farm to the surface world, while jabbering on about the various minecraft events I've been involved in the past few days.
Today we work on the Turnel to transport silverfish from the underground silverfish farm to the surface world, while jabbering on about the various minecraft events I've been involved in the past few days.
We do lot's of various things today. We check out a grass field, ice the snowflake, do some villager trading, start work on a village, and experiment with the snow theme some more.
We do lot's of various things today. We check out a grass field, ice the snowflake, do some villager trading, start work on a village, and experiment with the snow theme some more.
We work some more on our snow themed wonder land. I introduce and give an example of a possible segment we might have in every episode. We also check out a few other random things.
We work some more on our snow themed wonder land. I introduce and give an example of a possible segment we might have in every episode. We also check out a few other random things.
I second guess my choice in village style and attempt to find ways to control the villagers. I didn't have much time to record so today's episode isn't as productive as usual.
I second guess my choice in village style and attempt to find ways to control the villagers. I didn't have much time to record so today's episode isn't as productive as usual.
More efforts are made at lighting up all the cave systems. We install some hidden storage chests, work on some more arches, and pop into emerald city for a little bit.
More efforts are made at lighting up all the cave systems. We install some hidden storage chests, work on some more arches, and pop into emerald city for a little bit.
In this episode we do a variety of things again, including checking out the purifier, working on the mine shaft, blasting away the nether, experimenting with carrots, and of course... riding pigs.
In this episode we do a variety of things again, including checking out the purifier, working on the mine shaft, blasting away the nether, experimenting with carrots, and of course... riding pigs.
Today we check out the village project once again, experiment with loaded chunks in The End, and install a little waterfall/pond thing in the man cave.
Today we check out the village project once again, experiment with loaded chunks in The End, and install a little waterfall/pond thing in the man cave.
We take another look at the semi-successful firework show. I found switching the difficulty to peaceful helped tremendously with the burnout problem. Then we experiment with an idea to make a faster water elevator.
We take another look at the semi-successful firework show. I found switching the difficulty to peaceful helped tremendously with the burnout problem. Then we experiment with an idea to make a faster water elevator.
Today we do some enchanting, consider a challenging redstone problem with wilson, do some landscaping, and have some good ole fun with my silverfish buddies.
Today we do some enchanting, consider a challenging redstone problem with wilson, do some landscaping, and have some good ole fun with my silverfish buddies.
Today we do the redstone for the mob sorter, I explain what I want the mob system to do and how I plan to do it, we do some touch-ups around the man-cave, and we wire the 3x3 library door.
Today we do the redstone for the mob sorter, I explain what I want the mob system to do and how I plan to do it, we do some touch-ups around the man-cave, and we wire the 3x3 library door.
We work at trying to plan out the different functions of the mob system and the routes and junctions the mobs need to take for it to work like we want. We also go on a quest for redstone.
We work at trying to plan out the different functions of the mob system and the routes and junctions the mobs need to take for it to work like we want. We also go on a quest for redstone.
New world download link in the description! Today we figure out the answer to the redstone problem we were having with our pet Wilson. We also do some cave work.
New world download link in the description! Today we figure out the answer to the redstone problem we were having with our pet Wilson. We also do some cave work.
After a bad nightmare, we continue working on the paths and polishing the area around the creeper face. I also redo Wilson's food detector because it broke in an update.
After a bad nightmare, we continue working on the paths and polishing the area around the creeper face. I also redo Wilson's food detector because it broke in an update.
Today we work at building and refining the entrance area to the cow/wheat farm. Then we go on a nice exploration adventure and discover some of the true beauty my world has to offer.
Today we work at building and refining the entrance area to the cow/wheat farm. Then we go on a nice exploration adventure and discover some of the true beauty my world has to offer.
Today I show a new idea for making a player position sensor in survival minecraft. We check out some things I built and then try to figure out if we can get a beacon to work in the nether.
Today I show a new idea for making a player position sensor in survival minecraft. We check out some things I built and then try to figure out if we can get a beacon to work in the nether.
Today we work on implementing the Health and Food systems for our tamagotchi like Wilson pet. We also experiment to see if we can setup a village in the nether.
Today we work on implementing the Health and Food systems for our tamagotchi like Wilson pet. We also experiment to see if we can setup a village in the nether.
Today we put some of the finishing touches on last episode's "You've been Etho'd" build. We head to the nether to begin constructing the zombie pigman farm but are later met with some .. show full overview
Today we put some of the finishing touches on last episode's "You've been Etho'd" build. We head to the nether to begin constructing the zombie pigman farm but are later met with some resistance from the locals. We check out some of the new snapshot changes and I show you some plans for our Wilson pet.
I've put a lot of effort into finishing the Wilson project over the past few days. Today we explore some of the changes and go over how it works. We also work at setting up a way to get villagers into our underground village easily.
I've put a lot of effort into finishing the Wilson project over the past few days. Today we explore some of the changes and go over how it works. We also work at setting up a way to get villagers into our underground village easily.
Today we move in some villagers from the purifier to the underground village. Then we head over to the stronghold base to work on the Bomb Factory idea we had for the mob system.
Today we move in some villagers from the purifier to the underground village. Then we head over to the stronghold base to work on the Bomb Factory idea we had for the mob system.
Today we begin constructing... Etho's Lab! We find a location to set it up, I go over explaining the concept behind my design, I manually demonstrate how it will function, and we get into a little bit of the building.
Today we begin constructing... Etho's Lab! We find a location to set it up, I go over explaining the concept behind my design, I manually demonstrate how it will function, and we get into a little bit of the building.
Today we fire up Etho's Lab for the first bug free test. We plan out a few more features for the lab and install 2 simple nether wart farms. Then we discuss some plans for Wilson.
Today we fire up Etho's Lab for the first bug free test. We plan out a few more features for the lab and install 2 simple nether wart farms. Then we discuss some plans for Wilson.
Order now! Today we check out the finished horse stalls we setup. Then we do a little testing and experimenting to see if our mob farms are still functioning after the 1.6 update.
Order now! Today we check out the finished horse stalls we setup. Then we do a little testing and experimenting to see if our mob farms are still functioning after the 1.6 update.
Today I talk about the internet problems I've been having, we investigate some mob behavior, and we use this knowledge to redo parts of the mob system.
Today I talk about the internet problems I've been having, we investigate some mob behavior, and we use this knowledge to redo parts of the mob system.
Storm chasing finally pays off. Today we try to get a super charged creeper back to the man cave, and then we check out some new terrain generation with the 1.7 snapshot.
Storm chasing finally pays off. Today we try to get a super charged creeper back to the man cave, and then we check out some new terrain generation with the 1.7 snapshot.
Today we prepare our world for updating to the 1.7 snapshots. We check out some of the new features and make some major progress constructing the gold farm.
Today we prepare our world for updating to the 1.7 snapshots. We check out some of the new features and make some major progress constructing the gold farm.
