Game Maker's Toolkit

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  • Premiere: Nov 2014
  • Episoden: 179
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Staffel 11
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How a Super Smash Bros. Fighter is Designed
Episode overview
Ausstrahlung
Jan 21, 2025
Super Smash Bros. features 89 different characters from across gaming history. How does director Masahiro Sakurai keep them cohesive and balanced while honouring their individual legacies? Let's find out.
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A detective demo inspired by Geoguessr
Episode overview
Ausstrahlung
Jan 29, 2025
This time, Locator is an upcoming detective gem that's inspired by Geoguessr. Track the movements of a missing astro-archeologist by pinpointing the location of her found photographs.
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Can I fix Zelda's UI using Unity?
Episode overview
Ausstrahlung
Feb 07, 2025
The Legend of Zelda: Echoes of Wisdom has some baffling user interface design. So I decided to make some alternative versions in Unity to see if we could improve things.
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How to find amazing game ideas
Episode overview
Ausstrahlung
Feb 25, 2025
The first step to making your next game is to come up with an idea. But where do game designers get their ideas? And how do you know if the idea is worth pursuing? Let's find out, in part one of Game Dev 101.
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Why Monolith Mattered
Episode overview
Ausstrahlung
Feb 26, 2025
WB Games just shut down the long-running, storied, and successful game developer Monolith Productions. Let's remember this studio by looking back at my five favourite games.
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Blue Prince: Can a random puzzle game actually work?
Episode overview
Ausstrahlung
Mai 08, 2025
Blue Prince is a curious mix of genres: part adventure game, part deck-building roguelike. But do those two ingredients mix?
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How to make a great Steam Next Fest demo
Episode overview
Ausstrahlung
Jun 09, 2025
It's Steam Next Fest, and I've got a game in the showcase. So here are 7 tips for making the most of this demo sharing festival.
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My Favourite Games from GMTK Game Jam 2025
Episode overview
Ausstrahlung
Aug 18, 2025
This year's GMTK Game Jam was all about loops. Here are 20 of my favourite entries to the jam - from programming chefs to time-travelling crows.
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What's The Point Of Hard Games, Anyway?
Episode overview
Ausstrahlung
Sep 16, 2025
Hollow Knight: Silksong is the latest game to join the "difficulty in games" debate. In this Mini episode of GMTK, let's look at why, and how, designers implement a high level of challenge in their games.
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How Games Do Destruction
Episode overview
Ausstrahlung
Okt 02, 2025
Let's talk about video game destruction, and break down the techniques used to dent cars, break boxes, tear through scenery, and blow up buildings.

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