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Temporada 2
Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard; Odlulu intercepts the key so she can use its magic for her lemonade stand.
Waldo and Wenda go on a mission to return the borrowed Quick Bloom Key to its owner, an Amazon-dwelling wizard named Vinebeard; Odlulu intercepts the key so she can use its magic for her lemonade stand.
Waldo, Wenda and Wizard Whitebeard visit a fellow wizard in Mumbai, India, to take part in a big Bollywood dance number.
Waldo, Wenda and Wizard Whitebeard visit a fellow wizard in Mumbai, India, to take part in a big Bollywood dance number.
Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition to find the Lost Chamber of Magic Keys; Odlulu is on their tail, and the Wanderers must navigate a hidden pyramid full of tricks and traps.
Waldo and Wenda accompany Wizard Dustybeard on his latest archaeology expedition to find the Lost Chamber of Magic Keys; Odlulu is on their tail, and the Wanderers must navigate a hidden pyramid full of tricks and traps.
The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambé; Woof playfully takes a key and starts a game of game of catch-me-if-you-can; they must catch Woof before the entire island of Madagascar is turned into a bouncy house.
The Wanderers travel to Madagascar to get fresh vanilla for Wizard Flambé; Woof playfully takes a key and starts a game of game of catch-me-if-you-can; they must catch Woof before the entire island of Madagascar is turned into a bouncy house.
Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer; however, the Wind Key is too powerful for Odlulu to handle, so Waldo, Wenda and Whitebeard head to Norway to locate the key before Odlulu can find it.
Odlulu is on the hunt for the Wind Key so she can use it as the world's greatest hair dryer; however, the Wind Key is too powerful for Odlulu to handle, so Waldo, Wenda and Whitebeard head to Norway to locate the key before Odlulu can find it.
Odlulu uses the Shadow Puppet Key to create her own living shadows; when her mischievous shadows run off with the key, the Wanderers learn the only way to reattach the shadows is to touch them with the key.
Odlulu uses the Shadow Puppet Key to create her own living shadows; when her mischievous shadows run off with the key, the Wanderers learn the only way to reattach the shadows is to touch them with the key.
When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy; the Wanderers from around the world return to help the heroes find Woof.
When Woof disappears into the magic suitcase, Waldo and Wenda launch an international search for their happily wandering puppy; the Wanderers from around the world return to help the heroes find Woof.
When Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England, the Wanderers must stop King Fritz before his knights turn London upside down.
When Odlulu and Fritz use the Key in the Stone to summon a medieval castle in the middle of modern-day England, the Wanderers must stop King Fritz before his knights turn London upside down.
When Odlulu transforms herself using the Become an Animal Key, she accidentally disrupts the animal populations on the Galapagos Islands; it's up to Waldo, Wenda, Edmund and Hillary to protect the Galapagos from Odlulu's creature chaos.
When Odlulu transforms herself using the Become an Animal Key, she accidentally disrupts the animal populations on the Galapagos Islands; it's up to Waldo, Wenda, Edmund and Hillary to protect the Galapagos from Odlulu's creature chaos.
Odlulu wants her own quinceañera, the traditional Mexican celebration of a girl's 15th birthday, but the Grow-Up Key backfires and turns her into a toddler; Waldo and Wenda try to get Odlulu back to her normal age.
Odlulu wants her own quinceañera, the traditional Mexican celebration of a girl's 15th birthday, but the Grow-Up Key backfires and turns her into a toddler; Waldo and Wenda try to get Odlulu back to her normal age.
Odlulu and Fritz use the Dino Key to bring dinosaurs to life as the ultimate pets; the Wanderers must use their dino knowledge to wrangle these prehistoric animals before they overrun all of Mongolia.
Odlulu and Fritz use the Dino Key to bring dinosaurs to life as the ultimate pets; the Wanderers must use their dino knowledge to wrangle these prehistoric animals before they overrun all of Mongolia.
When a Yeti is spotted chasing away all the locals in Nepal, the Wanderers investigate only to find out it's another Odlulu plot; they must work with Wizard Rockybeard to stop Yeti-Fritz and get the Furball Key back.
When a Yeti is spotted chasing away all the locals in Nepal, the Wanderers investigate only to find out it's another Odlulu plot; they must work with Wizard Rockybeard to stop Yeti-Fritz and get the Furball Key back.
It's Halloween time and the Wanderers get a mysterious invitation to Wales, where Odlulu uses the magical Haunted House Key to bring a few of the decorations to life.
It's Halloween time and the Wanderers get a mysterious invitation to Wales, where Odlulu uses the magical Haunted House Key to bring a few of the decorations to life.
The Wanderers and Wizard Whitebeard visit Blizzardbeard to help his Hockey team win the Wanderer cup.
The Wanderers and Wizard Whitebeard visit Blizzardbeard to help his Hockey team win the Wanderer cup.
Waldo & Wenda head to Argentina to help Wizard Melodia get the Guitar key back.
Waldo & Wenda head to Argentina to help Wizard Melodia get the Guitar key back.
Waldo & Wenda head to Denmark to return storybook characters where they belong.
Waldo & Wenda head to Denmark to return storybook characters where they belong.
Waldo & Wenda head to New Zealand to help return a flock of lost sheep.
Waldo & Wenda head to New Zealand to help return a flock of lost sheep.
Waldo and Wenda head to Iceland to turn trolls back to rock after Odlulu uses the Wake-A-Troll Key.
Waldo and Wenda head to Iceland to turn trolls back to rock after Odlulu uses the Wake-A-Troll Key.
Waldo and Wenda head to the WWS Great Magic Key Vault to find Whitebeard a key for his birthday.
Waldo and Wenda head to the WWS Great Magic Key Vault to find Whitebeard a key for his birthday.
Waldo and Wenda return to Japan for the big Wanderer gymnastics competition; when Odlulu uses the Flippety Key to become an ace gymnast, it's going to take brains and agility to stop her.
Waldo and Wenda return to Japan for the big Wanderer gymnastics competition; when Odlulu uses the Flippety Key to become an ace gymnast, it's going to take brains and agility to stop her.
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