Now I'm thinking with portals! Today we take a moment to overview the geography of my world through the newly completed map next to the cow farm. Then we begin setting up a Portal .. show full overview
Now I'm thinking with portals! Today we take a moment to overview the geography of my world through the newly completed map next to the cow farm. Then we begin setting up a Portal Network in the nether which potentially will allow me to quickly teleport items, mobs, and myself long distances in my world with relative ease.
Today I wanted to show off the newly completed Ender Ender 2,0... but stuff happens. Later we check out a horse elevator I've been wanting to install in the man cave.
Today I wanted to show off the newly completed Ender Ender 2,0... but stuff happens. Later we check out a horse elevator I've been wanting to install in the man cave.
Today we check out the Ender Ender 2.0 once again and make a few modifications to it. Then we head out to the gold farm to check out its gold collection system and we build a minecart unloading item elevator.
Today we check out the Ender Ender 2.0 once again and make a few modifications to it. Then we head out to the gold farm to check out its gold collection system and we build a minecart unloading item elevator.
You saw the title and you were worried I am sick? Thank you for your concern, but I am fine. Otherwise you are a terrible person if you were not worried about me!
You saw the title and you were worried I am sick? Thank you for your concern, but I am fine. Otherwise you are a terrible person if you were not worried about me!
The chicken riding baby pigmen introduced in 1.7.4 have really messed up the gold farm which was already working poorly to begin with. So today we try out a different method of dealing with all the zombie pigmen.
The chicken riding baby pigmen introduced in 1.7.4 have really messed up the gold farm which was already working poorly to begin with. So today we try out a different method of dealing with all the zombie pigmen.
Today we attempt to redesign my mob system to use minecarts instead of water streams so that we would be able to control the mobs a little better. It turns out, even in minecarts, the mobs find a way to defy me.
Today we attempt to redesign my mob system to use minecarts instead of water streams so that we would be able to control the mobs a little better. It turns out, even in minecarts, the mobs find a way to defy me.
Today we check out the new wolf and skeleton AI change, and try to incorporate that into my mob sorter, only to discover some other changes. Then we spend some time setting up a blue flower farm.
Today we check out the new wolf and skeleton AI change, and try to incorporate that into my mob sorter, only to discover some other changes. Then we spend some time setting up a blue flower farm.
Today we check out some of the new changes in the recent 14w11b snapshot. We punch a hole through bedrock, finish the elevator, setup some more track, and give a tribute to the great game, Castle Crashers.
Today we check out some of the new changes in the recent 14w11b snapshot. We punch a hole through bedrock, finish the elevator, setup some more track, and give a tribute to the great game, Castle Crashers.
In this episode we finally get hold of some podzol and use it to finish up the villager tunnel. Then we do some villager trading and get interrupted by some mojang shenanigans.
In this episode we finally get hold of some podzol and use it to finish up the villager tunnel. Then we do some villager trading and get interrupted by some mojang shenanigans.
In this Minecraft episode we do some trading in the underground market, set up some hidden storage in the Library, and start building a suspended rail line.
In this Minecraft episode we do some trading in the underground market, set up some hidden storage in the Library, and start building a suspended rail line.
In this Minecraft episode we take a trip back in time to visit a simpler Minecraft, full of danger and wonder, and of course... deep darkness. This is a tour of my first Minecraft world.
In this Minecraft episode we take a trip back in time to visit a simpler Minecraft, full of danger and wonder, and of course... deep darkness. This is a tour of my first Minecraft world.
In this Minecraft episode we continue our tour of the ancients and check out my second Minecraft world, along with a few other random Minecraft backups I had saved.
In this Minecraft episode we continue our tour of the ancients and check out my second Minecraft world, along with a few other random Minecraft backups I had saved.
In this Minecraft episode we have some fun exploring the new slime block update. We check out some fun boat stuff I've been experimenting with, and then we try to design a horse garage.
In this Minecraft episode we have some fun exploring the new slime block update. We check out some fun boat stuff I've been experimenting with, and then we try to design a horse garage.
In this Minecraft episode we nearly have a mental breakdown trying to tame some ocelots, and then we use them to try finish up the wolf / ocelot / villager mob system.
In this Minecraft episode we nearly have a mental breakdown trying to tame some ocelots, and then we use them to try finish up the wolf / ocelot / villager mob system.
Minecraft survival. In this Minecraft episode we finish the hostile mob system we've been working on by the man-cave, and then we begin converting the exterior of it into penguin mountain.
Minecraft survival. In this Minecraft episode we finish the hostile mob system we've been working on by the man-cave, and then we begin converting the exterior of it into penguin mountain.
Minecraft survival. In this Minecraft episode we head out to the amplified flower forest biome to start planning ideas for a new base. Then we have some fun testing out some boat glider mechanics.
Minecraft survival. In this Minecraft episode we head out to the amplified flower forest biome to start planning ideas for a new base. Then we have some fun testing out some boat glider mechanics.
Minecraft survival. In this Minecraft episode we try to scrounge up enough gold to setup a beacon at our new base location. Then we setup a flying machine and introduce my plan for a mobile storage room.
Minecraft survival. In this Minecraft episode we try to scrounge up enough gold to setup a beacon at our new base location. Then we setup a flying machine and introduce my plan for a mobile storage room.
Minecraft survival. In this Minecraft episode we install the flying chicken farm and in detail we go through the steps I'm taking to develop my building technique for our new base.
Minecraft survival. In this Minecraft episode we install the flying chicken farm and in detail we go through the steps I'm taking to develop my building technique for our new base.
Minecraft survival. In this Minecraft episode we start and finish a new gold and ghast farm that will work fully automatically. This farm uses a trick with hostile mob and iron golem interaction that was introduced in the 1.8 snapshots.
Minecraft survival. In this Minecraft episode we start and finish a new gold and ghast farm that will work fully automatically. This farm uses a trick with hostile mob and iron golem interaction that was introduced in the 1.8 snapshots.
Minecraft survival. In this Minecraft episode we set up some switches for the portals at the gold farm so that we can control what portals we warp to and use the portal network.
Minecraft survival. In this Minecraft episode we set up some switches for the portals at the gold farm so that we can control what portals we warp to and use the portal network.
Minecraft survival. In this Minecraft episode we setup a new ice farm to replace the broken one. Then we look into detail about the mysterious disappearing blacksmiths.
Minecraft survival. In this Minecraft episode we setup a new ice farm to replace the broken one. Then we look into detail about the mysterious disappearing blacksmiths.
Minecraft survival. In this Minecraft episode we setup an automatic flower farm and then we begin a long term, horse breeding project. It's getting really difficult to come up with unique titles...
Minecraft survival. In this Minecraft episode we setup an automatic flower farm and then we begin a long term, horse breeding project. It's getting really difficult to come up with unique titles...
