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Temporada 2
Dilmom's birthday is coming up! In search of the perfect gift, Dilbert and Dogbert go shopping, but an unspeakable event in Dilbert's childhood has him afraid to set foot in that horrible monstrosity known as The Mall.
Dilmom's birthday is coming up! In search of the perfect gift, Dilbert and Dogbert go shopping, but an unspeakable event in Dilbert's childhood has him afraid to set foot in that horrible monstrosity known as The Mall.
Dilbert has a near-death experience at a gas station, and finds that the afterlife is exactly like the office. Meanwhile, a group listening to a multi-level marketing speech become
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Dilbert has a near-death experience at a gas station, and finds that the afterlife is exactly like the office. Meanwhile, a group listening to a multi-level marketing speech become hypnotized, and through a bizarre accident caused by a crashing space shuttle and the birthday kit create a religion based on Wally. Dilbert and Dogbert manage to cover up the crash, while Wally turns away his followers with his odd habits.
Dilbert is assigned to create a digital work of art. The result, the "Blue Duck," ends up appealing to the lowest common denominator of society and destroys the value and popularity of classic artworks.
Dilbert is assigned to create a digital work of art. The result, the "Blue Duck," ends up appealing to the lowest common denominator of society and destroys the value and popularity of classic artworks.
Dilbert is sent to prison after the Pointy-Haired boss frames him for a fatal traffic accident that kills multiple nobel prize winners. Once inside, he applies his knowledge of mathematics and engineering to prison life and takes over his cell block.
Dilbert is sent to prison after the Pointy-Haired boss frames him for a fatal traffic accident that kills multiple nobel prize winners. Once inside, he applies his knowledge of mathematics and engineering to prison life and takes over his cell block.
Dilbert's attempts to design a children's toy go horribly awry when the toys gain sentience and mutate into hideous but benevolent creatures that want independence.
Dilbert's attempts to design a children's toy go horribly awry when the toys gain sentience and mutate into hideous but benevolent creatures that want independence.
After a heated debate, Dilbert and the building's security guard trade jobs to see who can do the other's job better. Dilbert quickly finds himself in over his head when he discovers an illegal casino being run underneath the building.
After a heated debate, Dilbert and the building's security guard trade jobs to see who can do the other's job better. Dilbert quickly finds himself in over his head when he discovers an illegal casino being run underneath the building.
The Pointy-Haired Boss decides that the company needs to merge with another, and unwittingly chooses a company of brain-sucking extraterrestrials.
The Pointy-Haired Boss decides that the company needs to merge with another, and unwittingly chooses a company of brain-sucking extraterrestrials.
Dilbert tries to end world hunger by creating a new, safe, artificial food, but it tastes so bad that even people dying of starvation refuse to eat it – until Dilmom gets involved.
Dilbert tries to end world hunger by creating a new, safe, artificial food, but it tastes so bad that even people dying of starvation refuse to eat it – until Dilmom gets involved.
Dilbert's home is chosen as the location for an off-site meeting when a environmentalist sues his company because of their deforestation policies.
Dilbert's home is chosen as the location for an off-site meeting when a environmentalist sues his company because of their deforestation policies.
In an effort to conceal the fact that there are engineering jobs elsewhere, Dilbert is unwillingly promoted to management and given an assistant, sparking a showdown with the other engineers.
In an effort to conceal the fact that there are engineering jobs elsewhere, Dilbert is unwillingly promoted to management and given an assistant, sparking a showdown with the other engineers.
Dilbert tries to buy a computer online but gets the wrong model, leading to an unpleasant surprise when he tries to return it to Comp-U-Comp headquarters.
Dilbert tries to buy a computer online but gets the wrong model, leading to an unpleasant surprise when he tries to return it to Comp-U-Comp headquarters.
Dilbert and his co-workers find an empty cubicle and start dumping their obsolete computer equipment into it. To keep the marketing department from claiming the cubicle, they hack into
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Dilbert and his co-workers find an empty cubicle and start dumping their obsolete computer equipment into it. To keep the marketing department from claiming the cubicle, they hack into the human resources database and create a profile for a fake engineer named Todd. The plan backfires when Todd is named project leader and develops a messianic reputation.
Ratbert accidentally sends Dilbert's model rocket into space. When it returns with samples of DNA from aliens, cows, hillbillies, engineers, and robots, it rectally impales Dilbert, impregnating him. Part one of a two part episode.
Ratbert accidentally sends Dilbert's model rocket into space. When it returns with samples of DNA from aliens, cows, hillbillies, engineers, and robots, it rectally impales Dilbert, impregnating him. Part one of a two part episode.
Dilbert's pregnancy turns into a media circus as the various "parents" of his baby sue for custody, with Steve Austin presiding over the hearing. Part two of a two part episode.
Dilbert's pregnancy turns into a media circus as the various "parents" of his baby sue for custody, with Steve Austin presiding over the hearing. Part two of a two part episode.
The annual company picnic is coming up and with it the yearly softball game between Marketing and Engineering. Dilbert becomes involved in a Romeo and Juliet-esque relationship with the new girl from Marketing.
The annual company picnic is coming up and with it the yearly softball game between Marketing and Engineering. Dilbert becomes involved in a Romeo and Juliet-esque relationship with the new girl from Marketing.
Dogbert becomes rich and famous by writing a best-selling book about an imaginary disease, "Chronic Cubicle Syndrome", and Dilbert finds himself saddled with the job of devising a cure.
Dogbert becomes rich and famous by writing a best-selling book about an imaginary disease, "Chronic Cubicle Syndrome", and Dilbert finds himself saddled with the job of devising a cure.
After the company employees are forced to take ethical training classes, Dilbert is put in charge of designing a nationwide Internet voting network. His scruples are put to the test when
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After the company employees are forced to take ethical training classes, Dilbert is put in charge of designing a nationwide Internet voting network. His scruples are put to the test when an attractive female representative of a tobacco special-interest group tries to seduce him.
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