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Four fighters must adopt and adapt to the implements of the Vikings and Byzantine armies of the 10th century.
Four fighters must adopt and adapt to the implements of the Vikings and Byzantine armies of the 10th century.
Four fighters prepare for a two-on-two fight using armor and weaponry from the Scottish Wars of Independence.
Four fighters prepare for a two-on-two fight using armor and weaponry from the Scottish Wars of Independence.
Four fighters must assemble the armor and adapt to the weaponry of the ancient Romans and Barbarians; the final duel involves a rhomphaia.
Four fighters must assemble the armor and adapt to the weaponry of the ancient Romans and Barbarians; the final duel involves a rhomphaia.
Six experts take on armor and weaponry from the legendary battles of the Normans and the Saxons of the early 11th century; the winning team splits up and fights in a final duel using the elegant yet deadly Danish Bearded Axe.
Six experts take on armor and weaponry from the legendary battles of the Normans and the Saxons of the early 11th century; the winning team splits up and fights in a final duel using the elegant yet deadly Danish Bearded Axe.
Combatants must assemble the armor and adapt to the weapons wielded by 12th-century Knights Templar during the Crusades.
Combatants must assemble the armor and adapt to the weapons wielded by 12th-century Knights Templar during the Crusades.
Warriors assemble the armor and adapt to the legendary weapons wielded by the Knights of the Round Table; the last two fighters face off in a final duel utilizing the two-handed, double-bladed battle axe.
Warriors assemble the armor and adapt to the legendary weapons wielded by the Knights of the Round Table; the last two fighters face off in a final duel utilizing the two-handed, double-bladed battle axe.
Six of the largest warriors yet battle through a grand melee, with the remaining four splitting into two teams where they must adapt to the armor of the Hundred Years' War; the winning team then goes head-to-head armed with flails.
Six of the largest warriors yet battle through a grand melee, with the remaining four splitting into two teams where they must adapt to the armor of the Hundred Years' War; the winning team then goes head-to-head armed with flails.
Seven champions face the toughest fight of their lives in the culmination of this armored combat tournament; one will emerge victorious and walk away with the Knight Fight Tournament Champion's Golden Helm and $20,000.
Seven champions face the toughest fight of their lives in the culmination of this armored combat tournament; one will emerge victorious and walk away with the Knight Fight Tournament Champion's Golden Helm and $20,000.
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