Minecraft survival. In this Minecraft episode we do a maintenance check-up on the man cave. Then we build the Flowers on Demand farm and install Docm's villager switcharoo on project pokemon.
Minecraft survival. In this Minecraft episode we do a maintenance check-up on the man cave. Then we build the Flowers on Demand farm and install Docm's villager switcharoo on project pokemon.
Minecraft survival. In this Minecraft episode we move the villagers to the poppy farm, talk about the nexus, and then start a biome enhancement project.
Minecraft survival. In this Minecraft episode we move the villagers to the poppy farm, talk about the nexus, and then start a biome enhancement project.
Minecraft survival. In this Minecraft episode we begin setting up the item retrieval system at the nexus and then do some more biome enhancement projects.
Minecraft survival. In this Minecraft episode we begin setting up the item retrieval system at the nexus and then do some more biome enhancement projects.
Minecraft survival. In this Minecraft episode we look into the possibility of building a passive mob farm, and then we attempt to capture an Elder Guardian.
Minecraft survival. In this Minecraft episode we look into the possibility of building a passive mob farm, and then we attempt to capture an Elder Guardian.
Minecraft survival. In this Minecraft episode we build a crazy long ice tunnel, check out the horse breeding project, and plan out the nexus some more.
Minecraft survival. In this Minecraft episode we build a crazy long ice tunnel, check out the horse breeding project, and plan out the nexus some more.
Minecraft survival. In this Minecraft episode we finish up the redstone circuit board design on the nexus, do some building, fight some withers, and some other things.
Minecraft survival. In this Minecraft episode we finish up the redstone circuit board design on the nexus, do some building, fight some withers, and some other things.
Minecraft survival. In this Minecraft episode we head over to the end and experiment with a random note block music player idea. Then we work on the walls at the nexus.
Minecraft survival. In this Minecraft episode we head over to the end and experiment with a random note block music player idea. Then we work on the walls at the nexus.
Minecraft survival. In this Minecraft episode we test out the selection system at the nexus. Then we head over to the musical randomizer, and take a totally unexpected and unplanned detour.
Minecraft survival. In this Minecraft episode we test out the selection system at the nexus. Then we head over to the musical randomizer, and take a totally unexpected and unplanned detour.
Minecraft survival. In this Minecraft episode we try out a method for doing the EATS road corners. Then we begin building a semi automatic dark oak tree farm.
Minecraft survival. In this Minecraft episode we try out a method for doing the EATS road corners. Then we begin building a semi automatic dark oak tree farm.
Minecraft survival. In this Minecraft episode we try using a horse along with some jump pads at the wither skeleton farm. We do some trading, work on the Library, and some other random things.
Minecraft survival. In this Minecraft episode we try using a horse along with some jump pads at the wither skeleton farm. We do some trading, work on the Library, and some other random things.
Minecraft survival. In this Minecraft episode we collect some building materials for the nexus and work on the floor, set up a potion delivery system to the nether, and attempt building a few more custom trees.
Minecraft survival. In this Minecraft episode we collect some building materials for the nexus and work on the floor, set up a potion delivery system to the nether, and attempt building a few more custom trees.
Minecraft survival. In this Minecraft episode we build on the nexus some more and look into how the item sorting will work. Then we put a fence around the wheat field and find some fish to fill our pond.
Minecraft survival. In this Minecraft episode we build on the nexus some more and look into how the item sorting will work. Then we put a fence around the wheat field and find some fish to fill our pond.
Minecraft survival. In this Minecraft episode we replace the snow pile fiasco with the pyramid fiasco. Then we look into making a semi-automatic firework factory.
Minecraft survival. In this Minecraft episode we replace the snow pile fiasco with the pyramid fiasco. Then we look into making a semi-automatic firework factory.
Minecraft survival. In this Minecraft episode we check out what I've been up to with the nexus, the pyramid, build a new style mini-farm, and then experiment with building desert houses.
Minecraft survival. In this Minecraft episode we check out what I've been up to with the nexus, the pyramid, build a new style mini-farm, and then experiment with building desert houses.
Minecraft survival. In this Minecraft episode we begin building the Sandy City idea. We lay out some pathways and then work at connecting a bunch of smaller houses together into one big building.
Minecraft survival. In this Minecraft episode we begin building the Sandy City idea. We lay out some pathways and then work at connecting a bunch of smaller houses together into one big building.
Minecraft survival. In this Minecraft episode we connect a bunch of water channels together to create a long stretching river running through the world. Then we head over to the library .. show full overview
Minecraft survival. In this Minecraft episode we connect a bunch of water channels together to create a long stretching river running through the world. Then we head over to the library to work out some tricky redstone for an enchanted book delivery system.
Minecraft survival. In this Minecraft episode we finish setting up the book storage and request system at the library. Then we focus on adding some more detail to Sandy City.
Minecraft survival. In this Minecraft episode we finish setting up the book storage and request system at the library. Then we focus on adding some more detail to Sandy City.
Minecraft survival. In this Minecraft episode we look into how we will organize the nexus, and then we start figuring out the logic to a Simon Says game.
Minecraft survival. In this Minecraft episode we look into how we will organize the nexus, and then we start figuring out the logic to a Simon Says game.
Minecraft survival. In this Minecraft episode we take a look at what I've done with the Simon memory game, and then we start developing a flying sheep farm at the amplified base.
Minecraft survival. In this Minecraft episode we take a look at what I've done with the Simon memory game, and then we start developing a flying sheep farm at the amplified base.
Minecraft survival. In this Minecraft episode we check out some more changes I've made to the nether hub, fine tune the old mushroom farm, and then play around with some ideas for a rube goldberg machine.
Minecraft survival. In this Minecraft episode we check out some more changes I've made to the nether hub, fine tune the old mushroom farm, and then play around with some ideas for a rube goldberg machine.
Minecraft survival. In this Minecraft episode we begin planning and building the mob arena; and of course... I can't resist trying it out before it is finished.
Minecraft survival. In this Minecraft episode we begin planning and building the mob arena; and of course... I can't resist trying it out before it is finished.
Minecraft survival. In this Minecraft episode we build a special clay mining room to make storage, transportation, and other parts of the block collecting much easier and convenient for myself.
Minecraft survival. In this Minecraft episode we build a special clay mining room to make storage, transportation, and other parts of the block collecting much easier and convenient for myself.
In today's episode we return to working on the Nexus storage room project and focus on getting the automatic item sorting system up an running. Then we begin building a wall around Sandy City.
In today's episode we return to working on the Nexus storage room project and focus on getting the automatic item sorting system up an running. Then we begin building a wall around Sandy City.
Minecraft survival. Today we build a castle gate complete with a functioning portcullis at Sandy City. Then we work out a new design for a nether tunnel track to my sand collection area.
Minecraft survival. Today we build a castle gate complete with a functioning portcullis at Sandy City. Then we work out a new design for a nether tunnel track to my sand collection area.
