The Legend of Zelda: The Minish Cap's dungeon design (1x7)
Exibido em:: Nov 28, 2016
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of GBA game The Minish Cap.
Note: There's an error on the graph for the Fortress of Winds. There should be a barrier icon before the locked door and boss key section. Sorry! I'll fix it up when I release the graphs properly.