Minecraft survival. Today we look into the idea of building an EnderPorter, a device that suspends thrown enderpearls and allows you to teleport to them on command.
Minecraft survival. Today we look into the idea of building an EnderPorter, a device that suspends thrown enderpearls and allows you to teleport to them on command.
Minecraft survival. Today we check out the changes I made to the Nexus storage room item code input. We do a little bit of man cave expansion and then go on a scouting mission to find a witch hut.
Minecraft survival. Today we check out the changes I made to the Nexus storage room item code input. We do a little bit of man cave expansion and then go on a scouting mission to find a witch hut.
Minecraft survival. Today we scout the location for a future Witch Farm project and begin clearing some land / setting up base. Then we build a fence and investigate if the broken gold farm works properly again in 1.8.4.
Minecraft survival. Today we scout the location for a future Witch Farm project and begin clearing some land / setting up base. Then we build a fence and investigate if the broken gold farm works properly again in 1.8.4.
Minecraft survival. Today we check out the wire job I did at the Nexus, finish up the desert track, set up a simple mining operation at the desert, and then work on making a room for the firework maker.
Minecraft survival. Today we check out the wire job I did at the Nexus, finish up the desert track, set up a simple mining operation at the desert, and then work on making a room for the firework maker.
Minecraft survival. I had 1 goal with this, keep it under 1 hour... oh well. Today we take a tour around our Minecraft world to get better familiar with some of the projects we have done and will do in the future.
Minecraft survival. I had 1 goal with this, keep it under 1 hour... oh well. Today we take a tour around our Minecraft world to get better familiar with some of the projects we have done and will do in the future.
Minecraft survival. Today we try out the Nexus for realzies, put some items in it and test out some speed benchmarks. Then we play around with a slime block launcher idea and try to hook up the lights in the nether hub.
Minecraft survival. Today we try out the Nexus for realzies, put some items in it and test out some speed benchmarks. Then we play around with a slime block launcher idea and try to hook up the lights in the nether hub.
Today we make the final big push to get the Nexus working properly and deal with some of the technical problems that have accumulated over the 100's of hours I have spent building the thing.
Today we make the final big push to get the Nexus working properly and deal with some of the technical problems that have accumulated over the 100's of hours I have spent building the thing.
Today we make the update to the latest 1.9 snapshot, analyze some of the new combat changes, check out the dragon fight changes and some other 1.9 things.
Today we make the update to the latest 1.9 snapshot, analyze some of the new combat changes, check out the dragon fight changes and some other 1.9 things.
Minecraft gets Gliders! Today we have some fun with the new glider and boat update. We look into some details of the flight mechanics and then experiment with some fun ideas.
Minecraft gets Gliders! Today we have some fun with the new glider and boat update. We look into some details of the flight mechanics and then experiment with some fun ideas.
You thought it said "snoring" didn't you? A new update means we can get the glider wings and boats in our LP world. That means it is time to have some fun with them.
You thought it said "snoring" didn't you? A new update means we can get the glider wings and boats in our LP world. That means it is time to have some fun with them.
After a quick gear up session, we head over to the Witch Farm area to begin clearing some land. Then we go through the process of designing, constructing, and testing the Witch Farm using an odd method of clearing the platforms.
After a quick gear up session, we head over to the Witch Farm area to begin clearing some land. Then we go through the process of designing, constructing, and testing the Witch Farm using an odd method of clearing the platforms.
Today we look at some terrain changes I made to the swamp to try give it flavor and interest. Then we begin constructing a Simon memory game in the man cave.
Today we look at some terrain changes I made to the swamp to try give it flavor and interest. Then we begin constructing a Simon memory game in the man cave.
Today we experiment with adding path blocks in a few places. Then we head to the library to build the comment of the day section, followed up by a Combat Update wither fight.
Today we experiment with adding path blocks in a few places. Then we head to the library to build the comment of the day section, followed up by a Combat Update wither fight.
Today we get geared up again to try take out the wither we left loose in the world. Then we get around to working on the long overdue entrance to the man cave.
Today we get geared up again to try take out the wither we left loose in the world. Then we get around to working on the long overdue entrance to the man cave.
Today we fix up the item elevators at the nexus along with improving a few other things. Then we spend some time getting the slime-go-round working again.
Today we fix up the item elevators at the nexus along with improving a few other things. Then we spend some time getting the slime-go-round working again.
Today we check out the tipped arrows and try to figure out what works and what doesn't with them. Then we try out the dragon fight again to collect a huge supply of dragon's breathe.
Today we check out the tipped arrows and try to figure out what works and what doesn't with them. Then we try out the dragon fight again to collect a huge supply of dragon's breathe.
I am great at episode titles. By your request, today we visit our old friend Wilson and make some changes to him/it. Then we have some fun with the speedy ice boats.
I am great at episode titles. By your request, today we visit our old friend Wilson and make some changes to him/it. Then we have some fun with the speedy ice boats.
Today we do some fixing around the world to repair things broken by the 1.9 updates. Then we look into designing a new item elevator... which gives a bit of trouble.
Today we do some fixing around the world to repair things broken by the 1.9 updates. Then we look into designing a new item elevator... which gives a bit of trouble.
Minecraft survival. Today we experiment with the idea of making a fancy brewing system that works well in the nether. This involves making a machine to get the water out of wet sponges and another machine to fill up water bottles for brewing.
Minecraft survival. Today we experiment with the idea of making a fancy brewing system that works well in the nether. This involves making a machine to get the water out of wet sponges and another machine to fill up water bottles for brewing.
Minecraft survival. Today we head out to look for sponges at the guardian temples. Then we check out the nether brewing system setup at the duel blaze farm.
Minecraft survival. Today we head out to look for sponges at the guardian temples. Then we check out the nether brewing system setup at the duel blaze farm.
Minecraft survival. Today we experiment a bit with combining the thorns and mending enchantments together in hopes of creating some kind of stupid but cool mob system.
Minecraft survival. Today we experiment a bit with combining the thorns and mending enchantments together in hopes of creating some kind of stupid but cool mob system.
Minecraft survival. Today we do some more testing with the thorns + mending combination. After not finding much success with the food I decided to just go ahead with a life support .. show full overview
Minecraft survival. Today we do some more testing with the thorns + mending combination. After not finding much success with the food I decided to just go ahead with a life support system so that the farm doesn't get dragged out much longer with tests.
Minecraft survival. Today time is very limited, but we head back to the Ender Ender 3.0 to give it a cool pixel art makeover. Then we head to the nether to start setting up a new gold farm.
Minecraft survival. Today time is very limited, but we head back to the Ender Ender 3.0 to give it a cool pixel art makeover. Then we head to the nether to start setting up a new gold farm.
Minecraft survival. Today we return to the nether to continue building the zombie pigmen gold farm, and soon discover just how big of a project this really is.
Minecraft survival. Today we return to the nether to continue building the zombie pigmen gold farm, and soon discover just how big of a project this really is.
Today we look into mimicking some of the features of railcraft in vanilla Minecraft. First we try to make highly reliable minecart tracks that prevent the problems of chunk unloading, and then we attempt to get cart routing working.
Today we look into mimicking some of the features of railcraft in vanilla Minecraft. First we try to make highly reliable minecart tracks that prevent the problems of chunk unloading, and then we attempt to get cart routing working.
Today we take on one of the biggest and most complex building projects I have ever attempted. Then later we work on designing/building a room for the nexus controls.
Today we take on one of the biggest and most complex building projects I have ever attempted. Then later we work on designing/building a room for the nexus controls.
Today we finish up a few loose ends around the mancave - polishing up the entrance to the village, adding "your" #1 request for Wilson, and the semi-complete firework machine.
Today we finish up a few loose ends around the mancave - polishing up the entrance to the village, adding "your" #1 request for Wilson, and the semi-complete firework machine.
Today we redo the music randomizer and make a few other improvements at the Enderman Farm. Then we build a Villager trading assistant machine and try out a new building style.
Today we redo the music randomizer and make a few other improvements at the Enderman Farm. Then we build a Villager trading assistant machine and try out a new building style.
After a little mishap, we journey out to look for some polar bears. Then we take on the challenge of building an analog clock in Minecraft that will properly re-sync its time regularly.
After a little mishap, we journey out to look for some polar bears. Then we take on the challenge of building an analog clock in Minecraft that will properly re-sync its time regularly.
Today we check out a few subtle building projects I've done, play around with tunneling, and then prep the world for the changes made by Minecraft 1.11.
Today we check out a few subtle building projects I've done, play around with tunneling, and then prep the world for the changes made by Minecraft 1.11.
Today we check out a new method for reading/writing memory in Minecraft that is fast, simple, and compact. Then we work on a design for the Sandy City pyramid.
Today we check out a new method for reading/writing memory in Minecraft that is fast, simple, and compact. Then we work on a design for the Sandy City pyramid.
Minecraft survival. Today I give an example of how the memory system shown last episode can be used, by replacing the old memory system in the Simon game. Then I take another jab at finishing the pyramid by applying some of your suggestions.
Minecraft survival. Today I give an example of how the memory system shown last episode can be used, by replacing the old memory system in the Simon game. Then I take another jab at finishing the pyramid by applying some of your suggestions.
Today we make an effort to finish, fix, and improve some of the projects around the world. We try out a new tree farm concept and have some fun with the new firework flying mechanics introduced in 1.11.1.
Today we make an effort to finish, fix, and improve some of the projects around the world. We try out a new tree farm concept and have some fun with the new firework flying mechanics introduced in 1.11.1.
Today we goof around with the new Elytra & Firework combo to see what kind of tricks we can come up with, and then we check out what impact it has on the boss fights.
Today we goof around with the new Elytra & Firework combo to see what kind of tricks we can come up with, and then we check out what impact it has on the boss fights.
Today we go about getting a pack of Llamas over to Sandy City and try to come up with a way to have them walk around the area. Then we get Bob Ross'd on some Mushroom Trees.
Today we go about getting a pack of Llamas over to Sandy City and try to come up with a way to have them walk around the area. Then we get Bob Ross'd on some Mushroom Trees.
Today we see if we can exploit a trick/bug to teleport large distances in our minecraft world. Then we attempt to overcome the bottlenecks of making a speedy furnace array.
Today we see if we can exploit a trick/bug to teleport large distances in our minecraft world. Then we attempt to overcome the bottlenecks of making a speedy furnace array.
Today we get down to the logical details of our Flash Furnace system; problem solving, timing issues, etc. We also check out a major renovation I did to one of the Man Cave tunnel branches.
Today we get down to the logical details of our Flash Furnace system; problem solving, timing issues, etc. We also check out a major renovation I did to one of the Man Cave tunnel branches.
Today we get back to the mushroom farm madness and begin construction on it. The goal is to make a mostly automatic brown mushroom farm that we can quickly grow, chop down, and collect the blocks to use as renewable furnace fuel.
Today we get back to the mushroom farm madness and begin construction on it. The goal is to make a mostly automatic brown mushroom farm that we can quickly grow, chop down, and collect the blocks to use as renewable furnace fuel.
Today we look deeper into the concept of using chests as menu systems and attempt making a multi-layer system. Then we look into making a boat elevator using slime block launchers.
Today we look deeper into the concept of using chests as menu systems and attempt making a multi-layer system. Then we look into making a boat elevator using slime block launchers.
Today we check out the new crafting system, advancements, and parrots that were added in the snapshot. Then we setup the interior for the super smelter building.
Today we check out the new crafting system, advancements, and parrots that were added in the snapshot. Then we setup the interior for the super smelter building.
We've finished the functional part of the build, the interior of it, and now today we work on the final part... the exterior of the super smelter building.
We've finished the functional part of the build, the interior of it, and now today we work on the final part... the exterior of the super smelter building.
Today we check out the concept of creating lighting that can fade in and out, follow up with the final changes to the mushroom farm (please no more mushroom farm... it's done I tell ya!), and then start the entrance to a dragon egg trophy room.
Today we check out the concept of creating lighting that can fade in and out, follow up with the final changes to the mushroom farm (please no more mushroom farm... it's done I tell ya!), and then start the entrance to a dragon egg trophy room.
Minecraft survival. Today we follow up on the fade lighting idea from last episode and begin construction on the hallway area for the dragon egg trophy room. Then we figure out how to do the desert side of the tree farm mural.
Minecraft survival. Today we follow up on the fade lighting idea from last episode and begin construction on the hallway area for the dragon egg trophy room. Then we figure out how to do the desert side of the tree farm mural.
Today we do a bunch of mining, all in the pursuit of happiness (redstone). Then we revisit the concept of the old, broken, never really working... bomb factory!
Today we do a bunch of mining, all in the pursuit of happiness (redstone). Then we revisit the concept of the old, broken, never really working... bomb factory!
Today we do a bunch of mining, all in the pursuit of happiness (redstone). Then we revisit the concept of the old, broken, never really working... bomb factory!
Today we do a bunch of mining, all in the pursuit of happiness (redstone). Then we revisit the concept of the old, broken, never really working... bomb factory!
Today we goof around trying various things with TNT, and then we work at revising my old 360 TNT cannon design using the newer redstone features in the game.
Today we goof around trying various things with TNT, and then we work at revising my old 360 TNT cannon design using the newer redstone features in the game.
Minecraft survival. Today we bring the biome enhancement project over to the swamp. Watch as I teach you the best must know tricks of interior design and tire myself out placing 1000s of blocks.
Minecraft survival. Today we bring the biome enhancement project over to the swamp. Watch as I teach you the best must know tricks of interior design and tire myself out placing 1000s of blocks.
Minecraft survival. Today I almost accidentally start working on another Nexus project, but then change my mind and come up with a more concrete plan for a storage room.
Minecraft survival. Today I almost accidentally start working on another Nexus project, but then change my mind and come up with a more concrete plan for a storage room.
Minecraft survival. The Minecraft 1.13 Ocean Update has been released! Today we check out the impact of the new update on the LP world and a few of the new features.
Minecraft survival. The Minecraft 1.13 Ocean Update has been released! Today we check out the impact of the new update on the LP world and a few of the new features.
Minecraft survival. Today we try out a possible building style for the new aqua base, all the while getting pestered by an endless swarm of sea mosquitoes. Then we try setting up an old school mob system with a new style mobavator.
Minecraft survival. Today we try out a possible building style for the new aqua base, all the while getting pestered by an endless swarm of sea mosquitoes. Then we try setting up an old school mob system with a new style mobavator.
Minecraft survival. Today we check out a little bit of building done to the aqua base, we attempt to design a tree farm that works under water, and also look into setting up a sea pickle farm.
Minecraft survival. Today we check out a little bit of building done to the aqua base, we attempt to design a tree farm that works under water, and also look into setting up a sea pickle farm.
Minecraft survival. Today we give Sandy City a little bit of an update and then we start working on remaking a puzzle game called Mastermind in Minecraft.
Minecraft survival. Today we give Sandy City a little bit of an update and then we start working on remaking a puzzle game called Mastermind in Minecraft.
Minecraft survival. Today we figure out how we are going to do the black/white peg system, as well as our code generator for the MasterMind game. Then we head on a little adventure to the End to pick up some Shulker boxes.
Minecraft survival. Today we figure out how we are going to do the black/white peg system, as well as our code generator for the MasterMind game. Then we head on a little adventure to the End to pick up some Shulker boxes.
Minecraft survival. Today we look into the code generation and peg clearing systems for the MasterMind game. Then we look into some of the finishing touches for the massive Ice Farm project.
Minecraft survival. Today we look into the code generation and peg clearing systems for the MasterMind game. Then we look into some of the finishing touches for the massive Ice Farm project.
Minecraft survival. Today we head around our world to finish up some of the projects patiently waiting for their day to shine. Included is the long awaited favorite... the moving storage room project.
Minecraft survival. Today we head around our world to finish up some of the projects patiently waiting for their day to shine. Included is the long awaited favorite... the moving storage room project.
Minecraft survival. Today we continue the adventure by spending some more time building up DumpsterVil, looking into village mechanics, and fending off the raiding Illagers.
Minecraft survival. Today we continue the adventure by spending some more time building up DumpsterVil, looking into village mechanics, and fending off the raiding Illagers.
Minecraft survival. Today we spend some time fixing up the chorus fruit and upgrading it to take advantage of the new 1.14 seed harvesting feature. Then we look into some ways we can .. show full overview
Minecraft survival. Today we spend some time fixing up the chorus fruit and upgrading it to take advantage of the new 1.14 seed harvesting feature. Then we look into some ways we can take advantage of TNT's improved efficiency, which leads into designing an awesome new tree farm.
Minecraft survival. Today we experience a never ending raid on our underground village, which gives us a good opportunity to better understand how the raid mechanics work. Then we do a .. show full overview
Minecraft survival. Today we experience a never ending raid on our underground village, which gives us a good opportunity to better understand how the raid mechanics work. Then we do a follow up on the new TNTree Farm design and venture out to try find some bamboo.
Minecraft survival. I recently watched some building time lapses and survival world tours on YouTube... so today is a building episode! Today we get started on a new village idea I have.
Minecraft survival. I recently watched some building time lapses and survival world tours on YouTube... so today is a building episode! Today we get started on a new village idea I have.
Minecraft survival. My intro and outro took a vacation today, but they should be back in time for the next episode. (Technical Reasons) Today we finish up the massive Ice Farm project .. show full overview
Minecraft survival. My intro and outro took a vacation today, but they should be back in time for the next episode. (Technical Reasons) Today we finish up the massive Ice Farm project and do a test harvest with it. Then we do some finishing work on the Nexus and setup a quick Bamboo farm at Slab City.
Minecraft survival. Today we startup (and finish like always) a vending machine project that is meant to quickly and easily refill the items we use frequently.
Minecraft survival. Today we startup (and finish like always) a vending machine project that is meant to quickly and easily refill the items we use frequently.
Minecraft survival. Today is going to be a short oddball episode to test out some major changes with my recording setup. Feedback is especially needed for the audio quality of this video.
Minecraft survival. Today is going to be a short oddball episode to test out some major changes with my recording setup. Feedback is especially needed for the audio quality of this video.
Minecraft survival. The quest for decent audio continues! Today we head out to the pillager outpost to do a lot of the prep work for a villager raid farm.
Minecraft survival. The quest for decent audio continues! Today we head out to the pillager outpost to do a lot of the prep work for a villager raid farm.
Minecraft survival. Today we spend some time hooking up lights to the underwater mob farm so that we are free to turn it on/off. Then we look into an idea for a new storage system and cash in some of the wither skulls we got.
Minecraft survival. Today we spend some time hooking up lights to the underwater mob farm so that we are free to turn it on/off. Then we look into an idea for a new storage system and cash in some of the wither skulls we got.
Minecraft survival. Today we return to the Mastermind game and attempt to fix up some of the bugs and inconsistencies that have been plaguing the project.
Minecraft survival. Today we return to the Mastermind game and attempt to fix up some of the bugs and inconsistencies that have been plaguing the project.
Minecraft survival. Today we do the unthinkable... we build. The time has finally arrived to get some major work done on the old Nexus project. We head to the raid farm for a bit to .. show full overview
Minecraft survival. Today we do the unthinkable... we build. The time has finally arrived to get some major work done on the old Nexus project. We head to the raid farm for a bit to install a little auto-smelting furnace system, and then it is back to building the Nexus with some story time with Etho.
Minecraft survival. The 1.15 Buzzy Bees Minecraft update has been released! Today we head out exploring to find some Bee Hives so that we can play around with some of the new features added.
Minecraft survival. The 1.15 Buzzy Bees Minecraft update has been released! Today we head out exploring to find some Bee Hives so that we can play around with some of the new features added.
Minecraft survival. Today we look into the automatic water bottle filling mechanic that was introduced in the 1.15 update. I decided to try use this feature in a new auto brewing design that we setup and look into detail.
Minecraft survival. Today we look into the automatic water bottle filling mechanic that was introduced in the 1.15 update. I decided to try use this feature in a new auto brewing design that we setup and look into detail.
Minecraft survival. Today we pack up a bunch of materials and head to the End to start construction on our large scale bee farm. We hit a couple snags and then shift focus on improving the old witch farm.
Minecraft survival. Today we pack up a bunch of materials and head to the End to start construction on our large scale bee farm. We hit a couple snags and then shift focus on improving the old witch farm.
Today we head to the nether to check out the 3 new Nether biomes implemented for 1.16. New blocks, new sounds, the Hoglin, and even the tricky to find Netherite; have all been added to the game giving us a lot of new content to play around with.
Today we head to the nether to check out the 3 new Nether biomes implemented for 1.16. New blocks, new sounds, the Hoglin, and even the tricky to find Netherite; have all been added to the game giving us a lot of new content to play around with.
I have to load a backup? Oh noes! Today we have more fun with the Nether update by exploring the 20w09a snapshot. We look into a way of making blue fire using an odd hopper minecart filter, say hello to the piglins and goodbye to an old friend.
I have to load a backup? Oh noes! Today we have more fun with the Nether update by exploring the 20w09a snapshot. We look into a way of making blue fire using an odd hopper minecart filter, say hello to the piglins and goodbye to an old friend.
Today we give the underground village a lighting update, look into an interesting grindstone mechanic, install the De-Codinizer 9000 for infinite buckets, and then work and revamping our guardian and zombie pigman farms.
Today we give the underground village a lighting update, look into an interesting grindstone mechanic, install the De-Codinizer 9000 for infinite buckets, and then work and revamping our guardian and zombie pigman farms.
Oh wow! You are actually reading the description! I hate writing descriptions, but I do it every video for people just like you. Reading & writing are becoming less common with all our .. show full overview
Oh wow! You are actually reading the description! I hate writing descriptions, but I do it every video for people just like you. Reading & writing are becoming less common with all our visual technology.
You would be surprised how many people will ask questions in the comments that are actually answered in the description. I can't really blame them though, because I rarely read descriptions myself. I am part of the problem.
Oh... the video? Today we build the Bamboozler, a high speed and compact bamboo farm. Then we head over to check out the bandage fix I did to the zombie pigman farm, check out some new 1.16 mechanics, build a new building for Sandy City, and go exploring the new Basalt Delta nether biome.
Today we make a couple tweaks to the Goon farm, do some spring cleaning, find Dreary Ville, build a Magma Cube spawner farm at the Crimson Keep, and then I show you how to build a janky concrete farm.
Today we make a couple tweaks to the Goon farm, do some spring cleaning, find Dreary Ville, build a Magma Cube spawner farm at the Crimson Keep, and then I show you how to build a janky concrete farm.
It is time to update... Etho is scared. Today we focus on some unique methods for managing items in Minecraft while we build a massive Piglin bartering station.
It is time to update... Etho is scared. Today we focus on some unique methods for managing items in Minecraft while we build a massive Piglin bartering station.
In this episode we continue the revamping plan by updating some more of the nether tunnels and also the guardian farm. Nether trees are needed, so we attempt to make a redstoneless farm to auto harvest them.
In this episode we continue the revamping plan by updating some more of the nether tunnels and also the guardian farm. Nether trees are needed, so we attempt to make a redstoneless farm to auto harvest them.
In this episode we finish up the ancient pyramid project... ancient because of how many years it took to finish. We check out some minor changes I made to the world between episodes, .. show full overview
In this episode we finish up the ancient pyramid project... ancient because of how many years it took to finish. We check out some minor changes I made to the world between episodes, including a new mini Fern Farm. Then I lose my sanity constructing a mega mural at the guardian farm.
Today we tackle a few odd jobs. We get the piglin bartering system up and running, fix the Llamavator, add a few new things to the guardian mural, and work at organizing and mapping our Nether Hub.
Today we tackle a few odd jobs. We get the piglin bartering system up and running, fix the Llamavator, add a few new things to the guardian mural, and work at organizing and mapping our Nether Hub.
It is finally possible!! Today we revisit the EnderPorter teleportation system idea and redesign it from the ground up. Speed matters, so we also look into a new idea for high speed/long range redstone.
It is finally possible!! Today we revisit the EnderPorter teleportation system idea and redesign it from the ground up. Speed matters, so we also look into a new idea for high speed/long range redstone.
The EnderPorter transportation project get a new addition today. We get a bit experimental with Redstone Ore and the Respawn Anchor. Then we enter madlad build mode as we start setting .. show full overview
The EnderPorter transportation project get a new addition today. We get a bit experimental with Redstone Ore and the Respawn Anchor. Then we enter madlad build mode as we start setting up the Block Breaker room for the new Lab project. I can't believe Iceologer lost to a 2nd squid...
Today we relax a bit and just take care of a few improvement projects. The Ender network gets added to. The Wither Skeleton farm gets somewhat automated. Our main tree farm gets a much .. show full overview
Today we relax a bit and just take care of a few improvement projects. The Ender network gets added to. The Wither Skeleton farm gets somewhat automated. Our main tree farm gets a much needed storage system. We discover Hoverboards! Then we finish things off with my first Kelp farm.
Today we design a new inverted EnderPorter for the Man Cave to finish up the main transit line we will use. It is back to the massive Kelp and Wither Skeleton farms to see the major .. show full overview
Today we design a new inverted EnderPorter for the Man Cave to finish up the main transit line we will use. It is back to the massive Kelp and Wither Skeleton farms to see the major progress. Then we get started on a villager breeder project above our Nether Hub. P.S. Horses need reworking.
Today we attempt to answer the question, what log is best? With ink sacs running dangerously low, the time has come to get a new Squid Farn setup. Then we use the ink to finish off one of our long standing unfinished projects.
Today we attempt to answer the question, what log is best? With ink sacs running dangerously low, the time has come to get a new Squid Farn setup. Then we use the ink to finish off one of our long standing unfinished projects.
Today we make a point of setting up some of the key things we are lacking in our world. The Nexus storage room gets an Ender Chest system add-on, as well as much needed menu update. Then .. show full overview
Today we make a point of setting up some of the key things we are lacking in our world. The Nexus storage room gets an Ender Chest system add-on, as well as much needed menu update. Then we get a bunch Villagers trade ready. What another Gold Farm?! That's right!!!
Uh oh... resources are getting low and we have a new ender chest storage system to fill up. Today we change things up a bit by dedicating an episode to resource gathering and the methods to it.
Uh oh... resources are getting low and we have a new ender chest storage system to fill up. Today we change things up a bit by dedicating an episode to resource gathering and the methods to it.
Are Maps exploration tools? Maybe they are redstone monitors? Today we look into the idea of using maps to display redstone information and just some general methods for how to animate them.
Are Maps exploration tools? Maybe they are redstone monitors? Today we look into the idea of using maps to display redstone information and just some general methods for how to animate them.
The Minecraft 1.17 update is out! Today we head out on an adventure to new chunks and try to collect all the new things. Then we take a look at how some of the new stuff works.
The Minecraft 1.17 update is out! Today we head out on an adventure to new chunks and try to collect all the new things. Then we take a look at how some of the new stuff works.
It is time to put an End to Shulker Box shortages! Today we experiment with some Shulker mechanics and attempt to use our findings to build an automatic Shulker Farm.
It is time to put an End to Shulker Box shortages! Today we experiment with some Shulker mechanics and attempt to use our findings to build an automatic Shulker Farm.
Today I had a healthy breakfast, went for a long walk, and drank a coffee... but only 1 of those is true. We head back to finishing the Shulker Box farm we started last episode... only to discover Failure.
Today I had a healthy breakfast, went for a long walk, and drank a coffee... but only 1 of those is true. We head back to finishing the Shulker Box farm we started last episode... only to discover Failure.
Must go faster! Today we check out some of the changes arriving with the 1.18 update and the impact they will have on the game. Then we head to the caves to check out a new transportation method.
Must go faster! Today we check out some of the changes arriving with the 1.18 update and the impact they will have on the game. Then we head to the caves to check out a new transportation method.
Must go faster! Today we head back to the new 1.18 Lush Caves to build my fully automatic azalea tree farm. Then we head to Sandy City to make some large scale upgrades and additions.
Must go faster! Today we head back to the new 1.18 Lush Caves to build my fully automatic azalea tree farm. Then we head to Sandy City to make some large scale upgrades and additions.
Episode 566: This episode is a bit different from the usual style because I wanted to try out a different editing style. Today we focus on doing a bunch of small projects around the .. show full overview
Episode 566: This episode is a bit different from the usual style because I wanted to try out a different editing style. Today we focus on doing a bunch of small projects around the world. Then I try to give a an introduction on how to convert music into note blocks.
Today we check out the finished Frog Light farm (I might add more Iron Golems into the center). We collect some honey as we build up a giant Honey Farm in the End. Then we head to the Underground Jungle to work on Bee Queen and Plantera's Lairs.
Today we check out the finished Frog Light farm (I might add more Iron Golems into the center). We collect some honey as we build up a giant Honey Farm in the End. Then we head to the Underground Jungle to work on Bee Queen and Plantera's Lairs.
Sensor? Call me Sensei. Today we revisit the looping villager trade system and give it a test run. Then we head into research and development mode to design a Trade Sensor and a Directional Sensor.
Sensor? Call me Sensei. Today we revisit the looping villager trade system and give it a test run. Then we head into research and development mode to design a Trade Sensor and a Directional Sensor.
Someone asked if I still do not enjoy writing descriptions for my videos... What do you think? Would you enjoy just blatantly summarizing bullet points from a video? (Today we built a .. show full overview
Someone asked if I still do not enjoy writing descriptions for my videos... What do you think? Would you enjoy just blatantly summarizing bullet points from a video? (Today we built a villager trading room.) It is a very boring form of writing that doesn't give much room for creative fun, and yet, it must be done!
Today we take a break from the villager trading stuff to start a computer and screen project I have been awaiting to do for a long time. It's going to be complicated but I'm curious to see how far we can take the idea.
Today we take a break from the villager trading stuff to start a computer and screen project I have been awaiting to do for a long time. It's going to be complicated but I'm curious to see how far we can take the idea.
This episode I make an effort to catch up with the many various maintenance jobs around the world. We also check out a new Mural at the now finished Guardian Farm, a Slime Farm update, .. show full overview
This episode I make an effort to catch up with the many various maintenance jobs around the world. We also check out a new Mural at the now finished Guardian Farm, a Slime Farm update, the Villager Trading system progress, and we look into a different way of doing Wither Rose farms.
What is the Ultimate Enchanting System in Minecraft? Today I attempt to answer that question by looking at our previous system for ways to optimize the experience.
What is the Ultimate Enchanting System in Minecraft? Today I attempt to answer that question by looking at our previous system for ways to optimize the experience.
Today we finish up most of the redstone on the Ultimate Enchanting System. We dredge through the villagers until we have a near perfect Librarian trading haul setup. We experiment with .. show full overview
Today we finish up most of the redstone on the Ultimate Enchanting System. We dredge through the villagers until we have a near perfect Librarian trading haul setup. We experiment with using Withers to mine deepslate for us. Then finally, Sandy City gets it's last main building put in.
The EnderEnder 3.0 is overdue for an upgrade, so we experiment with a method of killing mobs automatically using splash potions. The Ultimate Enchanting system gets its looks figured .. show full overview
The EnderEnder 3.0 is overdue for an upgrade, so we experiment with a method of killing mobs automatically using splash potions. The Ultimate Enchanting system gets its looks figured out. We also get started with the new 1.19.4 horse breeding mechanics.
Today we go for a big push to get the Villager Trading system finished and the Ultimate Enchanting system. Then we run through how it works and the startup process we need to follow for the first time running it.
Today we go for a big push to get the Villager Trading system finished and the Ultimate Enchanting system. Then we run through how it works and the startup process we need to follow for the first time running it.
In this episode we do a bit more exploring for the Minecraft 1.20 features. We give the camels a test drive. Then we get to building the long forgotten Dragon Egg Tunnel using a fun combination of blocks and gimmicks.
In this episode we do a bit more exploring for the Minecraft 1.20 features. We give the camels a test drive. Then we get to building the long forgotten Dragon Egg Tunnel using a fun combination of blocks and gimmicks.
Today we check out the finished Dragon Egg Room, along with all the redstone gizmo's I added to try bring more life to the build. Then we take a tour of the much needed automatic Sheep Farm.
Today we check out the finished Dragon Egg Room, along with all the redstone gizmo's I added to try bring more life to the build. Then we take a tour of the much needed automatic Sheep Farm.
It is time to start the 2nd BIG project, the Endless Storage Room. Today we go over the plans and problems with it's design. We also start preping for the massive build by collecting materials and getting our End ready for building.
It is time to start the 2nd BIG project, the Endless Storage Room. Today we go over the plans and problems with it's design. We also start preping for the massive build by collecting materials and getting our End ready for building.
I've been slowly grinding out this project for over a month! Today we finish gathering up the supplies and get working on the monotonous innards of our new Endless Storage room idea. As we build, I ramble on about auto-crafting coming to Minecraft.
I've been slowly grinding out this project for over a month! Today we finish gathering up the supplies and get working on the monotonous innards of our new Endless Storage room idea. As we build, I ramble on about auto-crafting coming to Minecraft.
We are back trying to piece together our massive Endless Storage system. First we need to collect and organize items for an up to date version of our ender chest storage. We use this .. show full overview
We are back trying to piece together our massive Endless Storage system. First we need to collect and organize items for an up to date version of our ender chest storage. We use this information to complete all the item filters. Then we work out some final details on how the auto item delivery system will function.
We return from a 3 month break to take on the colossal task of finishing up the Endless Storage Room. Today we work out the shulker loaders, storage minecart controls, water streams, .. show full overview
We return from a 3 month break to take on the colossal task of finishing up the Endless Storage Room. Today we work out the shulker loaders, storage minecart controls, water streams, item locations, and then do a massive clean up around the world to fill the system up with items.
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